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Gamexplore > News > Doom The Dark Ages review: The road to hell is paved with hypertension
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Doom The Dark Ages review: The road to hell is paved with hypertension

May 9, 2025 10 Min Read
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10 Min Read
Doom The Dark Ages review: The road to hell is paved with hypertension
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I like heavy metallic. I’ve liked it since I used to be a child. One of the best heavy metallic albums all have this construction to them, a sure type that’s as predictable as it’s compelling. They begin with a killer opening monitor – Blood and Thunder by Mastodon, Battery by Metallica, Aces Excessive by Iron Maiden – designed to set the scene, set up the temper, set up presence. You then get the second monitor; larger, nastier, longer, tougher. Utilizing those self same albums for instance, you’ve I Am Ahab, Grasp of Puppets and a pair of Minutes to Midnight, respectively.

By now, you’re hooked – and that’s simply as nicely, as a result of often what comes subsequent is a few duff slices of mid-album filler that retains edging you till the gnarly stuff on the finish of the tracklist.


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That’s Doom The Darkish Ages. I really feel just like the builders at Id Software program have taken the collection’ metallic inspiration to its logical conclusion with this recreation, wrapping up the Doom (2016) trilogy with a tribute act that’s so akin to a traditional metallic album, you’d anticipate to see its boxart on the cabinets at your native indie document retailer.

The intro monitor (sorry, ‘first stage’) is the Aces Excessive of Doom maps. It throws you in with out hesitation, some good thrumming riffs chugging alongside within the background as you’re given a shotgun, a defend, and an insatiable thirst for demon flesh. For those who’ve performed 2016 or Everlasting, the drill; cycle by way of all of the instruments obtainable to you, keep cellular, and improvise. Providing you with a gun is that catchy riff being laid down, your motion is the bass with its thudding rhythm, and the defend… the defend is the drums, underpinning the entire thing.

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The most important gimmick in The Darkish Ages is the defend; a heavy, satisfying buckler in your left wrist that may slam into enemies, shut distances on distant threats, and boomerang into fodder demons to skinny the herd and farm ammo for you. It’s a rattling sight extra fascinating and malleable than the flamethrower in Doom Everlasting. It’s enjoyable to make use of, and because the recreation opens up, you may slot Satanic runes into it to make it extra highly effective. Similar to in actual life.

It additionally opens up one other extremely pleasing mechanic: the parry. The hordes of hell will fill the display with inexperienced projectiles – missiles, floating shields, screaming skulls – and if you happen to hit the parry button on the proper time, you’ll ship these hazards flying again to sender. This will even confer buffs; sure perks will let parries restock ammo, add projectiles of your personal into the combo, coat you in armour.

Parrying, taking pictures, punching, working, shield-bashing, taking pictures once more, and parrying once more summons a Tetris Impact-like feeling in me. It massages my mind into a way of flow-state that leaves me enraptured, which is sort of at odds with the cartoonish super-violence that’s taking place on-screen. Within the defend, Doom The Darkish Ages finds its heavy, stompy toes.

Pinky, however no mind. | Picture credit score: Bethesda

However the defend can solely accomplish that a lot so as to add selection into the combo. It’s like your favorite 80s hair metallic band including a brand new guitarist to the roster, 12 studio albums in, to spice issues up slightly. You’ll be able to hear them, trilling alongside within the combine, nevertheless it’s extra of the identical, actually, and doesn’t add rather a lot to the general flavour.

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Doom The Darkish Ages is sweet. Superb. However midway into its 22 ranges, it feels such as you’ve seen and heard all of its finest licks. Enemy selection begins to decelerate (with a deal with numbers, relatively than selection, seeming to take over within the padded-out center sections) and stage design devolves from the lofty to the predictable. Doom and Doom Everlasting have already stormed throughout so many floor that The Darkish Ages actually wanted to do one thing unimaginable to face out within the trilogy. Sadly, the medieval world so closely leaned upon within the advertising feels extra like set dressing than a personality in itself.

Fortunately, the core tenet of the nu-Doom collection stays as moreish and compelling as ever. In truth, I feel The Darkish Ages has nailed the circulation and integration of fight higher than both different recreation within the collection. It’s as a result of the weapons are so variable, and have improve paths and variations that really really feel completely different sufficient to make them viable. Take the ‘launcher’ archetype; you may bounce very pleasing balls of exploding loss of life proper right into a demon’s face, or decide to blast a rocket sq. into its chest with an RPG as a substitute.

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Ah, it is knights like these that make life price residing. | Picture credit score: Bethesda

For those who choose the pure, dizzying aggression of getting up shut and private with sufficient explosives to take out a small nation, excellent news! There’s a perk that allows you to heal harm with rocket splash harm, as a substitute of consuming it within the crossfire. However provided that you parry first. So that you make the fight encounters match round you, baiting out projectiles after which whipping your self into an incendiary frenzy, laughing as you cannibalise all of the poor hellbound f**ks that thought it was a good suggestion to get in your approach.

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Although the center ranges are a bit uninspired and repetitive, I used to be in fixed awe of the size and spectacle of the fight conditions you’re thrown into. There’s the odd boss that slows issues down a bit (there’s one too many baddies outfitted with necessary shields that keep erect as you play a bullet hell-like recreation of footsies with them), however for essentially the most half, gunplay and traversal feels nice. Determining tips on how to soften armour of 1 massive bastard while scaling down the fodder, avoiding an incoming hail of projectiles, and going toe-to-toe with axe-wielding brute is FPS heaven. It’s like making an attempt to resolve a Sudoku in a moshpit.

However then all of it candy-wrappers collectively by the tip. One of the best albums will weave in all of the themes, kinds, power, and creativity on the monitor record and focus it into the final song- an uproarious, practically unbelievable abstract of the band’s character in that house and time. That’s what the tip of Doom The Darkish Ages does. It nearly – nearly – makes up for the shortcomings within the center (middling) sections with a bombast and balls-to-the-wall run of set-pieces that feels prefer it was three video games within the making.

Doom The Darkish Ages will get your blood stress up. It’ll take a look at your reflexes, your problem-solving expertise, your purpose, and your means to resolve issues on the fly. It’ll most likely take a look at your endurance slightly, too, when the chugging, uninspired, padded-out sections within the center begin to put on a bit skinny. However when it does handle to get your adrenaline pumping, you’ll be champing on the bit and thumbing shells into your shotgun so quick that the princes of hell themselves shaking of their boots.

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Doom: The Dark Ages Review

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