Whereas speaking in regards to the upcoming launch of Dying Gentle: The Beast, franchise director Tymon Smektala spoke about how studio Techland didn’t anticipate the unique Dying Gentle to develop into as in style and beloved because it did. Talking to GamesRadar, Smektala talked about how Techland was a smaller studio on the time and noticed itself as an underdog.
Smektala mentioned that “once we had been releasing Dying Gentle 1, we had been this underdog studio that nobody anticipated to do such a kickass sport as Dying Gentle was.” Additional within the interview, he additionally acknowledged as soon as once more that the studio had left behind a number of the elements that made Dying Gentle so beloved when it got here to engaged on Dying Gentle 2 Keep Human.
Whereas Dying Gentle 2 Keep Human “was a industrial success,” Smektala went on to speak about how “perhaps we made some missteps.” One among these missteps, he famous, was attempting to get a wider viewers for the sequel by making the sport extra accessible, however he additionally admits that the studio “sacrificed a number of the Dying Gentle DNA.”
“Our followers had been telling us ‘that’s not it, that’s not what made you so particular,’” Smektala mentioned, referring to the studio wanting to supply a extra polished AAA expertise with Dying Gentle 2 Keep Human. Finally, nonetheless, he notes that the studio is now aiming to supply gamers with each elements – polish in addition to the core Dying Gentle DNA.
“We wish to ship each,” he mentioned. “We wish to ship the AAA high quality, however on the identical time, we wish to ship proof that our mojo isn’t gone, that our mojo isn’t there, and we all know what makes Dying Gentle, Dying Gentle. And if gamers say ‘wow, this seems like Dying Gentle 1, and it appears so superb, it’s such a cultured sport’, then I feel we’ll be very, very glad.”
These current feedback echo what Smektala had mentioned earlier this month about a number of the selections the studio made when it got here to creating Dying Gentle 2 Keep Human. “With [Dying Light 1], we actually managed to create a sport the place every bit match collectively, and perhaps we didn’t recognize it sufficient,” Smektała mentioned.
“Dying Gentle 1 was a sport for our core neighborhood. It was a hardcore survival horror, open world, motion journey with very robust survival elements. For Dying Gentle 2, we forgot about it. The sport was a industrial success, however the gamers who ought to be closest to our hearts mentioned we form of misplaced the sting, we misplaced the menace, we misplaced the horror, we misplaced the strain.”
He additionally spoke about how the studio sees Dying Gentle: The Beast as extra of a correct sequel somewhat than a spin-off, regardless of the title’s origins as an growth for Dying Gentle 2 Keep Human.
“Possibly the undertaking began with a barely smaller ambition, however we acquired so enthusiastic about Kyle Crane returning,” he mentioned. “We acquired so enthusiastic about, really, what we are able to do with this new iteration of the engine, how assured we really feel in regards to the gameplay mechanics.”
Dying Gentle: The Beast is coming to PC, PS4, PS5, Xbox One and Xbox Sequence X/S on August 22.