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Reading: Dying Light: The Beast Has “The Most Diverse World” in the Franchise – Director
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Gamexplore > Upcoming > Dying Light: The Beast Has “The Most Diverse World” in the Franchise – Director
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Dying Light: The Beast Has “The Most Diverse World” in the Franchise – Director

August 23, 2025 4 Min Read
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Shortly after a latest video showcased a few of the brutal melee fight from upcoming title Dying Mild: The Beast, director Nathan Lemaire has revealed extra particulars concerning the sport’s open world. In an interview with Insider Gaming, Lemaire spoke about how Dying Mild: The Beast has “essentially the most numerous world” that developer Techland may need ever made.

In Dying Mild: The Beast, gamers will get to discover the realm of Castor Woods, which contains a host of various environments in itself, from dilapidated city areas to lush forests, and all the things in between. This, in accordance with Lemaire, provides plenty of probabilities for exploration with each biome {that a} participant would possibly encounter.

“We wished to come back again to one thing that’s extra grounded, however we additionally wished to discover some new settings,” mentioned Lemaire. “With Castor Woods, we’ve got created in all probability essentially the most numerous world we’ve got ever created for this franchise, principally since you’ve obtained the Previous City, then an industrial biome, some farmland, or swampy areas, a village… What’s cool is that it creates a renewed expertise throughout every biome.”

As for the density of Castor Woods in Dying Mild: The Beast, Lemaire spoke about there being loads of secrets and techniques to seek out, starting from these hidden by the builders in secret places, to secrets and techniques that may be discovered within the regular course of taking part in the sport. The title can even embrace loads of collectibles that additionally assist additional flesh out the world constructing.

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“One factor that I wish to repeat is that Castor Woods hides many secrets and techniques,” defined Lemaire. “We’ve got a lot of little issues for gamers (to seek out). We’ve got issues which are hidden, like there are some maps that gamers can discover that result in secret places, and they’re going to discover fascinating issues there. We’ve got plenty of collectibles that increase the lore, some trivia about Castor Woods and the folks there; it’s actually stuffed with little issues like this.”

Lemaire’s feedback tie again into what franchise director Tymon Smektala had mentioned concerning the open world of Dying Mild: The Beast again in June, the place he described it as one among “essentially the most dense open-world video games” on the market. Smektala spoke about how Techland was extra excited by offering an open world that’s dense slightly than being outright massive.

“Open worlds usually are not about scale.” mentioned Smektala. “They’re about your feeling of being there. So we will create an open-world that’s perhaps not as expansive, but when it’s hand-crafted, if it feels actual, the participant’s satisfaction of being in that world is far greater.”

“Dying Mild might be one of the vital dense open-world video games in the marketplace,” he continued, saying that the studio’s purpose with the sport is to make a world “the place you’re continually wanting round you, the place you’re continually within the zone, within the feeling of all of it.”

Dying Mild: The Beast is being developed for PC, PS4, PS5, Xbox One and Xbox Sequence X/S. Whereas PC, PS5 and Xbox Sequence X/S can be getting the title on September 19, the PS4 and Xbox One variations are slated for launch at a later date.

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