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Gamexplore > VR News > World War Z VR Review: Brains Not Included
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World War Z VR Review: Brains Not Included

August 29, 2025 14 Min Read
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14 Min Read
World War Z VR Review: Brains Not Included
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World Conflict Z VR goals to convey the carnage of the hit 2019 sport to PC VR and Quest headsets in all its glory. Whereas my preview on Quest 3 didn’t show fairly as much as that process, I hoped that the remainder of the sport may convey Saber’s iconic action-horror epic to life. Possibly it was only a tough first stab. So I strapped my headset again on and dove again in.

As mentioned within the preview, quite a few key components from the unique World Conflict Z weren’t of their greatest kind. Protection kits that allow you to use specialised traps at key moments are fewer and extra inflexible of their implementation. In consequence, some aren’t even value losing one of many keys you discover mid-level to unlock them. There’s additionally fewer weapons, no melee fight (exterior of a shove potential), no multiplayer, and the degrees are far much less various. Which is to say, the design ethos of “Left 4 Lifeless However Greater” that made World Conflict Z such successful is totally absent.

The Information

What’s it?: A single-player VR spin-off of the hit 2019 zombie co-op shooter.
Platforms: Quest, Steam (reviewed on Quest 3)
Launch Date: Out now
Developer/Writer: Saber Interactive
Worth: $19.99

Now, that does not preclude the sport from being its personal legitimate, distinctive expertise. It completely may’ve used the hordes of Zeke and the novelty of VR in some artistic style. Sadly, it does not. This is without doubt one of the most bog-standard VR shooters I’ve ever performed. It is likely to be the worst factor Saber has launched since their debut title, Will Rock. And like Will Rock, I doubt many will keep in mind this sport years from now.

There’s an try at recreating the format of the cruise ship’s finale from the 2019 sport, but it surely falls flat.

World Conflict Z VR is a single-player, first-person horror shooter that sends gamers by bite-sized missions that may be performed standing or sitting. Each types are totally supported, with an array of accessibility and immersion choices. It is clear Saber desires no participant left behind, however for all that effort, they barely do something with the VR a part of World Conflict Z VR.

This is the way it makes use of digital actuality: manually reload weapons, or not. Manually toss grenades, or not. Flip a gun turret left and proper along with your fingers, or… not. Crank, pull, smack, and shake story goal objects to progress by the extent. Mainly, issues you could possibly do in 2011 with a PS Transfer controller or Wii Distant. The one exceptions are the barebones VR staples of dual-wielding weapons and… climbing ladders. And the ladders are a bit finicky about letting you climb off them. That’s, except we’re counting the inconsistently working therapeutic spray as a novel VR promoting level.

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Whereas World Conflict Z VR is playable standing, I’d suggest taking part in seated. There isn’t any profit to standing and a number of other gameplay changes that cut back the necessity for precise bodily motion.

Participant motion pace is clean, even when sprinting. The built-in well being and dash meters on the participant’s left wrist are simply learn always. Weapons might be wielded in both dominant hand or with each. The crimson display screen results when broken can get obnoxious.

You may alter the place your ammo pouches and weapons are at any time. There’s additionally a toggle for enjoying seated within the settings. Snap turning and clean turning are supported.

That stated, far-off enemies require a good bit of accuracy, so these with unsteady fingers could take appreciable frustration when attempting to hit distant Screamers, a particular sort of Zeke that may summon extra enemies. Guide grenade throwing may also be arduous to gauge.

So the principle hook to maintain taking part in is a small, progressively increasing pool of perks and weapons. The thought is that they’re going to add an oz of selection to replaying the identical handful of missions again and again. Aside from an sudden particular zombie variant spawning to inconvenience you for a number of seconds, that is it. Most perks can solely be unlocked by clearing missions on numerous difficulties or grinding expertise factors that slowly degree you up. Expertise factors aren’t spent on something; they purely exist to pull out the unlock course of for a number of unlockables.

Fight is pretty torpid, apart from once you’re defending a susceptible goal, like a doorway or a bus. The well being bars on these goals can drop sooner than a heartbeat, so you actually must be aggressive in defending them. Nonetheless, the hordes are simply dealt with the second you turn to simplified reloading and at last unlock the dual-pistol/SMG perk. Then it turns into pure spray and pray.

To be honest, handbook reloading is properly carried out and extra concerned. Besides, it completely does not match the tempo or balancing of the sport, so that you’re simply making issues tougher for your self for those who use it. Nonetheless, mowing down zombies in and of itself may at the very least be mildly entertaining, if the sound design and rating weren’t so by the numbers that they register as mutely because the impression when Zeke are shot.

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But what actually hit me was how rushed the present construct of the sport feels. I imply this in no exaggerated phrases: I nearly thought I would not be capable of end my playthrough of World Conflict Z VR. There have been a number of situations of soft-lock glitches stopping progress. We are able to all agree that’s fairly alarming to seek out in a launch construct accessible on the market, although a latest patch addressed some points, notably the soft-locks and a therapeutic perk that broke your medical spray.

Two of the player's allies are directly engaged with the undead. One of the zombies is contorting poorly while ragdolling. It almost looks like the one ally is aiming at the other. Their artificial intelligence is... not great.
Your NPC companions are extra convincingly brainless than the precise zombies.

Thoughts you, the bugs weren’t probably the most obvious facet. Your companion NPCs are sometimes as ineffective as confused ducklings. The New York ranges are poorly lit, for some purpose. Sure weapons are cumbersome to reload irrespective of the fashion of reloading you employ. There is a whole lack of any facial animations regardless of a number of scenes that depart you watching unmoving faces. And that is after patching. They did at the very least rebalance a number of rougher encounters to be simpler, so there’s that.

Of the three campaigns, every riffs on ones from the unique flat launch, however smaller. Their tales are uninteresting, predictable, and laden with temporary spurts of “humor” that vary from mediocre to downright questionable. The New York levels are so pedestrian of their state of affairs design that they also have a “guard the bus stuffed with survivors” mission. The Tokyo levels boast probably the most claustrophobic encounters, with its second mission culminating in an area so cramped it’d be small for a Name of Obligation Zombies map.

There's an array of buildings supposed to represent Marseilles, France. Instead, they look like if Duplo and cardboard cutouts were stacked haphazardly together. There's also some 2D zombie sprites.
That is the second the sport stored not ending the mission. Actually bought to absorb that skyline.

Marseille tries to depict the biggest scope, however these missions present how compromised the whole lot is for smoother efficiency. Granted, that is the Quest 3 model, and Quest ports usually have extra concessions made, however even by that grading scale, that is tough. The framerate is clean, however at the price of apparent sprites within the background, obfuscated hordes to cover their actual spawn factors, and situations so cramped that attempting to recreate the flat expertise feels pointless.

This could’ve tried to chart its personal path, not try and be 1:1 with an expertise made for essentially totally different specs. I will be informed by the top mission display screen that I’ve killed a number of hundred Zeke, but it surely hardly ever feels like that. Principally it looks like I am gunning down a pair dozen at a time. Every time it does work, a glimmer of the meant expertise shines by all too briefly. It wasn’t definitely worth the effort.

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The absence of melee weapons, a key function of the flat sport, can also be complicated. Sure, I can shove enemies, however how is {that a} appropriate substitute? Melee fight was one of many first issues VR video games bought proper, so why is not it right here? It is bizarre that this new launch by a serious studio lacks a function zombie video games from half a decade in the past can boast. It isn’t for lack of gore both – particularly because the patch, even a revolver or shotgun can insta-gib enemies right into a pile of limbs and blood.

An array of perks are displayed, with tutorial text explaining how they work and that the currently highlighted one is "Pyromaniac - Heal 1% of your HP for every kill made with the explosion."

Perk design is simply as unusual. There isn’t any class system, and leveling up is principally only a carrot on a stick as a result of it caps out at degree 10. Of the perks accessible, there are objectively superior and inferior choices. Why would I desire a taser as an alternative of at all times having two pistols or SMGs, every with a deeper ammo pool besides? Why would I improve my shove after I could make protection kits last more? What good is receiving one % of your well being again per Zeke exploded when you possibly can immediately refill 20% of your med spray each time you kill two of the most typical particular Zeke sorts?

You additionally don’t have any enter over what gear your companions wield. They will not heal you or assist every other approach past capturing Zeke. Paired with static ranges that solely appear to change what weapons spawn in crates, the whole lot quickly grows repetitive. And the weapon spawns change each checkpoint reset, so it is doable to die and get caught with lower than excellent weapons in your subsequent try.

World Conflict Z VR Overview – Closing Verdict

Maybe it is becoming that when the marketing campaign concludes, there is no actual plot decision for World Conflict Z VR. All you get is a few narration attempting to make sense of the disparate campaigns. Then you definitely’re inspired to replay the missions you are already bored with, and to lift your degree… even when it is maxed out. That is it.

There’s nothing exceptional right here. Between the underwhelming graphics, compromised design, and gimmicky use of movement mechanics, this looks like an early Wii sport. This reeks of the identical ilk as Lifeless Rising: Chop Until You Drop, however at the very least that was constructed from the incredible Resident Evil 4 Wii Version. World Conflict Z VR is not so fortunate. All it achieves is a reminder that typically, useless is healthier.


UploadVR makes use of a 5-Star ranking system for our sport critiques – you possibly can learn a breakdown of every star ranking in our evaluate pointers.

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