Many of the video games within the Silent Hill franchise, with some exceptions, have made use of the eponymous resort city as their primary setting. Silent Hill f, nevertheless, will probably be bucking this development once more because it makes use of the village of Ebisugaoka as its main setting, with the village itself being primarily based on Kanayama from Gero in Gifu Prefecture, Japan. In an interview with Famitsu (as caught by VGC), author Ryukishi07 has revealed the explanation for leaving the city of Silent Hill behind for the upcoming recreation.
The author defined that, initially, he wished to set the sport in Shizuoka Prefecture, because the identify might be translated to imply both Quiet Hill or Silent Hill. Nonetheless, the presence of Mount Fuji in Shizuoka Prefecture put a cease to that, since its presence within the skyline wouldn’t match the environment that Silent Hill f goes for.
“When creating the story, we first wished all of the workers to have a standard understanding of the place the sport was set,” Ryukishi stated. “To attain this, we used actual areas as the premise for our imagery.”
“In actual fact, since that is Silent Hill, we really visited Shizuoka Prefecture as a possible location,” he continued. “Nonetheless, once we really went there, we felt that the presence of Mount Fuji as seen from Shizuoka was too overbearing and it didn’t appear appropriate for a Silent Hill setting.”
“Mount Fuji looms over the whole space, so its presence would overwhelm the foggy environment of the work. After visiting a number of different areas, I felt that the grid-like townscape of Kanayama was an fascinating form, so I urged that.”
In the identical interview, Ryukishi07 had additionally spoken about how Silent Hill f will meld two distinct types of horror: psychological and supernatural. He described this mix of the horror types in an odd approach, referring to it as being like “salad dressing” the place gamers can have issue in determining what’s supernatural, and what’s simply the results of psychological issues.
Increasing on his “salad dressing” metaphor, he defined that supernatural and psychological parts would act like distinct components of a salad dressing – like oil and vinegar. Whereas he didn’t go into too many particulars about what this may imply, his rationalization indicated that gamers may find yourself having a tough time distinguishing between the supernatural parts of the sport from the assorted sorts of psychological terror that’s probably additionally lurking behind darkish corners.
Lately, extra particulars about Silent Hill f have been revealed, starting from details about its fight system and exploration, to even how a few of its puzzles work. The small print had been revealed courtesy of a preview occasion the place publications had been allowed to spend a while taking part in what has been described as roughly a 3rd of the entire recreation. Take a look at particulars in our protection.
Silent Hill f is below growth for PC, PS5 and Xbox Collection X/S, and will probably be hitting retailer cabinets on September 25. The title is being developed by NeoBards, and is being made with Unreal Engine 5.

