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Gamexplore > PC Game > Will Metal Gear Solid Delta: Snake Eater Remake Capture Kojima’s Magic?
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Will Metal Gear Solid Delta: Snake Eater Remake Capture Kojima’s Magic?

August 22, 2025 11 Min Read
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For some folks, the await Metallic Gear Stable Delta: Snake Eater started over two years in the past on the final – and doubtless last – PlayStation Showcase. Removed from unique to the PS5 however someway becoming, given the unique’s launch on the PlayStation 2. By way of Metallic Gear remakes, it made essentially the most sense – going again to the start, no matter pretence – as a result of Konami wished to introduce a brand new era to Metallic Gear Stable. Extra pointedly and sincerely, it was additionally the corporate’s return to console and PC recreation growth after having sworn off the identical years prior. What higher alternative for a win, if not remaking one of many best video games of all time?

No, no Hideo Kojima – a incontrovertible fact that it confirmed above all else – and regardless of working with Virtuos, higher often known as a assist studio for ports on the time, Konami Digital Leisure was co-developing. However have been years of rumors about Metallic Gear Stable and Silent Hill lastly returning to the gaming fold, and nostalgia sufficient to drive the hype?

Effectively, sure. Konami has tactfully – and considerably oddly – showcased a reasonable quantity of the title, beginning with the visuals after which transferring on to hands-on previews that define its quality-of-life options. A compass for many who want to assemble their bearings, however no radar as a result of that may go towards the spirit of the unique, and it’s an merchandise, which suggests some extra administration and care. Fast-Dial to rapidly get in contact with particular characters – bypassing the necessity to scroll by means of within the pause menu, and even designed like an precise radio dial to seize the sensation. Including new gadgets and weapons to the quick-access bar. And that’s not even stepping into how game-changing the brand new over-the-shoulder perspective is, at the same time as Konami guarantees the identical Legacy controls and perspective alongside a filter for that basic contact.

Whereas it makes use of voice clips from the unique launch, David Hayter was confirmed to be returning alongside different unimaginable expertise to re-record some voicelines (whereas Cynthia Harrell returns for an improved model of the long-lasting Snake Eater theme). However the story isn’t altering, assures the writer. The various new choices are, nicely, non-obligatory. You’ll suppose that Konami itself is sneaking by means of the jungle with the lengths it’s going to not step out of bounds with followers, however the dedication to the unique is reassuring for a lot of.

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As a result of this isn’t only a remake of one of many best video games of all time, that means it should be good in each single approach. For a lot of, it is a second frozen in time, a core reminiscence of their gaming lives. They’re paying for a devoted copy – that unmistakable environment, these performances carried by the identical legendary actors, and people iconic moments. They don’t simply need to crawl by means of the jungle with Snake with Unreal Engine 5 visuals, however for this to be Metallic Gear Stable 3: Snake Eater with nice graphics. As such, it is sensible to nitpick issues with the animations, however whether or not the controls will really feel the identical, even in Legacy mode, or the revamped textures and character fashions will cater to 1’s good reminiscence of the unique stays to be seen.

In fact, the hype remains to be palpable, merely on title worth alone. And but, as devoted because it desires to be, it’s important to surprise if it’s actually residing as much as the legacy of Hideo Kojima, who, alongside his workforce again within the day, made it doable. As thrilling as Delta: Snake Eater – and actually, the entire prospect of Konami making precise video video games as an alternative of licensing their properties for pachinko – is, my anticipation, extra of a wait-and-watch, goes again to 2015 when Konami booted Kojima out of the corporate.

We might by no means get the true story in both get together’s personal phrases, however the rumors of isolating the creator from his workforce, eradicating his title from different titles, profiting off his work whereas allegedly making life tough, denying his presence at The Sport Awards, and so forth. All of it stays recent.

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That very same Hideo Kojima, who, by the way in which, laughed and stated “No, I received’t” when requested if he would play the remake. Which is completely wonderful for varied causes, even when he didn’t present one outright. Given his authentic imaginative and prescient and what number of occasions he’s probably performed the 2004 title, would it not actually make sense to expertise the identical factor? However I truthfully wouldn’t blame him if he didn’t need to embroil himself in one other kerfuffle with the writer, particularly after giving his sincere ideas on Metallic Gear Survive. For Kojima, who’s seen success with Dying Stranding 1 and 2, and has two high-profile exclusives in OD and Physint developing, getting concerned with Konami in any form or type might be the very last thing he desires.

And but, there’s a duty on the writer’s half to dwell as much as that. The remake might be as genuine as doable, completely crafted in each single approach, and nonetheless not be sufficient for some followers for no matter purpose. It could not even provide the identical feeling because it did all these a long time in the past, as a result of we’re all completely different folks, and nostalgia is as whimsical as it’s unreliable. But, whereas the writer can go forward and say that its growth workforce is working laborious on the remake, even with out the involvement of Kojima and artist Yoji Shinkawa, it nonetheless seems like there’s a void in not acknowledging their legacy, a lot much less appreciating how there wouldn’t be something to remake with out them.

I prefer to suppose that sequence producer Noriaki Okamura is considerably conscious of this and the way the remake might be perceived in the long term. Chatting with PC Gamer journal lately, he stated, “For brand spanking new customers who’re simply getting began with the MGS sequence, MGS Delta could also be extra acquainted. For long-time MGS sequence followers, the Grasp Assortment model might really feel superior.”

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As for which model is healthier, “We wish to go away that call as much as the gamers themselves.” He would additionally add that, “With lots of the authentic employees members now pursuing new paths, we’re conscious that there are nonetheless components missing in our capacity to fill the gaps left by their departure,” however he believes the workforce gained a “new sense” of its capabilities by growing the remake.

Hayter additionally weighed in, stating that after lately replaying the unique, which is “nonetheless a banger,” “Will [Delta] change [MGS3]? I don’t know. I simply suppose it’s a distinct, upgraded model.”

Personally, the remake might hypothetically provide dozens of modifications over the unique, rip whole items from the script, and even alter how core mechanics work. If it’s a enjoyable recreation, I imagine it will possibly stand side-by-side with the unique. I’ve all the time felt that if somebody doesn’t like a remake for all of the modifications made, nicely, excellent news – the unique remains to be there (besides in circumstances the place it hasn’t acquired a re-release on extra modern platforms, in fact).

Metal Gear Solid Delta - Snake Eater_12

It isn’t a query of whether or not Delta: Snake Eater can provide as correct a facsimile of Metallic Gear Stable 3 as doable, to please followers, shareholders, the creatives, and even Kojima himself. It’s extra a matter of whether or not Konami can dwell as much as the legend’s legacy – and in flip, the legacy of the franchise itself – by giving it the respect it deserves.

Maybe it is a matter that’s inseparable from the standard of the remake for a lot of followers, and perhaps will probably be irrelevant if it seems to be wonderful. And but, how a lot of that might be by itself deserves when it’s so closely leaning on the previous whereas the higher-ups deny such a hefty a part of it? We’ll discover out when Metallic Gear Stable Delta: Snake Eater launches on August twenty eighth for Xbox Collection X/S, PS5, and PC.

Observe: The views expressed on this article are these of the creator and don’t essentially signify the views of, and shouldn’t be attributed to, GamingBolt as a corporation.


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