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Gamexplore > VR News > World War Z VR Leaves More Than Just Brains To Be Desired
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World War Z VR Leaves More Than Just Brains To Be Desired

July 20, 2025 12 Min Read
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12 Min Read
World War Z VR Leaves More Than Just Brains To Be Desired
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World Conflict Z VR seems like a deathmatch made in heaven, however our time with the preview construct is already leaving us feeling some rigor mortis.

The flatscreen World Conflict Z is an effective co-op zombie shooter, so coming into this VR tackle the World Conflict Z expertise, I had excessive hopes. As an alternative, the outcome dashed these hopes like a zombie’s cranium, as a result of Saber is resurrecting one thing I believed we might moved previous as an trade.

For our youthful readers, again when console generations felt like miraculous technological leaps, the prior technology would nonetheless get these bizarre ports of present video games. Builders needed to successfully remake the video games from scratch, save for possibly some belongings. These would clearly be compromised, however they’d nonetheless strive to seize the identical expertise. Typically you’d get fortunate! Different instances? You’d get Name of Obligation: World at Conflict – Ultimate Fronts, which was extremely not nice.

My time with World Conflict Z VR sadly falls into the latter.

Does Santa airdrop explosive barrels now?

For my preview, I may play the tutorial and one story mission, White Noise. I performed the latter on all problem settings.

What’s unusual is how the tutorial frames the World Conflict Z VR prefer it actually shall be a novel VR spin-off. You are a anonymous new character. There is a slower tempo. Stealth is closely emphasised, save for a remaining rush of oncoming enemies close to the tip. You may marvel if we will really feel extra like Brad Pitt within the World Conflict Z film. Neat concept, however the entire vibe stops the second you permit the tutorial.

Seems World Conflict Z VR is only a mashup of the 2019 flat sport, however not pretty much as good. It’s very purposeful and fantastic, however very common? This mission sends three characters from the prior sport to do one thing; you play as certainly one of them, you shoot some zeke (see: zombies), and name it a day.

In my case, regardless of being set in Tokyo, just one character from the unique Japan marketing campaign is current, together with one of many NYC survivors and an Israeli soldier for some purpose. They’re sizzling on the path of a person who could possibly be key to making a vaccine in opposition to the zombie an infection. To get his consideration, I needed to navigate with my squad to a radio tower in Tokyo, then defend it from incoming zeke.

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Stage design consists of unremarkable hallways connecting a number of boxed arenas and protected areas to restock. Once in a while, for spice, there is likely to be two lanes to select from. Every route both reconnected moments later or one led to a lifeless finish with some provides. Rinse and repeat this circulation till the ultimate holdout to defend the radio tower. The dialogue conveying the story is not notably gorgeous both, serving a extremely perfunctory position.

It is the World Conflict Z expertise, however hollowed out. Fewer fascinating decisions to make as a participant, fewer weapons, fewer zombies… it is simply disappointing.

The player, wielding a silenced pistol, shoots at zombies to remain undetected while navigating an alleyway. There is an icon by their wrist indicating a full healthkit spray can, and in the background, there's a yellow marker indicating where to traverse next.

I additionally must marvel if this was all the time single-player solely, as a result of your two NPC buddies are completely brainless. They’ll glitch on the setting, battle to fend off enemies on the simplest problem, and you haven’t any strategy to command them. They’re going to simply stand in place at instances and let the lifeless eat them alive. Once in a while the scripting throws up its palms and teleports them into place. But it’s a must to heal these two fools together with your treasured, restricted use therapeutic sprays if you would like the additional firepower the odd second they assist out.

Accessibility is an odd dialog as effectively. On paper, there is a good array of choices, however the gameplay balancing is not finely tuned for individuals who need extra reasonable reloading. I started on the Realism management/Immersion setting as a result of it is imagined to be for these with probably the most VR expertise. Nevertheless, the tempo of fight clearly favors utilizing the simplified reloading system the place you simply smack your gun to your chest to immediately reload. Lifelike grenade tossing can also be pretty unreliable, so enabling the ‘fishing line’ choice that allows you to exactly intention is a necessity.

It is not that the handbook reloading is badly carried out or something by itself. In actual fact, manually reloading a shotgun right here is notably higher than in another current releases. The issue is that handbook reloading is slower, and together with your incompetent teammates, each second counts. And it is mainly unimaginable to dual-wield weapons successfully with out the simplified reloading.

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Ah sure, time on your weekly prescription of hair product

As for the hordes? Look, I perceive that my Quest 3 cannot match World Conflict Z: Aftermath’s completely jaw dropping quantities of zeke {that a} PlayStation 5 can render. I am not asking for that. Nevertheless, the ultimate horde of White Noise, even on Exhausting, is barely mildly overwhelming in the direction of the very finish of the final stand. The extent design funnels them so intentionally that an onrush of zeke is commonly at your mercy fairly than a risk. It is trickier making an attempt to keep away from a smaller variety of them in a confined house, and that is provided that you are scrambling for ammo. The absence of melee weapons is most outstanding in these moments.

But on the finish of the mission, my occasion of zombie hunters proudly declares that they have to’ve taken out “half” of the whole undead inhabitants of Tokyo. We fended off possibly a pair thousand, not half a metropolis’s price. Sure, there have been sprites within the distance making an attempt to depict extra coming from neighboring buildings, however they have been clearly for present. The presentation’s objectives did not join with the fact in gameplay. That is the case each on the grand scale and… effectively, take a look at this:

The Israeli soldier character stands in front of the player, motionlessly holding his rifle, his character model a few polygons short of escaping the uncanny valley.
These eyes by no means blink. They by no means transfer. I’ve bought no joke right here, it is simply unnerving.

It is a main character that you simply struggle alongside the entire mission, not some random background character. They don’t seem to be all this dangerous, however the compromises to run easily on Quest {hardware} grew extra evident the longer I performed. I am hoping that no less than the Steam VR launch finally ends up wanting higher, but it surely begs the query: Why did not they go for a extra stylized artwork path for VR? If efficiency got here at this substantial a value, one thing much less intensive and higher suited to a decrease polycount can be preferable.

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That is the irritating half – the absent glory of what ought to be an apparent slam dunk. There’s nothing basically damaged right here; it is merely inferior to the supply materials. I am certain somebody will play this and have a modicum of enjoyable, however Saber is able to way more than baseline leisure. That is what put its first World Conflict Z sport on the map within the first place. I can see the ghost of the sport I as soon as cherished, but it surely’s simply so hamstrung by selections that make it much less enjoyable.

You aren’t getting crates with distinctive deployables, however keys which you could solely use to unlock predefined defenses that by no means change, irrespective of the problem. Heavy weapons cannot be saved in your individual regardless of your left shoulder going unused as a weapon slot. Melee fight is decreased to shoving zeke together with your gun, despite the fact that melee ought to be a spotlight in VR. Significantly, think about the chainsaw in VR! Twin-wielding, as I stated earlier than, solely actually works with one type of reloading, and the pitiful quantity of ammo accessible discourages it.

So mainly nothing, moreover the kind of particular zombie spawns, modified between three totally different playthroughs of the identical mission. For a sport constructed on replay worth, that is a giant situation. A number of upgrades within the talent tree require taking part in via missions once more on Exhausting, however the distinction between Medium and Exhausting is barely notable, so meaning taking part in missions possibly twice. Because you’re by yourself, there’s not even an excuse to replay a mission with a buddy who simply picked up the sport.

I do not perceive. Saber has been on the high of its sport for few years now. And to be truthful, in case you informed me this was an early alpha, I might name it an honest begin. Besides this sport launches in a number of weeks. I wish to imagine that possibly Saber will flip issues round with post-launch updates. Nevertheless, I am simply unsure most gamers could have that form of endurance. I concern solely probably the most devoted followers of World Conflict Z are going to get one thing out of this.

World Conflict Z VR is up for pre-order now on Steam and Meta storefronts, releasing on August 12, 2025.

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