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Gamexplore > PC Game > Hell is Us Developer Calls Team Cherry “Callous” in Shadow Dropping Hollow Knight: Silksong
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Hell is Us Developer Calls Team Cherry “Callous” in Shadow Dropping Hollow Knight: Silksong

September 16, 2025 4 Min Read
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Hole Knight: Silksong lastly getting launched has undoubtedly had a significant impression on the gaming market this month, with the discharge inflicting a number of smaller titles to slide beneath the radar. Hell is Us artistic director Jonathan Jacques-Belletête went as far as to name Group Cherry’s determination to primarily shadow drop the highly-anticipated metroidvania as being “a bit of callous”.

In an episode of the Associates Per Second podcast, Jacques-Belletête spoke about how the discharge impacted a number of different video games in the identical timeframe, calling Hole Knight: Silksong because the Grand Theft Auto 6 of indie video games.

“When you realize you’re that huge, I believe a shadow drop is a bit like… wow,” stated Jacques-Belletête.

“Because the ‘GTA 6 of indie’… to shadow drop one thing like it is a little callous,” he continued. Regardless of this, nonetheless, he additionally famous that there have been “emails and texts and messages backwards and forwards between lots of people, between us and our writer — it was an actual factor — we determined to maintain the date, and I’m glad that we did.”

Rogue Issue’s determination to stay to its launch date for Hell is Us got here right down to the studio being greater than the everyday indie developer, and having the help of a writer like Nacon. This, in accordance with Jacques-Belletête, gave the studio the arrogance that it could be capable to climate the storm of Hole Knight: Silksong’s launch.

“We’re nonetheless a lot greater than among the smaller ones who would have gotten much more affected and who determined to vary their dates — altering the date of Hell is Us would have been a reasonably large endeavour,” he defined.

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“The true ache within the ass is that it’s important to refund your pre-orders while you try this, proper? That’s the actual, ‘The way you gonna do that?’ — now that you must rebuild them. We didn’t say, ‘Oh my god, we now have to do it, however we will’t due to that.’ We have been like, ‘No, I believe we will get by the storm’.”

Jacques-Belletête doesn’t fairly put all of the blame on Hole Knight: Silksong, since September onwards tends to be a fairly busy time of the 12 months for online game releases. He additionally famous that Bloober Group’s Cronos: The New Daybreak additionally got here out at across the identical time.

“Truthfully, it’s not simply Silksong, there was Cronos, it was a busy time,” he admitted. “That’s the factor these days, actually — getting a window the place you’re just about alone is sort of unattainable. 15 years in the past, the mid-end of the summer time was all the time a lifeless interval. However there’s no such factor anymore. It’s simply fixed insanity.”

Hell is Us, Cronos: The New Daybreak, and Hole Knight: Silksong all got here out at across the identical time. Hell is Us and Cronos: The New Daybreak are each out there on PC, PS5 and Xbox Sequence X/S. Hole Knight: Silksong, then again, is offered on a wider assortment of platforms – PC, PS4, PS5, Xbox One, Xbox Sequence X/S, Nintendo Change and the Change 2. All three titles have additionally been critically-acclaimed.


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Reading: Hell is Us Developer Calls Team Cherry “Callous” in Shadow Dropping Hollow Knight: Silksong
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