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Gamexplore > My Bookmarks > Reviews > To A T review
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To A T review

June 18, 2025 10 Min Read
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10 Min Read
To A T review
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To A T evaluate

An episodic, child-friendly TV present in videogame type, with a number of vibrant minigames and all of the comedic heat you anticipate from the designer of Katamari Damacy.

  • Developer: Uvula
  • Writer: Annapurna Interactive
  • Launch: Could twenty eighth, 2025
  • On: Home windows
  • From: Steam
  • Worth: £15.50/$20/€18.50
  • Reviewed on: Intel Core-i7-11700F, 16GB RAM, Nvidia GeForce RTX 3060, Home windows 10

You’re a 13 12 months outdated caught within the form of a T, arms aloft eternally – what do you do? Nicely, in To A T, you merely go on dwelling your on a regular basis life. This kid-friendly city explorer is each a low-stakes comedian journey and a commentary on dwelling contentedly with a incapacity regardless of day by day struggles. As the one T-posing child at school, you’re additionally the goal of three bullies, whose mockery and mimickry give your teen pause earlier than heading out the door to high school. That is primarily a narrative of how these bullies come to grasp your troubles and recognize a few of your extra far-fetched skills (seems spinning very quick means that you can fly, like a helicopter – who knew!) But it surely additionally takes a dip into really foolish territory, changing into extra of an outlandish film and fewer of an precise “recreation” as issues go on.

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Principally what all this appears to be like like is a third-person walkabout with lots of minigame-style motion challenges. Lots of which encourage playfulness even in mundane duties. You may spit your toothpastey water straight into the sink after rinsing within the morning. Or you can rotate your head round and splash it in every single place. You may level the TV distant on the telly to “spin it up” (the magical TV actually spins till it activates) or you can direct the dooter’s beam of power on the bookshelves and knock down all of your mum’s images and novels. As much as you.

At school you is likely to be requested to mix chemical compounds in science class, which’ll take you tilting arms into the air with the joysticks, or hitting shoulder buttons to shake up the beakers. In fitness center class you might need to observe rhythm recreation inputs, or run as quick as you may throughout the soccer discipline by holding down a button to cost up pace. There is not any penalty for not having the ability to full some process, and the sport typically asks if you wish to hold making an attempt, or simply proceed and skip the minigame in query.

The teen rides a unicycle following their dog, as some friends follow behind.
Your pet canine all the time leads the way in which to the subsequent goal. | Picture credit score: gamexplore Shotgun / Annapurna Interactive

Some freedom rapidly opens up – you get a unicycle to wander round city extra speedily. The cash scattered in bushes and hidden in corners could be spent at garments outlets, shoe shops, and hairdressers to package your teen out with new pairs of asymmetrical denims, dungarees, stripey socks, and stylish shorts.

The construction will not be as open as an equal cosy recreation, thoughts. You are free to discover some days, but extra typically confined to observe the story. It by no means blossoms into freeform antics of a day-by-day child’s summer time. This is not Persona for pre-teens, or some fashionable Boku no Natsuyasumi. It matches squarely right into a mould of a pre-ordained journey with aspect actions, garments outlets, and haircut accumulating (you go round observing folks’s uncommon hair kinds and cataloguing them for a crustacean barber on the seashore – he’s referred to as “Crabbiano”).

The pause menu shows birds alighting on the teen's arms.
The pause menu will see birds alighting in your teenagers arms, every feathery good friend representing a unique possibility. | Picture credit score: gamexplore Shotgun / Annapurna Interactive

It is also a narrative instructed with the episodic rhythms of a child’s TV present. Characters, together with your teen, will repeatedly look straight down the digicam and deal with the participant. Everybody speaks with Simlish-style wibbletalk. The motion will typically break to repeat a catchy ditty by a dancing giraffe. Each episode begins with the sport’s theme tune, and will get its personal title emblazoned in bubble writing. “A Day To Apply” or “A Enjoyable Day At College” or “A Day For Canine’s Adventures”.

Video games made expressly for teenagers like this are uncommon. And even rarer are ones with this type of sudden heat and humour. There are some joyful musical variations, from a funeral organ that performs throughout your teen’s first heel-dragging march to high school (black crows lining the way in which) to that jazzy giraffe’s sandwich tune. Acquainted melodies repeat themselves all through in a wide range of devices and kinds in a manner that provides every lil bop new power.

The teen twirls in ballet garb as friends cheer.
The teen remarks on a giant corn of the cob by the beach.
The teen worries about maths while sitting in school.
The teen faces the camera and talks to the player as mum chats to aunty.
You’ll be able to typically press a button whereas strolling round to summon a thought bubble out of your teen. | Picture credit score: gamexplore Shotgun / Annapurna Interactive

The episodes throw small duties and adventures at you always. You will race trains, trip your speaking unicycle, eat a large corn on the cob, and go to a forest stuffed with magical mushrooms. However there’s additionally an ongoing thriller from episode to episode. One thing unusual is occurring on the town. And precisely why are all of the hand-me-downs out of your teen’s absent father so endowed with magical skills? The solutions come, though later episodes get so caught up in supplying you with these solutions that they overlook to allow you to play a recreation in any respect, changing into as a substitute one lengthy animation of backstory.

Nonetheless, it is a pleasant, heat recreation for teenagers, or for followers of Keita Takahashi’s fashion of playfulness (the lead designer right here is similar one who made Noby Noby Boy and Katamari Damacy). It’s typically unfair to you on objective, placing folks in your manner throughout a race, forcing failure upon your T-posing child in a manner that may nonetheless be overcome with some persistence. It has myriad little touches. Like the way in which your teen’s hand will bend on the wrist when your arms collide or drag alongside any floor. The pause menu – in sure locations – is a lovable sight. Hit pause and birds will swoop in and perch in your arms, every chook representing a unique possibility on the menu. At numerous moments in every episode, a refrain of three invisible onloookers will present as much as remark in your ongoing antics.

The teen pours cereal from a box but it spills onto the kitchen table.
Aaah! | Picture credit score: gamexplore Shotgun / Annapurna Interactive

Edwin not too long ago wrote a preview about fumblecore third-person waddler Child Steps, wherein he talks about how a recreation’s controls can remind us of our bumbling bodily actuality, somewhat than abstracting it to the purpose of acrobatic superhumanity. “In most video games,” he wrote, “the participant is permitted solely to savour the ‘hero strikes’, like punches and dodges, and barely the smaller or much less purposeful idiosyncracies of the flesh, the fumbles and frolics of inexpertly wielded matter.”

I have been fascinated with this concept quite a bit as I completed To A T (it clocks in at about 4-5 hours). It is stuffed with moments when the controls change, and you have to transfer them in some new approach to brush your tooth, eat meals, or whirl like a ballerina. The immediacy of recreation controls is one thing that essentially will get misplaced the additional this recreation travels into it is virtually solely non-playable remaining episode. But it surely in any other case resists the trimmings of recent video games that take away us from that body-to-button feeling. There is not any cluttered UI or foolish programs of meta-progression. Like different video games by the identical creators, To A T understands that probably the most fundamental unit of marvel video games can provide remains to be: press button to maneuver shapes.

See also  The Dark Queen Of Mortholme review

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