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Gamexplore > VR News > Out of Sight VR Review-In-Progress: A Sight to Behold
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Out of Sight VR Review-In-Progress: A Sight to Behold

May 31, 2025 9 Min Read
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9 Min Read
Out of Sight VR Review-In-Progress: A Sight to Behold
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Out of Sight’s “second-person” perspective proves it is already an ideal match for VR, even with extra polish to come back.

Everyone knows VR is at its greatest when you possibly can immerse your self within the expertise, however generally immersion would not essentially imply taking up the function of the protagonist. Often, the video games that reap the benefits of the participant as an observer on this planet can assist floor issues much more than if we see issues by way of the character’s eyes. Out of Sight VR takes this prepare of thought to its inevitable conclusion.

The Info

What’s it?: An atmospheric puzzle horror sport, the place you’re Sophie’s eyes as you assist her escape her destiny.
Platforms: Steam, PlayStation VR2, Quest
Launch Date: Out Now (Steam Early Entry), This fall 2025 (PlayStation VR2, Quest)
Developer: Flat2VR Studios, The Gang
Value: $24.99

Inside moments, Out of Sight VR makes it clear that one thing is not fairly proper on this mansion – and Sophie desires to make a break for it earlier than it might be too late. Sadly, she’s blind – but for some purpose, tonight her Teddy Bear can see for her. As her bear, you are her one and solely lifeline to freedom. The result’s a captivating and interesting horror sport the place you are not the one in peril.

Out of Sight is a sport all about perspective. Once you’re being straddled, the sport controls virtually in first-person – solely betrayed by the actual fact you possibly can fairly clearly see Sophie clinging to you for pricey life should you look down. Since Sophie cannot decide up or work together with objects with you in her grasp guiding her alongside the best way, it’s important to request to be positioned down on marked blankets for her to resolve puzzles. This, after all, presents some issues.

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Whereas we had no noticeable efficiency points, it is price noting that I used to be utilizing prime of the road {hardware} with a Ryzen 7 9800x3D and an Nvidia GeForce RTX 5090. This was good for 90FPS on a Quest 3 through Godlike Digital Desktop settings, and maxed out in-game. Whereas we foresee the sport nonetheless operating nicely on weaker {hardware}, optimizations are nonetheless a key concern for the workforce by way of Early Entry.

You could find the minimal necessities and advisable specs on the Steam web page.

Whereas Sophie will not be capable to see in entrance of herself when Teddy is positioned down, the sport shifts into one thing of an isometric perspective. This occurs throughout puzzle rooms, the place Sophie must push, climb and activate switches to progress. Early within the sport, Teddy positive aspects entry to a capability that lets you stare at sure locks, to destroy them – normally requiring Sophie to flip some change to get them inside your sight. Throughout these segments, the sport performs out in a kind of isometric perspective from whichever perch you’ve got positioned Teddy at. Teddy himself would not do a lot nearly all of the time; however since Sophie can solely see what he sees, it is crucial that you just guarantee he can provide you a ok view of the room.

Issues begin out easy sufficient, however earlier than lengthy you may be profiting from Teddy’s distinctive perspective in a myriad of how. To unlock a gate, you may must set a number of levers to the fitting place. But, the “right place” is not instantly apparent; you may must ship Teddy on just a little expedition to get a peek at how precisely the lock works. Possibly you may must fiddle with a set of contraptions to scoop up a brand new vantage level on your bear, so you possibly can juggle figuring out the place to go, whereas nonetheless with the ability to attain your one and solely hope. Whereas issues by no means get too tough, the puzzles stay fascinating sufficient. It makes good use of the sport’s shifting views to really feel participating.

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So far as horror goes, Out of Sight VR is squarely throughout the “atmospheric” class. Though there aren’t too many leap scares, what the sport does have in spades is a few wonderful spooky vibes, which is actually enhanced by being performed in VR. Whether or not it is listening to or seeing one thing simply out of the nook of your eyes, or forgetting to look down resulting in some instantaneous remorse.

In-between puzzle rooms you may discover some mild stealth segments; generally you may must evade the gaze of Sophie’s caretakers, whereas others may have you avoiding mousetraps, dangling bells and the like that may alert somebody to your presence. With both, you may commonly be darting out and in of the partitions as you slowly progress by way of the mansion. Visually, the sport appears moderately beautiful, even when most of the areas do look overly related at instances.

Out of Sight VR has a handful of consolation options, although a few of them aren’t instantly apparent what they do. You should utilize both easy or snap turning, and you may select how sturdy of vignetting you need throughout the sport. There’s additionally a toggle for added consolation options, although what these truly entail is not made clear. Motion is at present dealt with through synthetic stick-based locomotion.

One factor that is most likely necessary to notice is that whereas Out of Sight works fairly nicely in VR – it isn’t unique to it. Because of this the sport itself would not fairly really feel as seamlessly VR as a sport constructed for the bottom up might really feel; actually, it does very a lot really feel like you might play the whole sport with a typical, non-VR controller. Kind of, the one tracked actions proper now are with the ability to shift Teddy’s arms, however this does not do something for the precise gameplay. Nonetheless, that is one thing that the workforce has singled out as a goal to be modified with extra management modes by the complete launch.

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Out of Sight VR – Ultimate Verdict

Although it is in Early Entry for now, Out of Sight VR remains to be an entire sport that takes about three hours or so for an entire playthrough. Whereas it is actually on the shorter facet, the sport makes nice use of its run time, and might simply be accomplished in a single session should you so select.

The present state of the sport remains to be fairly good, and really pleasing – we’re to see how the sport evolves, perhaps to see precisely how these moreover deliberate management modes work out within the long-run. Keep tuned for our last impressions later this 12 months, as soon as Flat2VR Studios feels assured that Out of Sight VR is prepared for its last 1.0 launch.


UploadVR makes use of a 5-Star ranking system for our sport evaluations – you possibly can learn a breakdown of every star ranking in our overview tips. As a review-in-progress, that is at present unscored, and we’ll revisit this overview at full launch.

A earlier model of this overview used an offensive phrase that we have since eliminated. UploadVR apologises for this error and can keep away from repeating this error sooner or later.

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