By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Why One of VR’s Most Valuable Companies is Shutting Down, According to Top Creator
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > Why One of VR’s Most Valuable Companies is Shutting Down, According to Top Creator
VR News

Why One of VR’s Most Valuable Companies is Shutting Down, According to Top Creator

April 2, 2026 5 Min Read
Share
5 Min Read
Why One of VR’s Most Valuable Companies is Shutting Down, According to Top Creator
SHARE

Social VR platform Rec Room, once valued at $3.5 billion, announced earlier this week that it will be shutting down in June. The studio says it never quite figured out how to turn a profit, though top avatar creator blueasis maintains the story is a bit more complicated.

If you’ve ever seen the weird little VRChat avatar ‘Brush the Marmoset’—a staple of Internet memes since 2020—you’re likely already familiar with blueasis.

While they’re one of the OG 3D character and environment artist on VRChat, they’re also the top creator on Rec Room, which gives them a fair bit of insight into why the platform’s decade-long existence is soon coming to an end.

Image courtesy blueasis

As one of the most well-funded VR companies to date, the Seattle-based studio attracted over $294 million since its founding in 2016. Its most recent round came in December 2021, bringing to the company $145 million and briefly giving it a $3.5 billion valuation.

Despite its popularity and enviable startup runway, the company said earlier this week it “never quite figured out how to make Rec Room a sustainably profitable business. Our costs always ended up overwhelming the revenue we brought in. We spent a long time trying to find a way to make the numbers work.”

In a thread on X, blueasis gives an insider perspective on why they think Rec Room is closing up shop. In short, it wasn’t a bad creator economy or lack of returning users; the company just sort of … bungled things.

“I joined Rec Room 1.5 years ago to participate in their avatar cosmetics program,” blueasis recounts. “I made lots of items (2000~) honed my craft, became the number 1 seller on the entire platform, met awesome creatives & talked directly with the team.”

See also  ‘VRChat’ Opens New Marketplace for Buying and Selling VR Avatars
Image courtesy Rec Room

“My estimation of the shutdown; overhiring during the covid boom, making promises they couldn’t keep, continually gambling on new players & tech before focusing on the core experience & existing players.”

Having joined in late 2024, blueasis says it was “immediately obvious that the community was unhappy.”

“Spending so much money on player acquisition, mobile, console etc, with little to no payoff, these users rarely became creators, rarely spent money on the platform etc. The people who cared about the platform, PC, VR, did! but they were neglected in favor of ‘growth’.”

It was ostensibly that gamble to push for rapid expansion that ultimately tipped the studio into its first big tailspin: in August 2025 the company laid off around half of its staff, citing costs related to a surge in low-level content flooding the platform from users on mobile and console.

“I think by the time they realized this it was too late, the numbers were already dire, so they had to keep trucking along in any direction that would make them revenue, which just meant more gambling new features to hope something stuck, AI pet chat bot was a big one people hated.”

Blueasis says the platform’s push for user-generated avatar cosmetics was “their biggest success,” which they reveal accounted for 60% of player spend, “outselling Rec Room original items by 10x.”

Rec Room platform sales breakdown | Image courtesy blueasis

In September 2025—notably just one month after laying off half its staff—the company announced it was paying out more than a million dollars per quarter to creators. That’s a lot of money coming in, a lot leaving into the hands of creators, and surprisingly little captured by the company.

See also  Kayak VR: Mirage Explores Mexico In Yucatán DLC Today

Blueasis highlights the popularity of the UGC avatar cosmetics program and its outsized share of player spend, although the platform’s modest rake on creator sales may also be a big contributing factor.

While the company retains 70 percent revenue after paying platform fees on first-party content, when it comes to UGC, Rec Room only takes a 30 percent rake. This leaves creators with the bulk of the revenue, meaning Rec Room retained far less from top-selling items.

In the end, low fees are usually a powerful tool to help acquire an initial userbase. But they aren’t a lasting strategy, especially when new users aren’t contributing to the ecosystem in a way that offsets costs. And it seems the studio got interminably stuck in that dangerous gap between aggressive user acquisition and eventual platform stability—and just never managed to climb out.

You Might Also Like

NBA Announces Full Schedule for Immersive Lakers Games on Apple Vision Pro

Immerrock Guitar Training Hands-On: Slightly Off Tune

Catana: Red Flowers – Hands-On With A Feisty Feline

New Trailer Offers First Look at ‘Star Wars: Beyond Victory’ Mixed Reality Game Heading to Quest 3

Rec Room Plus Subscribers Get Roomie, A Floating AI Companion

TAGGED:Virtual RealityVRVR Game
Share This Article
Facebook Twitter Copy Link
Previous Article Le Dino Labo DLC Jurassic Giants Out Today Le Dino Labo DLC Jurassic Giants Out Today
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Le Dino Labo DLC Jurassic Giants Out Today
Le Dino Labo DLC Jurassic Giants Out Today
VR News April 2, 2026
Thick as Thieves
New Warren Spector stealth game Thick as Thieves drops PvPvE design
PC Game April 2, 2026
Invincible VS Team Reveals Some Lore-Accurate Moves for Conquest in Latest Showcase
Invincible VS Team Reveals Some Lore-Accurate Moves for Conquest in Latest Showcase
News April 2, 2026
Exodus
Exodus Drops Yet Another Sneak Peek, This Time of a Snow-Covered World
PC Game April 2, 2026
Co-op bullet heaven Temtem Swarm charges out of early access and into full 1.0 release
Co-op bullet heaven Temtem Swarm charges out of early access and into full 1.0 release
Mobile April 2, 2026
I had high hopes for Nvidia's DLSS 4.5 Dynamic Multi Frame Gen, but it's not quite what I expected
I had high hopes for Nvidia's DLSS 4.5 Dynamic Multi Frame Gen, but it's not quite what I expected
Hardware April 2, 2026
Thick as Thieves
Thick as Thieves Pivots From PvPvE to Single-Player and 2-Player Co-op
Upcoming April 2, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Grab a stunning 49-inch Samsung OLED gaming monitor for under $850
Can Poochyena be shiny in Pokémon Go?
Make way for Intel Core Ultra X, the rumored next-gen gaming CPU lineup
Real VR Fishing Will Head To Oceania In Latest World Tour DLC

Trending News

Shigeru Miyamoto Fought Against Wii Sports Being a Pack-In Game on the Wii – Reggie Fils-Aime
Wanderer: The Fragments Of Fate Roadmap Reveals Combat & Quest 3 Upgrades
Meta: “We Are Still Investing Massively In VR Gaming And Don't Plan To Stop”
Hollow Knight: Silksong Steam Page Gets Updated With Support for GeForce Now, New Assets
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Why One of VR’s Most Valuable Companies is Shutting Down, According to Top Creator
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?