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Gamexplore > VR News > VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion
VR News

VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion

August 22, 2025 13 Min Read
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13 Min Read
VR Design Unpacked: How These Clever Tools in ‘Red Matter 2’ Boost Immersion
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Table of Contents

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  • Intro
  • What You See is What You Get
  • Coarse Hand Enter
  • Immersion Insulation Hole
  • Unassuming Stock
  • Inhuman Arms

In Inside XR Design we study particular examples of nice VR design. Right this moment we’re wanting on the intelligent design of Purple Matter 2’s ‘grabber instruments’ and the various ways in which they contribute to immersion.

Editor’s Word: Purple Matter 2 was launched three years in the past this week! It was featured within the premiere episode of the reboot of our Inside XR Design sequence. In celebration of the sport’s launch anniversary, we’re bumping this episode again as much as our entrance web page to focus on the sport’s intelligent use of ‘grabber instruments’, which turned out to be a standout design selection that bolsters Purple Matter 2’s immersion and interactivity.

Yow will discover the whole video beneath, or proceed studying for an tailored textual content model.

Intro

Right this moment we’re going to speak about Purple Matter 2 (2022), an journey puzzle recreation set in a retro-future sci-fi world. The sport is filled with nice VR design, however these paying shut consideration will know that a few of its improvements had been truly pioneered all the way in which again in 2018 with the discharge of the unique Purple Matter. However hey, that’s why we’re making this video sequence—there’s unbelievable VR design on the market that everybody can study from.

We’re going to have a look at Purple Matter 2’s ingenious grabber instruments, and the shocking variety of methods they contribute to immersion.

What You See is What You Get

At first look, the grabber instruments in Purple Matter 2 would possibly simply seem like sci-fi set-dressing, however they’re a lot greater than that.

At a primary degree, the grabber instruments tackle the form of the consumer’s controller. For those who’re enjoying on Quest, Index, or PSVR 2, you’ll see a customized grabber device that matches the form of your particular controller.

In the beginning, because of this gamers’ in-game hand pose matches their precise hand pose and the sensation of holding one thing of their palms. The form you see in-game even matches the middle of gravity as you’re feeling it in your actual hand.

Examine that to most VR video games which present an open hand pose and nothing in your hand by default… that creates a disconnect between what you see in VR and what you truly really feel in your hand.

And naturally since you’re holding a device that appears identical to your controller, you’ll be able to look right down to see all of the buttons and what they do.

See also  ‘Civilization VII’ is Getting a Surprise VR Version for Quest 3 Soon

I don’t find out about you, however I’ve been utilizing VR for years now, and I nonetheless couldn’t reliably let you know off the highest of my head which button is the Y button on a VR controller. Is it on the left or proper controller? Prime or backside button? Take your personal guess within the feedback after which tell us should you acquired it proper!

With the ability to look down and reference the buttons—and which of them your finger is touching at any given second—means gamers can at all times get an prompt reminder of the controls with out breaking immersion by opening a recreation menu or peeking out of their headset to see which button is the place.

That is what’s known as a diegetic interface—that’s an interface that’s contextualized inside the recreation world, as an alternative of some form of floating textual content field that isn’t truly alleged to exist as a part of the sport’s narrative.

In reality, you’ll discover that there’s completely no on-screen interface within the footage you see from Purple Matter 2. And that’s not as a result of I had entry to some particular debug mode for filming. It’s by design.

Once I spoke with Purple Matter 2 Recreation Director Norman Schaar, he instructed me, “I personally detest UI—fairly passionately, in actual fact! In my thoughts, the most effective UI isn’t any UI in any respect.”

Schaar additionally instructed me {that a} objective of Purple Matter 2’s design is to maintain the participant immersed always.

So it’s not shocking that we additionally see that the grabber instruments used as a literal interface inside the recreation, permitting you to bodily hook up with terminals to assemble info. To the participant this appears like a plausible method that somebody would work together with the sport’s world—beneath the floor we’re truly simply a intelligent and immersive method of changing the ‘press X to work together’ mechanics which can be frequent in flat video games.

The sport’s grabber instruments do much more for immersion than simply replicating the texture of a controller in your hand or appearing as a diegetic interface within the recreation. Crucially, in addition they replicate the restricted interplay constancy that gamers even have in VR.

Coarse Hand Enter

So let me break this down. In most VR video games while you take a look at your palms you see… a human hand. That hand after all is meant to signify your hand. However, there’s a giant disconnect between what your actual palms are able to and what the digital palms can do. Your actual palms every have 5 fingers and might dexterously manipulate objects in ways in which even in the present day’s most superior robots have bother replicating.

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So whereas your actual hand has 5 fingers to seize and manipulate objects, your digital hand primarily solely has one level of enter—a single level with which to seize objects.

If you concentrate on it, the grabber device in Purple Matter 2 precisely represents this single level of enter to the participant. Diegetically, it’s apparent upon wanting on the device that you may’t manipulate the fingers, so your solely choice is to ‘seize’ at a one level.

That’s a great distance of claiming that the grabber instruments in Purple Matter 2 mirror the coarse hand enter that’s truly out there to us in VR, as an alternative of displaying us a digital hand with a lot of fingers that we are able to’t truly use.

So, In Purple Matter 2, the grabber instruments contextualize the shortcoming to make use of our fingers. The result’s that as an alternative of feeling foolish that we’ve got to rotate and manipulate objects in considerably unusual methods, you truly really feel such as you’re studying deftly function these futuristic instruments.

Immersion Insulation Hole

And consider it or not, there’s nonetheless extra to speak about why Purple Matter 2’s grabber instruments are so freaking good.

Physics interactions are an enormous a part of the sport, and the grabber instruments once more work to keep up immersion when dealing with objects. Like many VR video games, Purple Matter 2 makes use of an inertia-like system to suggest the burden of an object in your hand. Small objects transfer shortly and simply, whereas massive objects are sluggish and their inertia fights towards your motion.

Slightly than imagining the drive our palms would really feel when transferring these digital objects, the grabber instruments create a form of immersion insulation hole by offering a mechanical pivot level between the device and the item.

This visually ‘explains’ why we are able to’t really feel the forces of the item towards our fingers, particularly when the item may be very heavy. The disconnect between the item and our hand—with the grabber device because the insulator within the center—alleviates a few of the expectation of the forces that we’d usually really feel in actual life, thereby preserving immersion just a bit bit extra.

Unassuming Stock

And if it wasn’t clear already, the grabber instruments are literally… your stock. Not solely do they retailer all your instruments—just like the flashlight, hacking device, and your gun—you’ll be able to even use them to quickly stow objects. Dealing with stock this manner signifies that gamers can by no means unintentionally drop or lose their instruments, which is a matter we see in a lot of different VR video games, even these which use ‘holsters’ to carry issues.

See also  Zombie Army VR Now Has A Horde Mode

Inhuman Arms

And final however not least…the grabber instruments can truly do some fascinating issues that our palms can’t. For instance, the rotating grabber truly makes the movement of turning wheels like this one simpler than doing it with two regular palms.

It’s no coincidence that the design of the grabber instruments in Purple Matter 2 is so well thought via… in any case, the sport is all about interacting with the digital world round you… so it is sensible that the principle method during which gamers work together with the world can be fastidiously thought-about.

To take full benefit of the grabbers, the builders constructed all kinds of detailed objects for the sport that are persistently interactive. You’ll be able to decide up just about something that appears like you need to have the ability to.

And right here’s a terrific little element that I like to see: in circumstances the place issues aren’t interactive, all you must do shouldn’t be suggest that they’re! Right here in Purple Matter 2 the builders merely eliminated handles from this cupboard… a transparent however non-intrusive technique to inform gamers it may possibly’t be opened.

Considerably uniquely to VR, simply seeing cool stuff up shut prefer it’s proper in entrance of you could be a rewarding expertise all by itself. To that finish, Purple Matter 2 makes a aware effort to sprinkle in handful of visually fascinating objects, whether or not it’s this resin eyeball, papers with reactive physics, or this unbelievable scene the place you watch your weapon type from a whole lot of little balls proper in your hand.

– – — – –

Purple Matter 2’s grabber device design is so useful to the sport’s general immersion that, frankly, I’m stunned we haven’t seen this form of factor turn into extra frequent in VR video games.

If you wish to test all of this out for your self, you’ll find Purple Matter 2 on Quest, PSVR 2, and PC VR.

Loved this breakdown? Take a look at the remainder of our Inside XR Design sequence and our Insights & Paintings sequence.

And should you’re nonetheless studying, how about dropping a remark to tell us which recreation or app you assume we must always cowl subsequent?

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