By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: 2026's next great Steam roguelike is Sol Cesto
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > 2026's next great Steam roguelike is Sol Cesto
PC Game

2026's next great Steam roguelike is Sol Cesto

January 4, 2026 7 Min Read
Share
7 Min Read
2026's next great Steam roguelike is Sol Cesto
SHARE

After playing well over 200 new releases this year, I am officially closing the book on 2025. My year-end list is published, as is gamexplore’s, and I am at peace with the final results, even knowing plenty of excellent games likely fell through the cracks. Now, there’s nothing for me to do but sit back, unplug a little, and maybe enjoy a nice walk in the— ah crap, found another great game. There go my plans!

In my more casual gaming time, usually reserved for a few oddball curiosities, I’ve come across what could be my first favorite game of 2026. Sol Cesto is an unusual roguelike for Windows PC that deconstructs a traditional dungeon crawler into a chance-driven game of high stakes risk and reward. It launched into early access back in May, and it sure sounds like a 1.0 release is imminent sometime in 2026, judging by a recent message to players from the developers. Consider this a hipster’s insider tip: If you take pride in knowing about a game before it’s cool, give Sol Cesto a try so you can punch a hole in your indie credit card.

Created by a small team of French developers, Sol Cesto is a tactical roguelike that’s unlike anything I’ve ever played before. The premise is that you need to explore a dungeon, descending floor after floor in search of the sun, which has gone missing from the fantasy world. In practice, that makes for some familiar roguelike structure. Pick a hero who has their own stats and abilities, clear floor after floor of enemies, pick up some passive buffs (in the form of teeth), and defeat a few biome bosses. Simple enough!

See also  Steam has been down all Christmas Eve — here's the issue

The way you actually clear a dungeon room, though, is unique. Every time you enter a new floor, you’re shown a 4×4 grid of boxes. Each square either contains a monster, a treasure chest, a trap, or a healing strawberry. To explore a room, you simply click on one of the four rows, but which square you land in is up to chance. You might see a row with two monsters, a strawberry, and a treasure chest in it. You initially will have a 25% chance of landing on any given square in a row, so you would have a 50% chance of landing on a monster in that scenario and taking one point of damage while killing it. Then, you’ll only have a 33% chance of hitting the remaining monster on your next click, so the odds of getting the chest or strawberry are now higher. So do you go for it, or do you click on a different row first and try to make some safer moves early? That’s the risk-reward dynamic at play in Sol Cesto, and it’s absorbing once you get a feel for it.

The roguelike twist of it is that your percentages can be shaped through a run by picking up teeth that change what things you’re more attracted to. For example, you might get a perk that will decrease your odds of landing on a trap, but will also decrease the odds of landing on a treasure chest too. Creating a build is about manipulating math as best you can to have a better shot at landing where you want when you click. In one run, I put all my stat upgrades toward physical attack/defense and picked as many teeth as I could that would increase my odds of attracting me toward monsters with that damage type, and away from ones that use magic. In another run, I built my character around treasure chests and paired that with a perk that would weaken adjacent enemies every time I opened a chest. The build options are limited, but there’s enough to work with to let you manipulate numbers the way you want them.


A grid full of monsters and treasures appears in Sol Cesto.
Image: Tambouille, Géraud Zucchini, Chariospirale/Goblinz Publishing, Maple Whispering Limited

Of course, it’s still a game of chance. There’s always the possibility that you have an 80% chance to land on the square you want but end up landing on an enemy that would take out your last bit of health. Every move is a gamble, so there’s a constant tension as you clear a floor out and decide when to keep clicking or when to move on to the next floor instead of pushing your luck. Items like enemy-killing bombs help cut down the chance, as do some character abilities. One hero’s special power, charged after clearing four squares, allows players to click on a vertical column instead of a horizontal row on a turn. If you play your cards right, you can save that move for the right moment to avoid a risky decision. There’s a shocking amount of nuance in the simple act of clicking.

See also  Metal Eden Launches on September 2nd

Sol Cesto is still in early access, and it has at least one more update to go until the final game is released. A new character and a new boss are expected to drop by the end of January. The 1.0 release likely won’t be far behind, but the game’s developers haven’t committed to a final date yet.

No matter when it’s fully released, you might want to put Sol Cesto on your radar. I’ve been positively obsessed with it for the past week, finding all of its little secrets and banking my earned gold in each run to unlock a steady stream of meta progression rewards, including new characters and items I can buy during a run. I still haven’t reached the bottom of the dungeon yet, and I get the feeling I’ll still be working on that task when 1.0 finally hits. Count me in for the long haul.

You Might Also Like

PowerWash Simulator 2 Trailer Details Modes, Improvements, and More

I need more Missile Command Delta puzzles

Pragmata and Romeo is a Dead Man Rated in South Korea, Release Dates Possibly Imminent

Why Fatal Fury: City of the Wolves Is Shaping Up to Be One of the Biggest Game Releases of the Year

15 Video Game Sequels of 2025 and Beyond to Look Forward to

TAGGED:Latest GamepcPC Game
Share This Article
Facebook Twitter Copy Link
Previous Article assassin's creed codename hexe Assassin’s Creed Codename Hexe is Helmed by Batman: Arkham Origins Director
Next Article ARC Raiders_03 ARC Raiders More Frequently Matches Friendlier Players Together (and Vice Versa), Confirms Embark
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Batman: Arkham Shadow Sequel Canceled As Camouflaj Sees Significant Layoffs
‘Batman: Arkham VR’ Sequel Cancelled Amid Meta XR Studio Closures
VR News January 17, 2026
Meta Is Shutting Down Horizon Workrooms Next Month
Meta Is Shutting Down Horizon Workrooms Next Month
VR News January 17, 2026
How to get adamantite in Hytale
How to get adamantite in Hytale
PC Game January 17, 2026
Resident Evil Requiem Originally Featured a Horror-Oriented Expiernece for Leon, Says Director
Resident Evil Requiem Originally Featured a Horror-Oriented Expiernece for Leon, Says Director
News January 17, 2026
Surfpunk is a four-player co-op extraction ARPG promising ‘thrilling action and chill vibes’
Surfpunk is a four-player co-op extraction ARPG promising ‘thrilling action and chill vibes’
Mobile January 17, 2026
cyberpunk 2077
Cyberpunk 2 Associate Director on Lessons Learned from 2077: “It Forced us to Grow Up As A Studio”
PC Game January 17, 2026
Nvidia GPU supply for graphics cards slashed by up to 20%, with "no new product in 2026," says fresh leak
Nvidia GPU supply for graphics cards slashed by up to 20%, with "no new product in 2026," says fresh leak
Hardware January 17, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

What was it like shooting The Fantastic Four, according to John Malkovich? "Very odd" because "nothing is really there except giant screens and 18 epic cranes"
Relic For Quest 3 Explores Adding Special Effects Outside A Movie's Frame
Phasmophobia Gets A Classic American Diner Map Later This Year
Fortnite developer Epic accuses Apple of glockblocking its attempts to shoot the game back onto US iOS, then probably hit the griddy

Trending News

The Elder Scrolls 4: Oblivion Remastered Crosses 200,000 Concurrent Steam Players
Nvidia GeForce Now is coming to Steam Deck, Apple Vision Pro, and more
Zotac Zone review: want a faster Steam Deck OLED? It’ll cost ya
Rennsport Review – Thin on Content
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: 2026's next great Steam roguelike is Sol Cesto
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?