CD Projekt RED has been going sturdy in its growth of The Witcher 4 in addition to the sequel to Cyberpunk 2077. The studio has confirmed that it has expanded its growth groups by fairly a bit in a latest H1 report, as caught by PCGamer. On this report, the studio has confirmed that its group engaged on The Witcher 4 has grown from 422 as of April 30 to 444 as of the tip of July. Equally, Cyberpunk 2’s group has grown from 96 as of April 30 to 116 as of July 31.
“Our recruitment efforts have considerably sped up during the last three months and in consequence the overall variety of gifted builders working throughout our initiatives has grown by 10% reaching virtually 800 folks,” mentioned joint-CEO Michał Nowakowski in a presentation to buyers. “This progress was primarily pushed by our two largest growth groups.”
“The Witcher 4 group grew to over 440 builders whereas the Cyberpunk 2 undertaking which transitioned into pre-production lately in Q2 as chances are you’ll bear in mind added 20 new group members. We anticipate additional gradual progress in our complete developer headcount by the tip of the 12 months, significantly for the groups engaged on initiatives in essentially the most superior phases of manufacturing.”
Of the 2 initiatives, The Witcher 4 is sort of a bit additional alongside in growth than the Cyberpunk 2077 sequel, as evidenced by the truth that the group for the previous is far bigger than the latter, in addition to the truth that The Witcher 4 was formally unveiled again in December 2024 with a trailer.
Since then, CD Projekt RED has been revealing extra particulars in regards to the motion RPG. Again in July, narrative director Philipp Weber spoke about how a lot strain the group has been dealing with to make The Witcher 4 higher than its critically-acclaimed and beloved predecessor.
In response to Weber, “‘Witcher 3 was the most effective video games ever made, how are they going to prime it?’” he went on to say that he agrees with discourse surrounding the 2015 RPG, saying “I’m like ‘yeah, how are we going to do this?’”
“I feel the best way we need to do justice to the legacy of The Witcher 3 is to take the philosophy we had throughout The Witcher 3 – easy methods to make a recreation, easy methods to actually care about these items, easy methods to inform tales – and hold that philosophy,” Weber continued. “On the similar time, there are new questions we need to reply, as a result of that is imagined to really feel like a real sequel, not simply redoing what we did earlier than. And I feel it’s actually attempting to have that wholesome mixture of actually shifting ahead and likewise attempting out some new issues, however doing justice to what was there, not attempting to beat it.”
The Witcher 4 doesn’t but have an official launch date. The title is being developed for PC, PS5, and Xbox Collection X/S, and is making use of essentially the most leading edge expertise obtainable for Unreal Engine 5 on the market.