Into The Darkness is the newest story-driven, physics-based sport to return to PC VR, getting into Early Entry on Steam final week.
After producing some appreciable hype following the profitable playtests some months in the past, comparisons to giants like Boneworks have been inevitable. As such, Into The Darkness lands underneath the load of excessive expectations. Nevertheless, it’s value stating clearly up entrance: that is an Early Entry title, and it very a lot performs like one, so it is best to method it with that in thoughts. For all of the potential that the sport possesses, it additionally has equal elements jank thrown in for good measure.
Set in a not-too-distant future, Into The Darkness casts gamers as an agent working for a company entity, despatched to infiltrate a snowbound facility and extract important information. Upon arrival, you rapidly uncover that the bottom’s robotic service droids have gone rogue and the mission turns into a tense, combat-driven thriller. This narrative setup does an ample job of creating an uneasy ambiance and foreboding that loom over the participant all through the early levels of the sport.
At launch, Into The Darkness has three ranges, with the revealed roadmap stating that the total launch will embrace six. Primarily based on my expertise, the degrees take anyplace from 40 to 60 minutes, relying on how profitable you’re at your mission. That mentioned, because of some points with a very annoying boss, my playtime within the first degree was significantly longer.
The early entry launch additionally provides a Sandbox mode the place you may have enjoyable experimenting with customized fight situations. Though that is pretty rudimentary in its present state, the builders point out deliberate enhancements to this mode, in addition to the addition of an “arcade mode,” in its record of upcoming options.

Into The Darkness is certainly a physics-forward sport, and as such the physics engine reveals flashes of brilliance (leaving trails by way of the deep snow is a pleasant contact) nevertheless it additionally exposes the bounds of the sport’s interactivity. Half the enjoyable of most physics-lead video games is messing about with the gadgets and setting, however Into The Darkness is surprisingly shallow on this regard.
For probably the most half, objects you’d count on to select up are merely static props which, for a sport that leans so closely into its physics system, is considerably of a letdown. Worse, these limitations don’t appear to return with efficiency good points. Regardless of operating on succesful {hardware}, I needed to drop the graphical settings to low to take care of a secure body charge.
My desktop makes use of an Nvidia GeForce RTX 4070 12GB, an Intel i9-11900 processor, 32GB of DDR4 RAM, and a 1TB Gen4 M.2 SSD. For PC VR, this was carried out utilizing a Quest 3 through Digital Desktop. You could find the minimal and really helpful specs on the Steam Web page to study extra.
The fight is the place the physics system shines and the early encounters will see gamers punching, stabbing and capturing by way of a small array of mechanical meanies. Enemies may even be torn aside in a approach that makes one assume somebody on the group requested, “What if Robo Recall, but in addition Boneworks?”

It’s fairly satisfying when it really works, thanks in no small half to the wonderful sound design that contributes as a lot to the fight’s satisfying weight because the physics system. Nevertheless, fluidity isn’t at all times there when participating in melee, as enemies generally tend to clump collectively in a approach that appears like prototype AI conduct that’s someway stayed within the sport.
Gunplay is pretty stable, once more because of chunky audio design that makes every shot really feel impactful, significantly headshots which have a delightfully pleasing clonk. That mentioned, aiming can typically really feel inconsistent and holstering weapons is so diabolically unreliable that any sense of fluid motion hero stream is drowned out within the staccato of enforced deliberacy.
Sadly, Into The Darkness in its present state is weighed down by a raft of technical issues. Within the 4 hours I spent with the sport, the primary 90 minutes had been sacrificed to a cursed run that was so bugged that I made a decision to abort and begin recent.
Regardless of my second try being a significantly extra stable expertise, each saves noticed their fair proportion of glitches. From damaged rope physics that turned a easy hand over hand climb right into a nightmarish Bucking Bronco, to puzzles that loaded in lacking key gadgets, Into The Darkness wears its Early Entry standing on its sleeve.

There have been additionally damaged mantling mechanics that stopped me from progressing after a climb, moments the place I clipped by way of the setting and plummeted to my loss of life, to not point out corrupted saves that noticed me restart with out my weapons.
Presently, there is a stable basis and a transparent imaginative and prescient with a promising roadmap outlining upcoming options, ranges, and much-needed fixes. If growth follows this path, Into The Darkness might in the future take its place among the many pantheon of unbelievable physics-first video games. Nevertheless, it’s presently very powerful to suggest. VR fans who like supporting promising tasks or take pleasure in watching a sport evolve in real-time may discover enjoyment right here. However for many gamers in search of a completed product, it’s value ready a short time longer.
Into The Darkness is out now on Steam Early Entry.