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Gamexplore > Hardware > Unreal Engine 5 performance problems are developers' fault, not ours, says Epic
Hardware

Unreal Engine 5 performance problems are developers' fault, not ours, says Epic

August 28, 2025 5 Min Read
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5 Min Read
Unreal Engine 5 performance problems are developers' fault, not ours, says Epic
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Unreal Engine 5 efficiency points aren’t the fault of Epic, however as a substitute all the way down to builders prioritising “top-tier {hardware},” says CEO of Epic, Tim Sweeney. This misplaced focus in the end leaves low-spec testing till the ultimate levels of improvement, which is what’s being referred to as out as the first reason behind the problems we presently see.

Steel Gear Stable Delta is the newest Unreal Engine 5 sport to be affected by massive efficiency points, making the timing of Sweeney’s feedback fairly related. It seems as if any fears that you will must improve to one of the best graphics card from our purchasing information to play these new video games are unfounded, and as a substitute, there may be merely extra work to be finished on optimizing video games for low-spec {hardware}.

Tim Sweeney’s feedback could clarify what builders are getting unsuitable, or maybe it is a case of Epic making an attempt to save lots of face with Unreal Engine 5 within the highlight for all of the unsuitable causes proper now.

Talking on the issues after Unreal Fest in South Korea in an interview translated by Clawsomegamer, he states “the primary trigger is the order of improvement,” and additional clarifies this by saying “many studios construct for top-tier {hardware} first and go away optimization and low-spec testing for the top.” Briefly, builders are too centered on appeasing avid gamers with high-end gaming PCs or consoles, and everybody else is struggling consequently.

There are nonetheless a couple of massive Unreal Engine 5 video games set to launch within the the rest of 2025, so we’ll see whether or not any extra points come up and whether or not or not any builders have a response to those feedback.

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Within the meantime, Sweeney confirms that extra assist is coming to builders utilizing Unreal Engine 5, together with “automated optimization throughout units” in addition to “increasing developer schooling” to make sure that optimizing early “turns into commonplace apply.”

I’ve examined fairly a couple of Unreal Engine 5 video games, the newest of which was Mafia The Previous Nation. It has been painful at occasions making an attempt to get one of the best out of those video games on an Nvidia GeForce RTX 4070, which usually performs nicely on the high-to-ultra settings for many new video games. As an alternative, we managed a 79fps common and 59fps 1% low when utilizing principally medium settings at 1,920 x 1,080, a somewhat disappointing end result.

I’ve had comparable struggles with video games resembling Wuchang Fallen Feathers, Killing Ground 3, and the Hell is Us demo. With every sport coming in with efficiency numbers method beneath what I might anticipate.

This does not fairly inform the entire story, although, as some video games developed in Unreal Engine 5 have been simply superb. Take Oblivion Remastered, Cut up Fiction, and Prepared or Not, which have all made the transfer with out many main hiccups, when you can overlook Oblivion’s misguided Steam Deck score.

Video games resembling Fortnite, Valorant, and Useless by Daylight have additionally made the change seemingly with out difficulty, so the primary considerations seem like with video games absolutely developed for the primary time utilizing Unreal Engine 5.

If you happen to’re struggling to get essentially the most out of video games, no matter which engine they’re developed with, you may take a look at our information to one of the best gaming PC and scout out a possible improve.

See also  This clever new gaming laptop has an upgradable Nvidia GeForce RTX 5070 GPU

Have you ever had hassle with video games developed utilizing Unreal Engine 5? Tell us your experiences to date over in our Discord channel.

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