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Gamexplore > My Bookmarks > VR News > Valve Expands ‘Steam Link’ PC VR Streaming to More Headsets and Opens the Door to Android XR
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Valve Expands ‘Steam Link’ PC VR Streaming to More Headsets and Opens the Door to Android XR

September 26, 2025 5 Min Read
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5 Min Read
Valve Expands ‘Steam Link’ PC VR Streaming to More Headsets and Opens the Door to Android XR
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  • The Information
  • My Take

Valve at the moment introduced that it’s bringing its wi-fi PC VR streaming software program, Steam Hyperlink, to 5 extra headsets from PICO and HTC. The corporate additionally plans to make it simpler for headset makers to deliver Steam Hyperlink to much more headsets sooner or later.

The Information

Valve has launched Steam Hyperlink on the PICO Retailer and HTC’s Viveport retailer.

Supported Pico headsets embody the Pico 4 Extremely, Pico 4 (and 4 Professional), Pico Neo3 (and Neo3 Hyperlink). The primary supported HTC headset is the Vive Focus Imaginative and prescient, and Valve says assist will likely be added for the Vive XR Elite “later this 12 months.”

Steam Hyperlink makes it simple to play PC VR video games by permitting supported headsets to attach wirelessly to a PC on the identical community. Customers can then entry their library of PC VR content material by means of the SteamVR interface, and delve deep into the biggest library of PC VR video games, lots of which aren’t accessible on standalone headsets, like Half-Life: Alyx (2020).

As a part of the announcement of Steam Hyperlink launching on new headsets, Valve mentioned it additionally plans to launch a Steam Hyperlink APK in order that “different {hardware} producers [can] validate Steam Hyperlink assist on their headsets.” That ought to imply that future headsets will be capable of extra simply add assist for Steam Hyperlink with little to no involvement with Valve.

Valve additionally mentioned the APK will “enable customers of unsupported headsets to discover compatibility and accessible options,” which suggests modders and tinkerers would possibly be capable of faucet into Steam Hyperlink’s capabilities even on technically unsupported headsets.

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My Take

Steam Hyperlink was first launched on Quest 2 and Quest 3 again in 2023. It was an sudden transfer, however reaffirmed Valve’s dedication to make SteamVR accessible to as many headsets as attainable. Including assist for a brand new wave of headsets reveals that the corporate, regardless of its typically glacial tempo, nonetheless needs to make SteamVR an important platform for builders, customers, and headset makers.

In comparison with typical company conduct, Valve’s give attention to making SteamVR as extensively accessible as attainable is proven to be a precedence even increased than promoting its personal VR headset. In reality, Steam Hyperlink is the rationale that Quest 3 turned my foremost PC VR headset over Valve’s personal Index headset.

Whereas Pico headset assist had been rumored for a while, the announcement of the forthcoming Steam Hyperlink APK launch wasn’t one thing I noticed coming.

This could make it a lot simpler for headset makers to allow Steam Hyperlink assist on their headsets, maybe with out even needing a thumbs up from Valve. This transfer seems to be in anticipation of future Android XR headsets, the primary of that are anticipated to launch earlier than the tip of the 12 months.

And it feels like customers can even be capable of get entry to the Steam Hyperlink APK, which suggests folks will be capable of experiment with sideloading and modding onto different headsets.

It’s unlikely (for the reason that APK is for Android OS), however there’s a minimum of a likelihood that somebody may reverse-engineer it and make a by-product model that works on one thing like Imaginative and prescient Professional. That is still to be seen and can rely closely on how open Valve is with the Steam Hyperlink APK and related developer documentation.

See also  Meta AI On Smart Glasses Can Now Access Your Calendar

If you need an thought of the place Valve’s broader VR technique is probably going headed—together with future VR {hardware}—I wrote an intensive evaluation of the corporate’s current and rumored VR developments earlier this 12 months.

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