There Are No Ghosts on the Grand, developed by indie studio Friday Sundae, is a narrative-driven journey that’s half renovation sim and half spooky horror thriller, all neatly packed collectively inside a picturesque British seaside city. Oh, and it’s additionally a musical.
Once I noticed the Xbox Video games Showcase reveal trailer again in early June, I knew I needed to maintain an eye fixed out for There Are No Ghosts on the Grand. A grandpa singing and dancing by means of a Grand Resort, a participant gunning outdated paper off the partitions, a quaint village prepared for a makeover, a creepy crawler scurrying away, a speaking cat — if that doesn’t intrigue you, I don’t know what is going to.
At Gamescom, I received the prospect to talk with artistic director Anil Glendinning and have a fast 15-minute go at There Are No Ghosts on the Grand.
Beginning the sport on the Grand Resort, I used to be handed what regarded like a set of superior Tremendous Soaker water weapons. As a substitute of spraying water, nevertheless, this stuff spray paint, transfer furnishings, blast sand, and vacuum the ground. Additionally they speak, which was helpful, as I might use their pleasant steering on easy methods to enhance the lodge foyer.
Restoring the outdated lodge to its former glory felt like a enjoyable, however decidedly non-spooky job, which made me marvel how the builders determined to show it right into a story of thriller. As Glendinning tells me, nevertheless, it was the opposite means round.
“The very very first thing we needed to create was a ghost story. It began from there,” Glendinning says. “And the ghost story is about renovating a probably haunted lodge in a dilapidated U.Okay. seaside city. From there, the thought of renovating with instruments felt pure.”
“What was just a little bit surprising was the way in which it additionally grew to become a musical, because it was simply due to the music we have been listening to on the time,” Glendinning explains. “We have been listening to numerous spooky ska, reggae, punk… Quite a lot of music from the British scene across the late ’80s, early ’90s. And the sport is ready within the early 2000s, in order that felt like a pure match when all of it got here collectively.”
Greater than only a background soundtrack, nevertheless, There Are No Ghosts on the Grand lets its characters do the singing, with the participant sometimes becoming a member of in. As cool as that sounds, I puzzled if such an uncommon and initially unplanned gameplay component could be at odds with the remainder of the sport, however Glendinning assures me: “All the pieces that we have performed within the recreation is in service of the story, together with the musical parts.”
“Quite a lot of the songs are impressed by protest songs, from bands reminiscent of The Selecter, Insanity, and The Conflict,” he says. “This alternative of music has so much to do with what it feels wish to reside in such a spot. A few of these seaside cities have numerous boarded-up outlets and never an terrible lot for folks to do, and the music provides to that environment.”
As Glendinning explains, There Are No Ghosts on the Grand is predominantly a narrative-driven journey. “It’s set in an open world, so gamers can discover the lodge, select the rooms they need to embellish, and spend as a lot time adorning them as they like. And you’ll embellish the village, too,” he says. “However each once in a while, the story will take them away from that, to allow them to begin exploring the underlying thriller.”
Glendinning gained’t spoil the story, however know {that a} supernatural energy will have an effect on each the lodge and the city, and if you wish to discover out extra, you’ll have to unravel difficult puzzles and communicate with eccentric locals. And maybe… hunt some ghosts?
As I query him in regards to the recreation’s spookier facet, Glendinning all however confirms that there are, actually, ghosts on the Grand. However a real horror recreation it’s not. “The sport has a spooky environment, typically a creepy environment,” Glendinning says, “however it’s not likely a horror recreation in that conventional sense. Largely, we need to inform a narrative in regards to the characters.
“There are usually not very many leap scares, not very many monsters, and definitely no gore or something like that. It is all actually about environment, and it is appropriate for everybody.”
After ending my first renovation work, I left The Grand to scooter round for a bit and discover a boat. At first look, this British seaside city appears to be like far too cozy to be haunted, however Glendinning assures me that such a spot, with loads of historical past, types the right setting for a ghost story. “Ghost tales are fairly often about decay, in regards to the previous,” he says. “So so much about this recreation harks again to the previous inside this U.Okay. city.” Apparently, I’ll simply have to attend for dusk…
There Are No Ghosts on the Grand will hardly be my first recreation of the renovating type; PowerWash Simulator has beforehand tricked me into doing surprisingly satisfying digital cleansing chores, and I’ve had an excellent few hours of home-decorating enjoyable in Home Flipper as properly. Neither recreation stored my curiosity for lengthy, although, because the gameplay all the time started to really feel repetitive after some time.
Though it’s nonetheless early days, I believe my expertise with There Are No Ghosts on the Grand could be fairly totally different. Not solely does it place a narrative within the foreground, however it additionally doesn’t make me work on nameless fixer-uppers — I’d a lot reasonably embellish a dwelling, respiration place stuffed with character and thriller, and possibly even a ghost or two. Plus, I’ll get the prospect to enter city at any time when I really feel bored, remedy puzzles, and sometimes be a part of a sing-along. What extra might I ask for?
There Are No Ghosts on the Grand will come to Home windows PC and Xbox Collection X (the place will probably be obtainable by means of Recreation Go) in 2026.