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Gamexplore > My Bookmarks > Upcoming > Warhammer 40,000: Space Marine 2 Introduces the Techmarine as a Playable Class in Latest Update
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Warhammer 40,000: Space Marine 2 Introduces the Techmarine as a Playable Class in Latest Update

March 2, 2026 7 Min Read
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Warhammer 40,000: Space Marine 2 Introduces the Techmarine as a Playable Class in Latest Update
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Just a couple of months after first teasing the arrival of the Techmarine to Warhammer 40,000: Space Marine 2, the class is now finally here thanks to the game’s latest update. Among the host of content brought to Space Marine 2 with the patch is a new PvE map—Disruption—and new PvE equipment—Restorative Stimms.

The Techmarine headlines this update. Developer Saber Interactive has described its specialty as revolving around crowd control and area defense. The class is also capable of handling multiple combat tasks at the same time thanks to the Servo-Gun. The ability has different uses, from automatically locking on and firing at enemies in its line of sight, to using Gun Strikes without interrupting other actions.

The new class is equipped with a brand new signature weapon – the Omnissian Axe. The weapon is capable of handling single-target and multiple-target encounters, thanks to its combination of standard and heavy attacks. The latter involves a powerful charge attack capable of hitting all enemies in its path.

The Techmarine is also capable of finding and activating Sentry Turrets in PvE missions, which can help the group out by providing suppressing fire. However, these turrets have limited ammo and go into standby mode until a Techmarine can re-awaken them and restore their supplies.

The brand new Disruption map revolves around the Hive City of Avarax, with the Marines tasked with reinforcing the Cadian defense against a Tyranid swarm. Over time, a Dreadnought will join the players as things start getting out of hand with the arrival of the Thousand Sons’ forces in the city’s lower levels.

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The update has also brought with it a variety of quality-of-life and behind-the-scenes upgrades, like a host migration feature for Siege mode in case of a server crash, and the ability to set up private PvE sessions with any combination of Battlefield Conditions. Speaking of which, daily and weekly Stratagems have been expanded with 21 new Battlefield Conditions.

As for the smaller gameplay and balancing tweaks, check out the full patch notes below. Warhammer 40,000: Space Marine 2 is available on PC, PS5 and Xbox Series X/S. Check out our review of its launch version, as well as our more recent thoughts.

Gameplay and Balancing Tweaks

PvE Perks

Tactical

  • Balanced Distribution: Both negative and positive effects are increased from 10% to 15%.
  • Kraken Penetrator Rounds: All bolter weapons now deal 50% more damage with body shots.

Sniper

  • Efficient Readiness: Now the effect lasts 5 seconds after deactivation.
  • Ambush: Now forces stagger to the enemies.
  • Vantage Point: Added an indication when ready.

Assault

  • Squad Cohesion: Effect is increased from 10% to 15%.
  • Hammer of Wrath: Is now a Prestige Perk replacing “Commendation”.
  • Commendation: Removed.
  • Strong Strike: New perk, taking the original place of “Hammer of Wrath”: “Hitting an enemy with an attack after a Jump Pack Dash restores Jump Pack Ability Charge by 1. Cooldown 10 seconds.”
  • Winged Fury: Now works with all stances of Power Sword.

Firearms in PvE

Bolt Rifle

  • Base damage is increased by 10% for versions:
  • Drogos Reclamation – Beta (Artificer)
  • Ophelian Liberation – Beta (Relic)

Bolt Carbine (Marksman Version)

  • Base damage is increased by 11% for versions:
  • Drogos Reclamation Marksman (Artificer)
  • Ophelian Liberation Marksman (Relic)

Inferno Pistol

  • Gunstrike damage is increased by 22%.

Volkite Pistol

  • Gunstrike damage is increased by 9%.

Sanctified Wrath Reliquary

  • Bonus to Melee Damage is increased from 25% to 35%.
  • Effect duration is increased from 15 to 20 seconds.

Melee in PvE

  • Damage of all Artificer and Relic Balanced type melee weapons was increased by about 15% on average.

PvP

  • Fixed restoring armour by hitting an enemy for Power Axe.
  • Fixed issue with 3rd attack in Power Sword combo dealing too much damage.
  • Blindness effect from Shock Grenade is decreased from 2 sec to 1,5 sec.

Rewards

  • Siege Mode: Rebalanced rewards for waves completion first 5 waves grant less XP, while later waves grant more XP.
  • Stratagems: Hard difficulty Stratagems no longer grant XP.

Gameplay QoL

  • Contested health no longer fades away during grab animations
  • Rebalanced melee attacks that have multiple attacks: Now they restore contested health with each strike instead of just the first one.
  • Slightly adjusted hitboxes of a few melee attacks so they would connect more easily against large enemies.
  • Fixed an issue where Bolt Sniper Rifle and Las Fusil would miss their targets at extremely long range. Aim Assist at such distances has also been slightly increased.
  • Improved properties of bullet magnetism for Chaos enemy NPC: Chaos Spawns , Rubric Marines, Tzaangors, Terminators. Making them slightly easier to headshot at medium and long ranges.

Customization

  • Added and updated a few Champion parts to the Custom Armour Set pieces:
  • Added Ultramarine Champion Tabard to Tactical
  • Added Imperial Fist Champion Tabard to Tactical
  • Added robes to Dark Angels Champion Bulwark’s chest
  • Added Dark Angels Champion shoulder pads to Heavy
  • Updated White Scars Champion chest on Tactical to include belt accessories
  • Added Black Templars Champion shoulder pads to Heavy
  • Added Blood Angels Champion shoulder pads and backpack to Bulwark
  • Added the option to switch and apply Heroic Weapons skins to other weapons (not applicable to special weapons i.e combi-weapon).
  • Lots of minor customisation fixes for both Loyalists and Chaos.

Levels

  • Lots of minor fixes with level geometry.

Enemies

  • Lots of minor fixes with animations.

General Fixes

  • Fixed: The plasma weapon perk “Fast venting” reduced the cooling by ~7.5% instead of 15% as announced in the tooltip.
  • Fixed a bug with the Heroic Heavy Bolt Pistol not interrupting enemy reinforcements with body shots.
  • Fixed a bug with the Controller Aim Assist strength depending on camera FOV.
  • Lots of minor bug fixes.
  • Lots of minor localisation bug fixes.
  • Lots of minor UI and sound fixes.

Tech

  • Crash fixes and general stability improvements.
  • Memory optimisations.
  • Minor performance improvements.
  • Minor loading times optimization.
  • General connectivity improvements.

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Reading: Warhammer 40,000: Space Marine 2 Introduces the Techmarine as a Playable Class in Latest Update
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