Our sequence Inside XR Design examines particular examples of nice XR design. Immediately we’re wanting on the recreation Electronauts and what it may possibly educate us about good VR interface design.
Editor’s Observe: Electronauts was launched seven years in the past this week! It was featured within the pilot episode of Inside XR Design 4 years in the past to the month. Extremely, Electronauts nonetheless has rather a lot to show in the case of VR interface design.
In celebration of those twin anniversaries, we’re bumping this episode of Inside XR Design again as much as our entrance web page to focus on the sport’s cleverly designed interface and what it reveals us about ease-of-use, hierarchy, and adaptability.
You’ll find the entire video beneath, or proceed studying for an tailored textual content model.
Electronauts is a music making recreation by developer Survivors that’s designed to make it straightforward to really feel like a reliable DJ, even when—like me—you don’t have a lot musical expertise. It’s obtainable on each main VR headset; try our full evaluation right here.
And whereas it’s straightforward to suppose that the sport’s interface has little relevance outdoors of music, nothing might be farther from the reality. The Electronauts interface is well designed on the core, and for causes that don’t have anything to do with music or rhythm video games.
There’s three pillars to this interface that make it nice: ease-of-use, hierarchy, and adaptability.
Ease-of-use
It’s clear to see why the designers would give the gamers drumsticks for a recreation with drum-like devices, however what’s actually good can be making the drumsticks the instruments for manipulating the interface. People are evolutionarily adept at manipulating instruments—in actual fact research have proven that with sufficient apply, we subconsciously and proprioceptively think about instruments to be an extension of ourselves.
Within the case of Electronauts, the additional attain supplied by the drumsticks permits the interface to be comfortably giant to beat points with precision, making all the interface simpler to make use of with much less probability for errors.
We will see this clearly in the best way that the sport’s buttons work. Whereas the intuitive thought could be to have buttons which might be pressed as they’re touched, Electronauts does issues in a different way for the sake of precision and reliability. As a substitute of merely touching a button to activate it, you really insert your drumstick into the button after which pull the set off.
This can be a very good resolution to the difficulty of lacking bodily suggestions in VR. Actual life buttons are deeply designed round bodily suggestions, and this suggestions helps you press them reliably. As a result of there’s nothing to push again on the drumstick in VR, it’s tougher to confidently goal and activate a bodily simulated button.
Asking the consumer to intersect the button with their drumstick after which pull the set off to substantiate their choice drastically will increase the precision of the sport’s buttons in comparison with a bodily button simulation.
Hierarchy
Hierarchy is an important a part of any interface. It’s the best way wherein you arrange the features of the interface in order that it’s logical, straightforward to recollect, and straightforward to entry.
Electronauts has a really good hierarchy the place the entire recreation’s features are contained inside instruments, and the entire instruments are represented as cubes. To entry the features of any software, you merely place a dice right into a pedestal.
You possibly can consider every dice because it’s personal little mini-app, identical to the best way that smartphone apps are proven as icons on a display screen, every containing particular performance. This makes it very easy to recollect the place to entry sure features with out the interface needing to overwhelm the consumer by displaying all of the features without delay.
With a restrict of three cubes lively at anybody time, Electronauts does a great job of getting a clearly organized hierarchy that’s not too deep. A hierarchy that’s too deep—like having folders inside folders inside folders—can imply an excessive amount of time spent digging to succeed in the operate you’re on the lookout for, even when it means the whole lot is clearly organized.