After the controversial launch and supreme redemption of Cyberpunk 2077, it’s tough to consider that CD Projekt RED has not one however two initiatives of the identical scale within the works. There’s the lately revealed The Witcher 4, which stars Ciri because the protagonist, and Mission Orion, a sequel to Cyberpunk 2077 that’s but to be revealed.
Whereas the latter’s improvement troubles have been extensively detailed, artwork director Pawel Mielniczuk, at present engaged on Mission Hadar, revealed the problem of shifting from a medieval setting to cyberpunk. Chatting with GameStar (transcription by way of GamesRadar), he mentioned, “After years of constructing this medieval universe of The Witcher, switching to Cyberpunk was actually exhausting.”
Sebastian Kalemba, director of The Witcher 4, mentioned, “The second of recalibrating, it’s robust – it requires a while to rewire the mind and actually get into the IP, the style, the characters, all that required a while to essentially totally recalibrate.” The identical applies to the subsequent Witcher after spending so lengthy on Cyberpunk 2077.
“It’s by no means straightforward. It’s very nice to get again to the IP. I feel folks find it irresistible, and now we have one thing nice to prepare dinner.” In fact, going from a totally totally different interval to a different “is difficult however tremendous cool on the similar time. You’re kinda reinventing – and on the similar time, we’re excited about how we will enhance it.”
The Witcher 4 and Mission Orion are each developed on Unreal Engine 5. Neither have launch dates, however the former needs to prioritize participant company whereas presenting contact selections. As for the latter, creator Mike Pondsmith confirmed it introduces a brand new metropolis described as “Chicago gone unsuitable.” Night time Metropolis additionally returns, although it’s unknown if gamers will discover it.