By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Wuchang: Fallen Feathers Has the Potential to Be the Next Big Soulslike
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > Upcoming > Wuchang: Fallen Feathers Has the Potential to Be the Next Big Soulslike
Upcoming

Wuchang: Fallen Feathers Has the Potential to Be the Next Big Soulslike

July 5, 2025 10 Min Read
Share
10 Min Read
Wuchang: Fallen Feathers Costs $49.99, Deluxe Edition Detailed
SHARE

These days, each new action-RPG which ties immersive world design and exploration, lightning quick dodge-block-parry targeted fight, and enthralling – if macabre – narrative right into a coherent package deal seemingly will get lumped in with the Soulslike sub-genre birthed by Japanese giants FromSoftware. Oversaturated the gang has develop into, however new Soulslikes are releasing yearly which show the sub-genre is much from stagnating.

FromSoft’s three pillars of Soulslike sport design – world constructing, narrative, and fight – are being adopted and refreshed by studios seeking to carve out their very own area of interest. Most notably, Lies of P featured a novel, narrative influencing “Lie” system and fight customising Legion Arm mechanic. Final yr’s runaway success Black Fantasy: Wukong strove for surplus innovation within the sub-genre with the staff behind its creation championing the sport as one thing new; Black Fantasy-like, maybe, thereby distancing their very own creation from FromSoftware’s again catalogue.

Chinese language studio Leenzee aren’t putting any such distance between their upcoming debut title and its inspiration, self-describing Wuchang: Fallen Feathers as a Soulslike action-RPG. The studio goals to reflect the trajectory of its future endeavours on FromSoftware’s evolution too – from early Souls video games which prioritised world constructing by means of Sekiro: Shadows Die Twice’s sharpened motion, culminating with Elden Ring – and it’s new multiplayer spinoff – which coalesced their sport making ability into an open world. Finding out their evolution, FromSoftware iterated and improved on their core basis – including extra to every pillar – as they went on.

Leenzee are extra grounded of their early ambition. For his or her first title, they’re opting to concentrate on two of Soulslike’s three pillars – world design and fight depth – with narrative taking a backseat till the studio finds a firmer foothold. They’ve a long run plan to iterate on Soulslike’s established pillars with every sport they produce, to make them their very own, however for now Wuchang: Fallen Feathers is richest in its world constructing and fight depth.

See also  Warhammer 40,000: Space Marine 2’s Siege Mode Won’t Release With New Enemies

That’s to not say the sport gained’t harbour an attention-grabbing story. Certainly, its backdrop set amongst the tumultuous decline of the traditional Ming Dynasty, a panorama imbued by folkloric fantasy suffocating below a supernatural “Feathering” illness, an contaminated, amnesiac player-character combating to halt her mutation while discovering who she is – it’s an intriguing arrange which ought to yield a passable story.

Moreover, inside Fallen Feathers’ narrative setup arises attention-grabbing gameplay parts; the just-mentioned mutation manifests as an internal demon the extra our player-character – the titular Bai Wuchang – kills, a vessel strengthening by means of her while step by step whittling down her resolve. Dying too many occasions releases the demon to bodily type, with gamers then compelled to return to the place Wuchang was slain to defeat the demon and get well objects misplaced.

The mysterious Feathering illness informs the identification of the sport’s fight methods; in observe, it’s an affliction able to unleashing immense energy nevertheless it’s not with out danger. The price of wielding such energy – unloading devastating assaults, chaining melee combos, spellcasting – versus the next probability to be left weak should be assessed and enacted on the fly. Throughout Fallen Feathers’ lightning-quick fight, these parts of tactical astuteness trace at stern checks, or that possibly there’s a excessive ability ceiling to achieve earlier than feeling competent in battle. Nevertheless, all you’ll must grasp is the dodge. At the least, initially.

Primarily based on gameplay footage shared to date, fight in Wuchang: Fallen Feathers appears to lean in the direction of Sekiro-style precision however with nice emphasis on dodging. Properly-timed dodges grant Wuchang with avian power-ups – displayed by way of eye-catching neon feather-wear on her arms – permitting her to whip out probably the most highly effective type of her weapon methods.

This mechanic, contained inside a system dubbed Skyborn May, is split into weapons-based expertise – tied to the precise weapon she is wielding – and discipline-based expertise, that are tied to the class of weapon she holds. When Leenzee says they’re specializing in Fallen Feathers’ fight depth, they weren’t fallacious. Battling in charge of Wuchang is completely why we can not wait to play Fallen Feathers, and you need to be excited too.

See also  Assassin’s Creed Shadows Year 1 Roadmap Reveals New Quests, Difficulty Options, and New Game Plus

See, this technique might be iterated on as you progress. The essential mild and heavy assaults, plus the flexibility to dual-wield weapons, swiftly swapping between both because the state of affairs calls for, are current, after all, however early on you’ll realise that solely sure weapon classes enable blocking. There isn’t even a devoted parry button both.

Nevertheless, buying weapons from the suite of classes obtainable and ideal blocking is revealed to be attainable in spite of everything. It’s a self-discipline tied to axe weapons. What’s extra, ploughing XP into defensive or evasive minded ability tree branches will ultimately result in excellent blocks which don’t expend any accrued Skyborn May factors. So, while dodging is the first go-to for accumulating power-ups, these factors can more and more be used on flashy particular strikes; emphasising easily ratcheting up choreographed combos. As soon as dodging is mastered, the sport encourages gamers to remain on the entrance foot, to take care of momentum as extra weapons, expertise, and talents are unlocked.

As soon as timing is discovered, fight in Fallen Feathers turns into an more and more empowering expertise. Sensing development as tangibly as this, in tandem with new manoeuvres and capabilities as they’re found, feels remarkably contemporary in an area we’ve already acknowledged as exponentially overcrowded. Leenzee are rightly happy with the fight system they’ve drawn up. It completely marries accessibility with ambition.

See, if mastering dodging is just too straightforward for you then the following stage to think about is correct distancing between Wuchang and her enemies. Judging how far an enemy can strike, the space her weapons can attain, ensuring she’s not too shut as to be uncovered, and is suitably positioned to dodge – and later block or parry completely – earlier than seamlessly countering, these are expertise gamers can select be taught with the understanding that general sport success doesn’t depend upon them.

See also  Withering Realms Interview – Horror, Action, Storytelling, Crafting System, and More

That mentioned, Leenzee do appear to be pointing gamers to interact with Fallen Feathers’ fight in a sure approach, and that’s with type in addition to effectiveness. Their methodology to design and implement fight manoeuvres in-game is by way of movement capturing the whole lot. Spellcasting, additionally, is undeniably some of the visually arresting parts within the sport’s motion sequences.

Fearsome boss fights harbouring visible spectacle, distinctive designs and movesets tie the significant aesthetic collectively. There’s a confidence Leenzee are showcasing of their fight’s visible language, and that is one thing we’re seeing increasingly more from first time builders. Simply take a look at Clair Obscur: Expedition, from first time developer Sandfall Interactive as one other established instance of a sport which blends type and substance completely.

Wuchang: Fallen Feathers appears sure to hit a homerun in comparable style. For a fledgling staff to be so blatant of their Soulslike inspiration but nonetheless conjure one thing novel is exceptional. The important thing takeaway right here is that, doubtless, Wuchang: Fallen Feathers is not going to be a pale imitation of the sub-genre FromSoftware created. We haven’t even touched upon exploration or world constructing on this function, however relaxation assured these parts have been as rigorously thought-about because the title’s gameplay and fight.

wuchang fallen feathers

Over-ambitiousness typically results in mediocrity, an eagerness to excellent each factor. Leenzee have been proper to focus their efforts on Wuchang: Fallen Feathers’ fight and world design as, while expansive a visually beautiful sandbox the sport takes place in, it’ll be the fight during which this sport is revered. The newfound studio have pushed for originality and innovation, reimagining Soulslikes to raise the style past what FromSoftware established.

Observe: The views expressed on this article are these of the creator and don’t essentially characterize the views of, and shouldn’t be attributed to, GamingBolt as a company.


You Might Also Like

Annapurna Interactive Showcase Announced for February 24th

Control 2 Development is “On Track,” Max Payne 1 and 2 Remake Remains in Full Production, Says Remedy

inZOI’s Island Getaway Expansion Features Fishing, Gem Mining, and Much More

Where Winds Meet Lead Designer Says “No Other Studio Has Made This Kind of Game Before”

Kingdom Come Deliverance 2 roadmap of upcoming DLCs and updates

TAGGED:Coming SoonRelease
Share This Article
Facebook Twitter Copy Link
Previous Article A top VPN provider is suing Apple over "surveillance capitalism" A top VPN provider is suing Apple over "surveillance capitalism"
Next Article The Eternal Die team always knew Lost In Random would make a great roguelike The Eternal Die team always knew Lost In Random would make a great roguelike
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer
Black Ops 7 will let you level up your weapons in the campaign, and bring your Black Ops 6 weapons and operators into multiplayer
News August 20, 2025
Call of Duty Black Ops 7_01
Call of Duty: Black Ops 7 Began Development “At The Same Time” as Black Ops 6, Treyarch Reveals
News August 20, 2025
Kingdom Come Deliverance 2 - Legacy of the Forge
Kingdom Come: Deliverance 2 – Legacy of the Forge DLC Launches on September 9th
PC Game August 20, 2025
where winds meet
Where Winds Meet Launches on November 14th for PS5 and PC
Upcoming August 20, 2025
This new HyperX gaming headset looks fantastic, until you see the price
This new HyperX gaming headset looks fantastic, until you see the price
Hardware August 20, 2025
Ghost of Yōtei Legends Announced – Free Co-op Mode Launches in 2026
Ghost of Yōtei Legends Announced – Free Co-op Mode Launches in 2026
News August 20, 2025
Star Trek: Infection VR Is A Quest 3 & PC VR Narrative Survival Game
Star Trek: Infection VR Is A Quest 3 & PC VR Narrative Survival Game
VR News August 20, 2025
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

What time does the Splitgate 2 alpha start, and how to access?
Blue Prince is a mystery-packed mansion that will crank open your mind
Assassin’s Creed Shadows’ Development Budget Exceeded €100 Million
Is your VPN stealing login details?

Trending News

Conductor Rhythm Game ‘Maestro’ Adds Tracks From ‘Lord of the Rings’ & ‘Game of Thrones’ in New DLC
Balatro’s Steam Summer Sale discount is the safest bet you can make
Thrustmaster SOL-R review – A new challenger to traditional HOTAS systems
The Expanse: Orisis Reborn Will Draw Inspiration From Persona 5 in How it Focuses on Characters
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Wuchang: Fallen Feathers Has the Potential to Be the Next Big Soulslike
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?