With FBC: Firebreak now in its gamers’ palms, opinions are divided on whether or not it’s a nice co-op shooter based mostly on Treatment Leisure’s Management franchise, or a lackluster sport whose thrills put on off after the preliminary few hours.
Whereas its essential evaluations and subsequent scores usually are not as regarding as different 2025 releases like MindsEye, for instance, they need to be sufficient motive to offer the Finnish studio pause, and maybe encourage it to return to the drafting board to re-evaluate its content material roadmap for its newest launch.
Based mostly in Management’s Oldest Home, a really weird location whose brutalistic environments snigger within the face of actuality and the space-time continuum, Firebreak’s premise entails the Federal Bureau of Management’s (FBC) lowliest troopers teaming as much as cope with paranormal threats inside its headquarters, making certain its safety whereas climbing up the ranks.
It’s an idea that appears very promising on paper whereas its execution has resulted in an expertise that’s each bit as enjoyable as the sport that impressed it. However someplace alongside the way in which, Firebreak appears to have misplaced its footing and its grip on the curiosity of its gamers. Is Treatment dealing with the primary mediocre launch it has had in years? Or is Firebreak simply getting began?
These are questions that elicit a extra nuanced have a look at what makes Firebreak tick – and what doesn’t.
If at First You Don’t Succeed, Attempt Once more
Followers of Treatment’s rise to prominence over time will certainly know that this isn’t its first tryst with a multiplayer title. The studio collaborated with Smilegate Leisure on CrossfireX, the console model of the unique Crossfire, to craft its single-player campaigns again in February 2022.
With Smilegate dealing with the multiplayer a part of issues, CrossfireX had numerous potential to be an unimaginable addition to Xbox’s then well-performing library of video games. Nonetheless, each Treatment and Smilegate didn’t impress audiences, and slightly greater than a 12 months later, CrossfireX’s horrible exhibiting led to its servers being shut down.
Whereas one would think about {that a} studio like Treatment would be capable to glean essential classes from the expertise it had with a multiplayer title, evidently Firebreak has fallen prey to among the points that a number of multiplayer shooters undergo from. Regardless of Treatment Leisure’s efforts to treatment (pun meant) these trappings, the studio’s experience in crafting cinematic narratives and surreal, haunting experiences has failed to indicate itself this time round.
It’s a narrative that CrossfireX’s critics would discover all too acquainted. However is Firebreak actually that unhealthy?
A Honest Shot at Greatness

The reply is sure, and no. Firebreak does numerous issues proper, with a gameplay loop that even its critics agree is frantic, thrilling, and enjoyable to play with the fitting teammates at your facet. Treatment has been sensible to carry a number of callbacks to Management, together with Objects of Energy which might be extra fleshed out within the new sport than they had been within the title that impressed it.
The identical environments, quirks and all, carry a way of familiarity into the combo as do a number of returning enemies from the unique sport. Though the world-building and intense narrative current in Management are conspicuously absent in Firebreak, lots of the sport’s evaluations, together with our personal, spotlight the way it has made good use of Management’s world to create an entertaining expertise.
Moreover, Treatment have to be recommended for taking a daring step away from a extra conventional stay service mannequin and sticking to its weapons in presenting an expertise that is still freed from paywalls and microtransactions – a element that turns into extra vital as we look at its implications briefly order.
At its essence, Firebreak is definitely a good sport if its gameplay is something to go by. Nonetheless, Treatment’s popularity may very well be working in opposition to it, with gamers and critics maybe anticipating extra from a studio that has achieved the dizzying heights of the Alan Wake and Management franchises.
Why is that the case, although?
Firebreak’s Strengths Are Additionally Its Weaknesses

When Firebreak falls into its stride, it’s an unstoppable romp via the Oldest Home, bringing sinister threats, quirky enemies, distinctive challenges, and creative methods to attain targets to the desk. Any new participant diving into the sport after finishing Jesse Faden’s personal adventures via it’s certain to understand how the Oldest Home appears acquainted but recent.
Nonetheless, that familiarity quickly brings just a few points to the forefront. For starters, Firebreak suffers from the identical disappointing enemy selection that Management had on provide, albeit with just a few notable exceptions ( you, Put up-It Word Man). That’s particularly disappointing when one considers the truth that there was a crossover with the Alan Wake franchise in Management.
Why didn’t Treatment capitalize on that in Firebreak? There may have been so many delightfully weird additions to its rogues gallery, in any case. Perhaps Treatment is asking itself the identical questions and gearing up for thrilling additions to the sport in future updates.
The shortage of selection in its enemy line-up is way much less evident an error than an absence of selection within the weapons that gamers can use, although. That is the second evident omission in Firebreak with solely a handful of weapons that gamers can choose from, with each not dwelling as much as their excessive expectations as is mirrored in a number of criticisms of the sport from customers and critics alike.
Third, its three distinct lessons of gamers carry fascinating wrinkles to the gameplay loop, with mission targets taking these wrinkles and making significant twists to every mission undertaken by gamers. Nonetheless, these twists quickly run out, and Firebreak’s gamers are left repeating the identical actions again and again which will not be a nasty factor however runs the chance of the sport changing into stale regardless of the motion by no means letting up at any level whereas the FBC’s newest recruits are within the area.
Revisiting Treatment’s determination to avoid the stay service mannequin, it’s a showcase of how a significant promoting level for Firebreak has turned in opposition to it. It’s an issue that ought to have been addressed with the sport’s launch, an error that Treatment would possibly come to remorse slightly down the road.
Because it stands, Firebreak’s thrilling early hours make approach for a grind that one can solely describe as an uphill climb because it requires its gamers to grind high-difficulty missions for restricted rewards which they have to then gather with a purpose to work with an improve system that appears stacked in opposition to them.
The final half’s particularly disappointing when the success of one other co-op multiplayer spinoff from none aside from FromSoftware is taken into account.
Firebreak’s FromSoftware Conundrum

In some ways, Firebreak’s ambitions are much like Elden Ring Nightreign. They’re each spin-offs seeking to riff on an already common sport. They each carry a frantic, action-packed cooperative gameplay loop between three gamers to the desk. And they’re each priced fairly competitively though Firebreak does take the benefit on that metric.
Nonetheless, Nightreign has capitalized on Elden Ring’s reputation in a approach that Firebreak has not. Its enemy selection is bolstered by acquainted faces from FromSoft’s in depth rogues gallery, going past simply Elden Ring to carry bosses from different common titles within the Japanese studio’s illustrious historical past to Limveld – an element that may be a enormous a part of its success.
Furthermore, the presence of a number of distinct character lessons and numerous lore to uncover about them is one other feather in FromSoft’s cap. Every of them brings a distinctly recent method to its gameplay loop, permitting gamers to expertise the sport in completely recent methods.
Moreover, Nightreign ditches development programs to carry a roguelike RNG-based loot system to the desk, with an insane quantity of potentialities in construct selection stemming from it. It’s a intelligent method to make grinding for upgrades way more partaking than Firebreak can hope to match because it stands immediately.
Treatment might want to check out how FromSoftware has managed to attain almost each one its personal ambitions for Firebreak in comparative fashion whereas additionally managing to eschew a stay service based mostly mannequin. That being mentioned, bringing FIrebreak to PS Plus and Sport Move is a call that helps Treatment one up its unlikely rival within the multiplayer house.
Shiny Lights on the Horizon

Regardless of Firebreak’s shortcomings, we’d argue that it’s too early to put in writing it off completely. Treatment’s popularity for delivering wonderful titles have to be accounted for, and its completely attainable that each gripe expressed about its newest launch shall be addressed in future updates.
Firebreak may be a really totally different sport just a few months from now if the gifted of us at Treatment put their minds to it. There’s already new content material on its approach for the sport, in any case, and alternatives to deal with issues about grinding for loot and an absence of selection in its ranges and enemies.
Nonetheless, with the studio adopting a multi-project method that entails upcoming remakes of its Max Payne franchise, a confirmed sequel to Management, and a rumoured sequel to Alan Wake 2 on the playing cards, it’d stretch itself too skinny by making an attempt to make an excellent sport even higher to the detriment of its different initiatives.
Nonetheless treatment chooses to cope with Firebreak’s middling essential and industrial response, the sport’s woes are sure to be a blip in an in any other case vibrant future for the studio.
We’ll simply have to attend and see if FBC: Firebreak is excessive on its listing of priorities.
Word: The views expressed on this article are these of the creator and don’t essentially characterize the views of, and shouldn’t be attributed to, GamingBolt as a company.