By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Valve Says Steam Frame Development Started Even Before Index Was Released
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > Valve Says Steam Frame Development Started Even Before Index Was Released
VR News

Valve Says Steam Frame Development Started Even Before Index Was Released

December 2, 2025 6 Min Read
Share
6 Min Read
Valve Says Steam Frame Development Started Even Before Index Was Released
SHARE

In March 2019, Valve surprised the VR industry with the tease of ‘Index’, its first self-made VR headset. Index would go on to launch later in May 2019 and be seen as the enthusiasts’ choice in PC VR headsets for many years to come. Unbeknownst to the world, by the time Index was released, the company had already been working on aspects of what would become its second VR headset, Steam Frame. But Frame’s development wouldn’t conclude for another six years.

During a visit to Valve’s headquarters, engineers who worked on both Index and Frame told me that development of some of Frame’s core aspects began at least as far back as 2019, even before Index was revealed to the world.

“We actually started this in the middle of [developing] Index. Yeah, so Index shipped in [early 2019]. Yeah, we were we were already starting to work on the very beginnings of [Frame] a little before that.”

Photo by Road to VR

Specifically, the team recalls that the headset’s pancake optics were already in development before Index shipped.

The optics were all designed here [at Valve]. We started it, like I said, right around about the middle of [building Index], and then after we shipped Index we focused really hard on [the new optics]. […]

I think the challenge [with great optics] has always been about how can we do it in a way that’s affordable and not heavy with glass elements and all that stuff.

So it was a really hard, and I think we’ve definitely benefited from the industry wanting to make pancake optics work because there was a lot of work that needed to go into making these manufacturable.

To really understand how it would take another six years before Frame’s announcement, it’s important to understand how work at Valve differs from other companies. While many companies create goals to release specific products on specific timelines, Valve has a much more iterative, ‘release it when it’s done’ mentality. During my visit, a member of the Frame development team explained:

[An] interesting thing about our development process and timeline is we try to work on hardware [at Valve] the same way that we work on software.

We have game teams that have learned how to use play testing really well and how to iterate really well and how to form cross-disciplinary teams that are really productive at just finding the things that are really fun and valuable.

So a lot of the processes [that led to Frame] started before we even shipped Index; we didn’t have an end goal in mind. We’re just like, ‘we think this [idea] is gonna be good. Let’s test it.’ […]

And we just kind of kept going and testing it with people, play-testing our ideas, trying different things and different combinations until […] at some point we’re like, ‘okay, this is doing everything we think that it needs to do. This will make our customers happy. This is a great companion to Steam.’ […]

And only when we reach that point—when we’re confident that we’ve tested our goals and our assumptions—that we’re like, ‘okay, let’s get on the shipping timeline.’

We really only wanna ship something when it’s ready.

If you’ve ever heard someone mention ‘Valve Time’, this is it in a nutshell.

See also  Quest v74 Brings Web Shortcuts, DisplayPort Out, Improved Casting & More

In speaking to the Frame team, I got the sense that most of them were serious VR users themselves, and the features and design of Frame were driven heavily by what they themselves—not some abstract ‘addressable audience’—wanted in a headset. They wanted the headset to be able to play their entire Steam library, they wanted it to be portable and comfortable, and they wanted it to be moddable.

Photo by Road to VR

I asked if their goal with Steam Frame was to make a standalone headset from the outset. A member of the team told me they were more focused on the user experience they wanted, which ultimately led them to the standalone form-factor to reduce the friction of setup.

I don’t think we necessarily said, ‘let’s make a standalone device.’ I think it really came down to, we all just wanted to play the things we wanted to play wherever we wanted to play.

And whether that’s streaming or whether that’s running stuff locally, it was really about the experience we were after and like what made this something [we] wanted to use. […]

We’re really excited about what [the power of a full PC] provides, but we also want to not have to set up things [like tracking beacons] and we want to be able to pause [our games] and walk away [to easily resume them later].

Now Frame is finally out in the open. Will it be worth the wait? We’ll find out once it ships in early 2026.

You Might Also Like

‘The Invisible Hours’ Creator Aims to Bring Immersive Mystery to Modern VR Headsets, TV & Film

‘Among Us VR’ to Become ‘Among Us 3D’, Adding Support for Flatscreen PC Play

Loop One: Done Is A Roomscale Mixed Reality Sandbox About Automation

Meta Interaction SDK Gets Hand Tracking Climbing, 'Telepath' & 'Walking Stick' Locomotion

Job Simulator Dev Says 'We're Close' To Mass Market Immersive VR

TAGGED:Virtual RealityVRVR Game
Share This Article
Facebook Twitter Copy Link
Previous Article FluxPose Could Be The Spiritual Successor To Lighthouse Tracking FluxPose Could Be The Spiritual Successor To Lighthouse Tracking
Next Article Cyberpunk 2077: From Disaster to Dominance – 5 Years Later Cyberpunk 2077: From Disaster to Dominance – 5 Years Later
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Control Resonant
Control Resonant’s Release Date is Just “Speculation”, Says Communications Director
Upcoming January 27, 2026
Corsair Novablade Pro review - keyboard mastery meets leverless fight control
Corsair Novablade Pro review – keyboard mastery meets leverless fight control
Hardware January 27, 2026
marathon destroyer
Marathon Gets New Cinematic Trailer Establishing the Mood for the Destroyer Shell
PC Game January 27, 2026
Grand Theft Auto 6 Won’t Have a Physical Edition at Launch to Prevent Leaks – Rumor
Grand Theft Auto 6 Won’t Have a Physical Edition at Launch to Prevent Leaks – Rumor
News January 27, 2026
Perennial VR Classic ‘Job Simulator’ Hits 6 Million Installs, Averaging 600,000 Units Annually
Perennial VR Classic ‘Job Simulator’ Hits 6 Million Installs, Averaging 600,000 Units Annually
VR News January 27, 2026
The best mods in Hytale and how to install them
The best mods in Hytale and how to install them
PC Game January 27, 2026
Front Mission 3 Remake PS5 Review – An Improvement Over the Switch Version
Front Mission 3 Remake PS5 Review – An Improvement Over the Switch Version
PC Game January 27, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Valve Says No New First-party VR Game is in Development
Lynx Teases Next Mixed Reality Headset for Enterprise & Professionals
Meta Glasses Drive More Than A Third Of EssilorLuxottica's Growth
Kaizen: A Factory Story review

Trending News

Forza Motorsport Series Has Been Cancelled – Rumour
Dreams of Another Turns Guns Into Tools For Imagination In An Adventure Improved By VR
‘Thief VR: Legacy of Shadow’ Comes to All Major VR Headsets in December, New Gameplay Here
How to call a supply drop in Arc Raiders
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Valve Says Steam Frame Development Started Even Before Index Was Released
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?