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Gamexplore > Reviews > Hell Clock review
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Hell Clock review

July 21, 2025 7 Min Read
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7 Min Read
Hell Clock review
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Hell Clock evaluation

Pulpy, fiercely animated and grimly righteous, Hell Clock doesn’t need to take over your life, calling time on the avaricious ARPG grind in favour of a snacky, techy roguelite.

  • Developer: Rogue Snail
  • Writer: Mad Mushroom
  • Launch: July twenty second, 2025
  • On: Home windows
  • From: Steam
  • Value: TBC
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Home windows 11

There are many video games in the identical approach there are many crisps. A lot of these video games are good, in the identical approach that many crisps are formed a bit like Jesus. However even a crisp formed like Jesus ceases to please after you’ve got seen a couple of. Nice, you assume. One other bloody Jesus Dorito. Hurl it on the pile. You crave one thing transcendent. Like a Möbius strip Wotsit. Or a Salt ‘n Vinegar Disco inscribed with the Corpus Hermeticum. One thing that adjustments the way in which you have a look at crisps eternally.

Anyway, Hell Clock just isn’t that, however it does has a depraved sick knife spin assault, so carefree in its centrifugal flesh mangling that I resented each screenshot I needed to take for making me transfer my finger off the humorous spin button.

It is an ARPG, so not solely evokes Diablo latently but in addition intentionally with its dusky Tristram theme homages and candlecursed hellmouth basements. Diablo is… no matter Diablo is now, which units me up for resistance and suspicion of Hell Clock’s motives, like when your mate clothes up as a cop for Halloween and also you begin considering he would possibly transform an actual one and arrest you for throwing up outdoors Wetherspoons.

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However no, fortunately. It’s extremely a lot a home-cooked meal to Blizzard’s uncannily shapely cheeseburger; the pissy gherkin tang of utilized psychology not fully however principally changed by love and care and a little bit of inside fireplace. It doesn’t need to take over your life. It’s pulpy and fiercely animated and grimly righteous. It’s good, dumb enjoyable.

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Which could sound like a flippant undersell for a narrative set within the wake of the 1897 Canudos Bloodbath, wherein a lot of the Brazilian municipality’s inhabitants had been slaughtered by a authorities expedition after being demonised as monarchists by the republic. This gives, as I say, a righteous context for urgent the humorous spin button in a narrative firmly targeted on revenge, with much less time for characters or tradition (it is there when you go searching, although. The Candomblé deities within the constellation talent tree. A number of the relics. Nearly actually another stuff I am not geared up to note.)

It is firmly Superman vs. The KKK in its stark traces and colors and straightforward fuck yeah, I get to kill the phantom phrenology physician. It does not pull punches, although, particularly in its third act. “God made us all not equal,” mourns a sufferer’s spirit. “My mind’s smaller and I used to be born to endure”. And it is a uncommon and particular factor, all informed: An ARPG that makes you need to go learn a historical past e book afterward, fairly than only a construct wiki.

Spinning and indeed winning against ghosts in hell in Hell Clock.
Picture credit score: gamexplore Shotgun/Rogue Snail

Not that I used to be tempted to hunt one out. After the primary act, I would already cobbled collectively the bones of the construct I would use going ahead. A piercing dodge and lightning knives and lifesteal and a dagger defend with motion pace buffs that fed again into my spin injury. Later, an AOE that tore by means of lightning resistance. Hell Clock is techy however snacky like a Hades. You are shopping for and getting rewarded talent upgrades and trinkets at a wholesome tempo. The clock is mainly there to say, OK, you are cracked sufficient for one run. Time to begin over. It turns into much less related the longer you play, the extra timing buffs you purchase with the perma-currency, the extra comically deadly you turn into with everlasting upgrades.

These are gear and relics and talent bushes, standing results and elemental injury and overlapping percentages. The random upgrades on every run supply probabilities to weight totally different elements of even the very same construct in a different way; to give attention to essential injury this time, elemental injury the subsequent. They are not stingy both. 30% space of impact buffs. 50% injury buffs. Every run is a tangible rocket launch up the facility curve, upgrades of all flavours sticking to you as you go, like pollen to a be-jetpacked bumblebee.

A boss named The Head-Cutter wants to cut your head in Hell Clock.
Picture credit score: gamexplore Shotgun/Rogue Snail

There are some style sins it can’t shake. Hit a wall, and there is little or no you are able to do within the second to beat it. Such battles are gained in menus. I hesitate to make use of a binary between talent and numbers as a result of I received actual pleasure from tweaking my construct between runs, enjoying trinket Tetris. However greater than as soon as I discovered myself successfully invincible because of what I would completed in these menus, however nonetheless placing out piddling injury towards some randomly generated spongefucker named ‘accursed doom of the possessed tormented’ for an age.

However there’s a contagious fury in Hell Clock’s bones, louder than its flaws or options record. Pajeú staggers, weakened, by means of a razed village in a storm. When he returns, he’s the storm. Nonetheless spinning, nonetheless profitable, made from wrath and gunsmoke and a circle of blades and lightning that simply retains increasing with each suspiciously excellent improve. I’m sure there are numbers beneath the hood, stewing just like the spirits of avenging useless, nudging the RNG simply so. A lot obliged, livid ghosts. Another run it’s, then.

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