Because of the essential reception of The Witcher 3: Wild Hunt, it ought to come as no shock that developer CD Projekt RED is going through fairly a little bit of strain in doing even higher with the upcoming The Witcher 4. In an interview with GamesRadar, narrative director Philipp Weber has spoken concerning the pressures of making an attempt to surpass The Witcher 3, and the way the studio is shifting ahead with the subsequent recreation within the franchise.
Based on Weber, “‘Witcher 3 was top-of-the-line video games ever made, how are they going to high it?’” he went on to say that he agrees with discourse surrounding the 2015 RPG, saying “I’m like ‘yeah, how are we going to try this?’”
Regardless of all the strain, nevertheless, he additionally acknowledged that the standard of a recreation is subjective fairly than being a “mathematical” property that may be derived to guage whether or not or not a recreation is nice. “I don’t see video video games as mathematical,” he mentioned.
“I believe the way in which we wish to do justice to the legacy of The Witcher 3 is to take the philosophy we had throughout The Witcher 3 – methods to make a recreation, methods to actually care about these items, methods to inform tales – and preserve that philosophy,” Weber continued. “On the similar time, there are new questions we wish to reply, as a result of that is speculated to really feel like a real sequel, not simply redoing what we did earlier than. And I believe it’s actually making an attempt to have that wholesome mixture of actually shifting ahead and in addition making an attempt out some new issues, however doing justice to what was there, not making an attempt to beat it.”
Additional illustrating his level concerning the subjectivity of liking video games, Weber additionally revealed that his favorite title within the franchise has been the unique The Witcher. He famous that, regardless of its dated visuals and gameplay, in addition to its general janky nature, he nonetheless loves it. “I do know many individuals have issues with that however I like it,” he mentioned.
This has emboldened Weber to cease chasing the thought of making an attempt to surpass the earlier recreation and as an alternative simply make sure that to make a title that gamers will take pleasure in. He mentioned that the studio needs to “simply guarantee that some individuals will actually love The Witcher 4, and hopefully these needs to be the folks that love The Witcher 3, as a result of the philosophy we had – how we make video games, how we make quests, what The Witcher means to us – it’s the identical one.”
Earlier this month, Weber had additionally spoken about how CD Projekt RED is utilizing classes it had realized from the event of The Witcher 3 for The Witcher 4. These classes the studio is making use of for The Witcher 4 comes right down to how the sport will give gamers selections, and the way penalties of those selections will then come about. Try our protection for extra particulars.
The Witcher 4 is presently beneath improvement for PC, PS5 and Xbox Sequence X/S. CD Projekt RED has not but introduced a launch date.