“Eve On-line is a recreation about spaceships, and what would a brand new enlargement be with out… new spaceships?” asks CCP Snorri – often known as Snorri Árnason, recreation director for Eve On-line – as he reveals off a video of a ‘fairly, white beast’ of a brand new ship at Eve FanFest 2025. It’s like an advert for an costly automobile; all sweeping photographs, gradual pans, mild glinting off exhausting, metallic edges. “It’s a best-in-class marauder, and individuals are going to freak out about it!”
He’s proper. The sizzle reels of the ships that CCP Video games reveals throughout FanFest 2025 get the largest response from the gang that I see all day. And by some margin, too. Folks arise from their chairs, whooping and hollering. I’m fairly sure I see one individual cry. Those that love Eve actually love Eve. These ships will probably be touchdown in EVE On-line: Legion, the subsequent enlargement for the legendary sci-fi MMO, which launches on Might 27, 2025.
For these well-versed in Eve On-line, the ships are a fairly large deal. First up, there’s the Babaroga, a cutting-edge Triglavian Tech II marauder, that channels devastating entropic disintegrators and prompts a bastion module that delivers game-changing subcapital DPS – excellent for individuals who dominate by means of precision and energy. Then there’s the Sarathiel, a fierce and agile Angel Cartel dreadnought, that rains down long-range capital-class destruction with huge bonuses to projectile harm and fall-off. CCP Video games tells me that it is the solely dreadnought able to utilizing a Capital Micro Leap Drive in siege mode, making it “a real terror in fast-moving frontline warfare.”
“Each ship we create is a murals,” says Georg Hilmarsson, artwork director for Eve On-line. “We pour our coronary heart and soul into each design. Modernising your ship fleet is all the time on our thoughts, and we’re larger, extra impactful packages than ever earlier than as a part of the Legion replace.” Hilmarsson explains that each one cruisers are getting a lighting and VFX improve, and all ships will get “dramatic” new harm visualisation results that embody smoke, hearth, and particle results to higher present when your vessel is taking over harm. It feels like a small factor, however that is catnip for Eve people: it makes the ship-to-ship fight that types the bread-and-butter of the entire expertise extra dynamic, real looking… it’s a greater realisation of the spreadsheet that underpins all of the motion.
Nevertheless it’s not simply new ships which might be preserving the sport alive. Eve has been alive for over 20 years, now – first releasing approach again in 2003. It’s protected to say the sport, and the shopper you entry it with, has modified so much in that point. It’s necessary for a recreation that wishes to draw new gamers (and hold older gamers on-board) to maneuver with the occasions, however that’s not a straightforward factor to do while preserving your undertaking on-line at, successfully, all occasions. Simply ask Last Fantasy 14 (and its controversial grapes).
“Lately,” says Adrian Gurney, recreation engine producer and growth supervisor at CCP, “we launched a serious replace to our graphics engine, Trinity. This replace unlocked extra efficiency out of your graphics card, delivering a smoother, extra responsive expertise in house, with larger body charges and improved visible constancy. This is only one step within the journey to making sure the foundations of Eve are prepared for the subsequent decade of breathtaking visuals that our artists will convey to life”.
Gurney says that the CCP group has already began benefiting from this improve to Trinity, and has began engaged on “an entire renovation of the sport’s fog system” (which, being in house, is a a lot larger a part of the general undertaking than you’d anticipate. Gurney insists that these updates improve the sense of depth and thriller in house.
CCP can be including ray-traced shadows into the sport, ensuing within the “most real looking shadow rendering [the team] has ever seen.” This replace, apparently, paves the way in which for much more ray-tracing options sooner or later. “Carbon continues to evolve, and alongside our proficient artists, we stay dedicated to delivering much more gorgeous visuals for Eve On-line.”
Relatedly, there’s a giant new graphical replace scheduled for later this 12 months, too. The varied nebulas you see across the universe have all the time been a part of the visible id of Eve, and this new replace will introduce extra real looking lighting, a wider dynamic vary, richer colors, and finer particulars to all lighting circumstances. This implies, for the layman, that there will probably be a extra dramatic and immersive really feel to the assorted nebulae you navigate in the direction of and round in Eve On-line. Merely put; it appears to be like extra like house. And that’s what you need in a recreation like this.

One of many issues Snorri stated to press pretty early on at Eve FanFest 2025 has caught with me. “There’s quite a lot of competitors in video games proper now, and with out getting new gamers or preserving individuals sticking round, we can’t be a without end recreation.” Eve has lengthy been the kind of recreation that simply is; its gamers adore it, and it appears perennial within the minds of individuals which have been within the business for a fairly very long time. Nevertheless it’s not a on condition that this may all the time be the case. By the developer’s personal admission, Eve is totally different to most video games. And CCP is keenly conscious that it can’t merely relaxation on its laurels and anticipate issues to remain the identical. It must proactively, and deliberately, give causes for gamers to affix the fray, or hold coming again.
“Staying lovely isn’t about chasing tendencies,” says Snorri. “It’s about preserving New Eden alive, preserving it present, and for us to have the ability to hold gamers telling the tales that they provide you with.”