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Reading: “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
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Gamexplore > News > “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
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“What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”

May 23, 2025 18 Min Read
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18 Min Read
“What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
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If there’s one factor us people who love an excellent RPG can by no means have sufficient of, it’s quests. Oblivion Remastered has a lot in its base type – The Elder Scrolls 4 not being quick on stuff to do – however after all modders had been at all times going so as to add to that.

We’re nonetheless at a fairly early stage by way of people digging beneath the Unreal Engine second pores and skin Virtuos has cocooned the traditional sport in and seeing what they will accomplish by pushing the boundaries. Nonetheless, there’ve been loads of mods which have already come out and had everybody going full Uriel Septim ‘I’ve seen you in my goals’ mode.


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The newest of those, in my case, had been modder ColdTyrant’s “Infinitum” collection, a bunch of mods launched in speedy succession that overhaul Oblivion’s already fairly stellar faction questlines by including in new infinitely accessible radiant quests and programs. They provide good rewards in return to your character doing extra of the job they signed up for – be it murderer, warrior, thief, gladiator, or mage – in a approach that’s excellent for roleplaying.

So, having additionally been intrigued by his earliest works that made it potential to hitch the Mythic Daybreak and change into a necromancer in Oblivion Remastered, I made a decision earlier this week to achieve out to ColdTyrant. We chatted about how the search mods he is created to this point got here collectively, what the following steps in Oblivion Remastered modding may require, and what his future modding plans are. Right here’s that dialog:

VG247: What drew you to modding Oblivion Remastered, and has your earlier modding expertise turn out to be useful when getting up to the mark with it?

ColdTyrant: I have been taking part in Oblivion since I used to be a child, in 2007 on the PS3. At that age I used to be completely astounded that I may do no matter I needed, go wherever I needed, struggle, kill, or assist whoever I needed – the sport completely blew me away and had a elementary impact on myself and my creativity. I have been modding Bethesda video games ever since my dad first let me play on his PC, and I used to be in a position to obtain the Building Set for Oblivion and begin poking round to see how issues work and what I may make.

I had been following the rumors of an ‘Oblivion Remake’ since January of this 12 months main as much as its eventual shadow drop, and was completely floored by the unbelievable visuals and gameplay overhauls made by the extraordinarily gifted crew at Virtuos. They breathed new life into one in all my all-time favourite video video games, and it has been so thrilling to see everybody taking part in and speaking about Oblivion once more identical to once I was a child.

Naturally, after I would already sunken about 100 or so hours into Remaster, I began feeling that itch to get again into the Building Set. Individuals had been (and nonetheless are) pumping out mods, tweaks, and instruments for Oblivion Remastered like loopy, and I actually needed to kind of get on that wave and see if I may contribute my very own content material to assist enrich gamers’ experiences additional.

Being again in Cyrodiil can try this to a man. | Picture credit score: Bethesda/VG247

VG247: How did you go about creating your first couple of quest/faction enlargement mods, Mythic Daybreak Rising and Darkish Path of The Necromancer? Was it a case of wanting extra evil choices and discovering out what was potential, or did you go in with a set imaginative and prescient?

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ColdTyrant: Once I determined it was time to begin modding Remastered, I actually wasn’t positive the place to begin. I’ve at all times been fascinated with the villains Bethesda has created, and I do know many gamers (together with myself) have a need to discover the concept – what if *I* was the unhealthy man?

I began re-learning Oblivion’s scripting and quest system, and in the end determined I needed to create an alternate path to the Foremost Quest, the place the participant may determine to discover what it could be like to really be a member of Mehrunes Dagon’s Mythic Daybreak cult. This mod was kind of a check of what I may get away with mechanically – a proof of idea to myself, and it is a bit mild on content material and desires an enormous replace (I am engaged on this!).

After I launched Mythic Daybreak Rising, I simply saved taking part in round with scripts and variables and seeing what may very well be accomplished. Once I found the various kinds of programs I would be capable of create with what I would found, my concepts actually started to run wild.

Darkish Path of the Necromancer began as only a mod that may add an alternate approach for gamers to create Black Soul Gems, however as I would end one characteristic I would consider one other, then get to work on it – then one other, then one other. It shortly kind of snowballed into this massive challenge with a number of necromantic-centered programs, and I actually love the way it turned out. Kind of by chance, I would wound up creating one other mod that allowed the participant to discover membership with one other beforehand forbidden faction.

A Mythic Dawn member in Oblivion Remastered.
Who would not wish to be a part of a bunch of parents who can forged armour illusions this cool? | Picture credit score: Bethesda/VG247

VG247: I’ve observed that in each of these mods’ descriptions you word that you simply’re hoping so as to add extra to them as soon as extra superior Oblivion Remastered modding instruments are on the market. What sorts of instruments are you most eager to see emerge going forwards and might you paint me an image of what the ‘perfect variations’ of these mods may appear to be?

ColdTyrant: So, with modding the unique Oblivion, it is rather a lot less complicated – something you set into the sport world will simply be there while you load up the mod. No necessities, no tough set up directions, simply plug and play. If I dropped a brand new NPC named Bob the Mage into Anvil, he’d simply be there!

Oblivion Remastered is a little more difficult. Virtuos has created an extremely outstanding hybrid engine that mixes each Gamebryo (an earlier model of Creation Engine) and Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, whereas Unreal Engine 5 handles all rendering – meshes, textures, menus, lighting, shadows, results, traces of textual content, just about something and all the things the participant sees on their display screen.

What this implies in layman’s phrases is that if I dropped Bob the Mage into Anvil in Remastered utilizing the Gamebryo Oblivion Building Set, properly… that is not sufficient to make him present up. At greatest, a go to to Anvil will end in him being fully invisible, and at worst, a sport crash. It’s because Gamebryo now not handles rendering.

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Unreal Engine must be instructed by Gamebryo through strings what really exists and what to render into the sport. Every thing wants a desk string entry that connects again to Unreal, otherwise you’ll have issues.

Thankfully, some extremely gifted modders (I like referring to them as engineers) have created instruments like TesSyncMapInjector or the Repair & Port Script for xEdit that do that job for us – so Bob the Mage can exist in Oblivion Remastered.

A mage in Oblivion Remastered.
Okay, so this explicit mage is not referred to as Bob, however you get the image. | Picture credit score: Bethesda/VG247

Nonetheless, this implies gamers will probably be required to put in these instruments on their finish to expertise mods that add new objects and programs to Oblivion Remastered, and it may be irritating for brand new those who wish to get into modding their video games, however really feel intimidated by all these necessities and particular set up directions.

So ideally, we’ll get to a degree the place both Bethesda/Virtuos launch official modding instruments for the remaster or gifted mod engineers are in a position to create device(s) that make mods absolutely suitable with Unreal, with out the tip person needing to put in additional necessities. For the ‘Oldblivion’ variations of my mods, they’re all plug and play – no necessities. However for Remastered – for now – you may at all times want UE4SS and TesSyncMapInjector.

VG247: What impressed you to take in your Infinitum collection, how was it placing collectively every of the radiant quest programs and deciding on the distinctive twists you had been going to offer every faction’s system? One of many issues I discovered most attention-grabbing concerning the Darkish Brotherhood one was the gacha-style Darkish Token reward system, so how did the concept for that particularly come about?

ColdTyrant: The ‘radiant quest system’ I’ve designed was really initially a aspect characteristic in one other at the moment unnamed mod challenge concerning the Blackwood Firm, as my unique intention was to proceed the ‘be a part of and play evil factions’ style of mods I would launched to this point.

Once I found throughout testing how a lot enjoyable I used to be having simply doing infinite quests, I believed to myself – I have to adapt this to the principle factions. From there, as soon as once more, my concepts began to form of run wild.

I ‘extracted’ the radiant quest system from my Blackwood challenge, ported it into a brand new challenge, and reworked it for the Darkish Brotherhood. I believe lots of people really feel this manner, however Oblivion’s Darkish Brotherhood is by far my favourite questline within the sport, and I say that whereas actually loving all the main factions. I needed to have the ability to take contracts to assassinate folks ceaselessly, and I hoped others would too. In the long run, Darkish Brotherhood – Infinitum was born, and the collection kicked off.

The player accepting a Dark Brotherhood contract in Oblivion Remastered.
Creeper, gacha grasp of the Darkish Brotherhood. | Picture credit score: Bethesda/ColdTyrant

So far as the ‘gacha reward system’, I needed to create a singular approach for the participant to get random rewards, but in addition be capable of select what sort of reward they’re interested by. Making a gacha that will or could not give the participant one thing good for his or her Darkish Tokens I believed could be a incredible method to inspire the participant to maintain doing infinite contracts apart from simply the enjoyable of sneak killing and gold.

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If the recognition of sure gacha video games is any indicator, folks actually love having the ability to take their probabilities and roll for rewards, even when the chances are stacked in opposition to them. Thankfully, nevertheless, Creeper does NOT cost the participant any real-world cash!

Some gamers complained that Creeper being within the Cheydinhal Sanctuary isn’t immersive (therefore my ‘No Creeper’ optionally available model), and I completely get it – however I really like Morrowind simply as a lot as Oblivion and Skyrim, and I am positive any Morrowind participant is conscious of the “meme” of promoting Creeper a whole bunch of units of Darkish Brotherhood armor. Why would not he present up? He needs extra of that stuff! It was only a enjoyable reference in the long run, and I hoped folks would get a kick out of it!

VG247: What are your private plans and common hopes for Oblivion Remastered modding going forwards, particularly relating to quest mods – are there any advanced concepts you have not tried but that you simply’re eager to offer a go as soon as the tech’s there and do you assume there’s a excessive ceiling by way of what folks may ultimately pull off?

ColdTyrant: Just like what I discussed earlier, the best state of affairs for Oblivion Remastered modding would be the launch of official modding instruments to ‘grease the wheels’ on the mod growth course of – however given the complexity of the hybrid engine, I am undecided if this can occur. It will be very nice, although, so our pals taking part in on console can hop on the hype wave of Remastered modding too.

So far as my plans – the following (and closing, for the most important factions) mod within the Infinitum collection will probably be Mages Guild – Infinitum. This mod will characteristic an limitless Creature Analysis system, a model new Elixir-crafting system separate from common Alchemy, and radiant quests to ship these Elixirs to the varied Mages Guild Halls. Moreover there will probably be an endlessly-available staff-crafting system.

Modded elixir crafting in Oblivion Remastered.
Since we had our chat, ColdTyrant’s launched his Mages Guild mod, so you may strive it proper after you are accomplished studying. | Picture credit score: Bethesda/ColdTyrant

Because the Mages Guild is a bit completely different, and targeted extra on scholarly endeavors and magical energy, I am hoping folks actually take pleasure in it!

As soon as the principle Infinitum Sequence is full, I am going to probably shift my focus to an enormous Mythic Daybreak Rising replace, and a secret challenge I have been writing up, that I believe folks will actually love!

So far as whether or not or not I’ve tried sure concepts resulting from present limitations (I think about Remastered modding to at the moment be in its infancy), there are actually a number of. I strive to not lean *too* closely into NPC dialogue, for instance, since we won’t use customized voice information but, or have a sublime resolution like ‘Elys Common Silent Voice’ which exists for Oldblivion.

I believe there’s a excessive ceiling for studying and entering into extra advanced scripting for those who’ve by no means accomplished it earlier than, however actually, the sky is the restrict relating to Bethesda modding – there are a whole bunch and a whole bunch of mod authors much more gifted than myself which have created unbelievable content material for all of Bethesda’s single-player masterpieces.

As time marches on, I am actually excited to see the issues folks proceed to pump out for Oblivion Remastered. It is actually thrilling to see what folks can give you!

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TAGGED:2K Games4J StudiosAction AdventureBethesda Game StudiosBethesda SoftworksGame NewsModsNewspcPS3ps5RPGSuperscapeThe Elder Scrolls IV: OblivionThe Elder Scrolls IV: Oblivion RemasteredUbisoftUbisoft EntertainmentVir2L StudiosVirtuosXbox 360Xbox Series X/S
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Reading: “What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
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