Preservation is prime of thoughts for a lot of builders and professionals within the video games business these days. Within the wake of the abrupt sunsetting of Harmony final September and the information this previous March that Sony has begun backing up its PS5 recreation builds as a part of its bigger ongoing preservation efforts, the simultaneous ephemerality and invaluable cultural legacy of video video games has seldom been felt greater than it’s now.
However what concerning the video games that, regardless of the hours and months and years of exhausting work poured into them, by no means noticed the sunshine of day? Captain Blood is one such recreation that, via the appreciable efforts of a small writer led by a intrepid pair of GOG veterans, will lastly see secure harbor subsequent week after over a decade of being misplaced at sea.

Picture: Seawolf Studio, Basic Arcade/SNEG
Final 12 months, writer SNEG launched a Steam web page for Captain Blood, a pirate-themed motion recreation primarily based on the journey novel sequence of Rafael Sabatini. Initially developed by Akella within the early 2000s and deliberate for launch on the seventh technology of consoles, the developer’s well-laid plans have been inadvertently scuttled by the sudden chapter of Playlogic, the sport’s writer on the time, a mere three months earlier than the sport’s supposed launch date in 2010. The near-complete construct of Captain Blood lay dormant on a server till, practically a decade later, it was leaked on-line and made the rounds through quite a few torrent websites.
“As typically that occurs, most probably there was a form of managed leak by somebody who was near growth, who needed this recreation to be checked by players,” SNEG co-founder Oleg Klapovskiy informed gamexplore over Zoom. “It was truly an indicator for us that, Hey, not every part is misplaced, and it was an additional push for us to lastly test who truly owns the rights.” Shortly after negotiating with the then-rights holder, SNEG set to work assembling the unique group of builders to advise on the method of remastering and releasing the sport to the general public.

Picture: Seawolf Studio, Basic Arcade/SNEG
The story between Captain Blood’s growth and SNEG goes deeper and farther again than 2024, nonetheless, with Klapovskiy and SNEG co-founder Artem Shchuiko having been concerned within the publishing and distribution facet of the sport throughout its preliminary growth. Klapovskiy’s historical past within the video games business runs deep; he acquired his begin as an early member of the worldwide esports group Virtus.professional earlier than finally spending over a decade at CD Projekt, engaged on the enterprise growth and operations facet of GOG. Previous to CD Projekt, Klapovskiy labored a stint at Akella, the developer of the 2003 Pirates of the Caribbean recreation, whose proprietary “Storm 2” engine was retrofitted to develop Captain Blood.
“The unique elevator pitch was that this group, Akella, had simply launched the Pirates of the Caribbean recreation printed by Bethesda,” Klapovskiy says. The optimistic essential and industrial reception to that recreation spurred the group to contemplate rapid attainable tasks. “We have been like, Hey, we’ve got a pleasant engine. We lastly know develop video games for consoles. What’s hottest on consoles these days? Motion style, preventing; God of Warfare is there, Satan Might Cry is there. Let’s do one thing within the pirate setting on our present engine as a result of it’s cool. In order that was the inner pitch: a God of Warfare-like recreation in a pirate setting.”

Picture: Seawolf Studio, Basic Arcade/SNEG
On the time, Shchuiko was working at 1C-SoftClub, a Russian writer that was excited about distributing Captain Blood. “I used to be wanting on the similar challenge from the writer’s perspective,” Shchuiko informed gamexplore. “Not essentially in command of it, however I used to be connected to the method.” It was not till years later, although, within the wake of Captain Blood’s sudden cancellation, that he and Klapovskiy would truly meet at GOG. “I used to be doing a little enterprise growth work for indie builders, and one in all my jobs was to carry an installment of a recreation sequence into the storefront referred to as GOG,” Shchuiko says. “And that’s how I met Oleg. We truly signed a deal, we negotiated it, and after that I acquired a job supply at GOG.”
After working collectively for seven years, Klapovskiy and Shchuiko based SNEG collectively in 2020, with a selected give attention to “reviving basic video games from the digital abyss and authorized hell.” For each, publishing Captain Blood and bringing the sport to storefronts isn’t only a skilled alternative, however a full-circle second and an opportunity to rectify an error of circumstances. “There are lots of people who labored on the sport, and a few of them work in huge corporations proper now,” Klapovskiy says. “However they have been all the time pissed off that the sport by no means got here out, as a result of they put years of their work in it and years and years working nearly without spending a dime, truly.”

Picture: Seawolf Studio, Basic Arcade/SNEG
Since acquiring the rights to publish Captain Blood, the unique group members at Akella, then known as the “SeaWolf” group, have been instrumental in bringing the sport to fashionable storefronts. “We have been having fun with the challenge lead of the sport, who’s truly senior technical director at Roblox for a few years,” Klapovskiy stated. “They’re actually cheering for the challenge. A few of them would love to totally rework it, a few of them need the challenge to be launched as is, however a very powerful factor is that they need [it] to be launched. That’s essential. The blokes are nice, I used to be sitting with them in the identical workplace for a few years. Some are working at Roblox, and among the artists have been engaged on the Mortal Shell recreation on the graphical facet.”
Whereas the previous members of SeaWolf group consulted on Captain Blood’s launch, it was the Singapore- and Malaysia-based porting home Basic Arcade that went concerning the job of bringing the sport consistent with fashionable {hardware}. “Basic Arcade is our long-standing companion who we’ve labored with on larger mastering tasks,” Shchuiko informed gamexplore. “There’s a sure situation in the case of releasing basic video games, particularly people who want a full-blown remaster or upscale or enhancements of the technical side of the sport. As a result of everytime you come to any majority of the porting homes available on the market, you ask them, Are you able to do that for remaster? and so they’re like, Certain. Unity or Unreal? and also you inform them, Nicely, we’ve got a customized engine. And so normally what occurs is the value goes double as a result of it’s simply an unknown and really difficult factor. However with Basic Arcade, they’re like, Yeah, customized engine! Extra issues! Fascinating, inform us extra! In order that they’re actually pushed by the problem; you may see a spark of their eyes.”

Picture: Seawolf Studio, Basic Arcade/SNEG
Bringing a 2010-era recreation as much as 2020-era requirements meant introducing a collection of quality-of-life enhancements, together with every part from controls and visible constancy to in-game information markers and smoother cutscene animations. Regardless of these enhancements, nonetheless, Klapovskiy has stated that the objective has all the time been to understand the sport because it was initially supposed. “There are lots of issues that we may change to make sure that the sport is healthier obtained by the fashionable technology of players,” Klapovskiy stated. “However on the similar time, we aren’t authentic creators and we wish to be sure that that is truly the piece of artwork created by the unique group, and I feel that if the sport will get decrease scores due to that, we’ll settle for it. We simply wish to carry an expertise that was alleged to be launched over 10 years in the past, and we perceive that everybody won’t prefer it, particularly fashionable players, however we wish to keep on with what was alleged to be.”
Finally, Klapovskiy and Shchuiko wish to do Captain Blood justice and permit the unique builders to shut this long-unresolved chapter of their careers. “There are lots of tales like this, however not even one involves my thoughts that really the sport was lastly launched years after,” Klapovskiy ruminated. “I feel that’s the primary case like this, and I really feel tremendous nice for the unique dev group that lastly they’ll be capable to put these credit on their CVs no less than, as a result of it’s not like we labored on this challenge that no one noticed and spent five-plus years on it. No, that is the sport that was launched, and I feel that is the factor that I’ll be attempting to push, as a result of actually I feel we have to bear in mind about creators.”
“Releasing Captain Blood makes you consider the entire video games which have been unjustly placed on maintain by no matter circumstances,” Shchuiko stated. “Generally, individuals begin engaged on the sport after which understand it doesn’t work as an idea and select to place it on maintain, not persevering with growth. However everyone knows that there are a number of tales the place the video games have been in a good condition going in direction of an attractive launch and one thing occurred. A whole lot of this expertise and energy simply sits on some system’s server, if it sits on any server, and it by no means involves gentle. And I feel that is one thing we as an business can simply put an eye fixed on and see if perhaps we will do one thing.”
Captain Blood will probably be launched Might 6 on Nintendo Swap, PlayStation 4, PlayStation 5, Home windows PC, Xbox One, Xbox Collection X, and Mac App Retailer.