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Gamexplore > My Bookmarks > News > Monster Hunter Wilds Update Adds Random Talismans, New 9-Star Tempered Monsters, and More
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Monster Hunter Wilds Update Adds Random Talismans, New 9-Star Tempered Monsters, and More

August 12, 2025 5 Min Read
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5 Min Read
Monster Hunter Wilds Update Adds Random Talismans, New 9-Star Tempered Monsters, and More
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After “delicate” gross sales for Monster Hunter Wilds within the earlier fiscal quarter, a brand new replace is stay, bringing random Talismans to the sport. Gamers can primarily receive a brand new reward from 9-star monster quests known as Glowing Stone, which gives a Talisman with random expertise upon appraisal.

The tip-game has additionally been barely expanded post-Hunter Rank 100, as gamers will encounter Tempered variations of Uth Duna, Rey Dau, Jin Dahaad, Gore Magala, Lagiacrus, Mizutsune, and extra. These are 9-star quests, which suggests they’ll hit even tougher than common Tempered monsters. Nonetheless, gamers can now improve Rarity 5 and above armor for elevated protection.

Different notable additions embody setting weapons, armor and Talismans as a Favorites, a brand new Recoil Purpose Help possibility, and numerous steadiness changes for the Nice Sword, Lengthy Sword, Lance, and far more. Try a number of the patch notes beneath and full particulars right here.

Monster Hunter Wilds is obtainable for Xbox Sequence X/S, PS5, and PC. Title Replace 3 is coming by September finish and can add a brand new monster.

Main Additions and Adjustments

Monsters

  • At HR 100 or greater, tempered variations of the next 9 monsters will now start to seem within the discipline as 9★ quests: Rey Dau, Uth Duna, Nu Udra, Jin Dahaad, Gore Magala, Arkveld, Mizutsune, Lagiacrus, Seregios.
  • Common and tempered variations of Rey Dau and Nu Udra will now seem within the Wounded Hole at HR 100 or greater.
  • Adjusted the looks charge of monsters at HR 100 and better.
  • The looks charge of normal monsters has been barely elevated.

Participant

  • A brand new appraisal merchandise, Glowing Stone, has been added.
    Word: It may be obtained as a reward from 9★ monster quests. The merchandise is appraised upon quest completion, yielding a talisman with random talent attributes.
  • The improve restrict has been elevated for armor of rarity 5 and above.

System

  • Added a function to cover/present particular ammo and coatings within the Ammo/Coatings Bar. This may be configured from the Ammo Pouch and Coating Pouch.
  • Added the brand new Recoil Purpose Help possibility.
  • Now you can set weapons, armor, and talismans as Favorites. Favoriting an merchandise gives the next advantages:
    – A star icon will show, making it simpler to establish.
    – You’ll be able to type and rearrange by Favorites.
    – A affirmation message will seem if you happen to attempt to promote or use it as melding materials.
  • Added an choice to type by Favorites to the Tools Field, Ornament Field, and Artian Supplies Field.
  • Improved directional enter responsiveness on the World Map, permitting for extra intuitive cursor motion.

Bases and Amenities

  • Added a brand new function associated to Appraised Talismans to the Melding Pot.

Bug Fixes and Steadiness Changes

Bases and Amenities

  • Elevated the length of meal results from Transportable BBQ Grill meals, Meal Invites, and Canteen meals.

Monsters

  • Fastened a problem the place Focus Strikes may fail if a tear was current close to an uncovered weak level.
  • Fastened a problem the place it was tough to trigger wounds with assaults whereas mounted on Blangonga and Ajarakan.

Participant

Basic

  • Fastened a problem the place utilizing an merchandise through shortcut whereas recovering from a harm response or evading with weapon drawn wouldn’t set off merchandise use. Objects will now be used routinely after these actions full.
  • Adjusted the harm scaling throughout mounts to tone down the quantity of harm discount utilized to non-mounted gamers’ assaults.
  • Fastened a problem the place the moist standing wouldn’t be eliminated when retrying an Enviornment Quest whereas the participant was moist.

Underwater Looking

  • Now you can chain into an evade from ascending/descending motion.
  • Now you can use objects throughout ascending/descending motion.
  • Fastened a problem the place objects couldn’t be used whereas in Focus Mode underwater.

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