The Outer Worlds 2 comes loaded with anticipation. 2019’s unique sport was a industrial success, however there’s an overriding feeling the expertise didn’t fairly dwell as much as its potential. In pursuit of a much bigger, bolder, and higher sequel, the unique’s basis was damaged down into its important items — gunplay, world design, mission selection, and so forth – earlier than contemplating how every half could be unified. This sequel isn’t a whole rebuild although; The Outer Wilds 2 is a refinement of what got here earlier than. If the story is a solar, then the traits of every participant’s avatar are its orbiting planets: driving forces which work together organically. Right here, we’ll break down 15 variations between The Outer Worlds 2 and its predecessor.
Expansive Exploration
The Outer Worlds eschewed huge, interconnected biomes for neatly segmented zones, with gamers then space-hopping by way of semi-linear paths. Regardless of delivering a tightly curated narrative, many gamers felt this design alternative didn’t replicate the limitlessness of outer house. So, with extra time and a much bigger finances, the sequel is embellishing every little thing that was nice in The Outer Worlds: deeper lore, extra complicated characters, and expansive territories which reward exploration. The Outer Worlds 2 encompasses a wealth of distinctive landscapes; various, dynamic, and full of hidden element for gamers to find.
A New Frontier
The Outer Worlds 2 transports gamers to the rich principality of Arcadia, a distant house colony new to the collection, with tales circuitously related to The Outer Worlds. Crafting a wholly new setting for this sequel was a deliberate alternative by the sport. In doing so, the sport is honouring the narrative selections made by gamers within the first sport while not overriding no matter ending they obtained. As for Arcadia itself, it’s a panorama dominated by the Protectorate, whose monopoly on faster-than-light journey has invited company entities and cult-like zealots to problem their dominance.
Expanded Mobility
Complementing the sequel’s bigger environments is a set of recent mobility choices. Their implementation, is to encourage exploration whereas making certain ventures off the overwhelmed path are extra fascinating and pleasing than the primary sport. Sprinting returns, however gamers now have entry to slides and double-jumps; parkour expertise, primarily, which is able to assist traversal by way of The Outer Worlds 2’s non-linear maps.
A Contemporary Perspective
The Outer Worlds was completely a first-person expertise. There’s a suggestion third-person views had been meant – even created in sport code – however weren’t rolled out as a result of incomplete animations. Nicely, in The Outer Worlds 2, seamless transition between first and third-person cameras will likely be obtainable, giving a contemporary perspective on the motion whereas answering requests from the neighborhood within the course of.
Overhauled Character Creation
In The Outer Worlds 2, gamers will assume command of an Earth Directorate Agent who’s in Arcadia investigating mysterious rifts within the space-time continuum, with the Protectorate’s Time Skip tech believed to be the trigger. The ‘what’ of a personality is the one pre-determined side, however as each fan of the style is aware of the all-important selections on who the character is are made throughout their creation. Backgrounds – which outline who a personality was earlier than becoming a member of the company – traits, behaviours, expertise, all are decided throughout The Outer World’s sprawling character creation part, they usually’ll decide the choices obtainable to gamers to work together with the world.
Extra granularly, attributes are out, however of their place are optimistic traits. Encompassing sooner motion, improved crafting, or important hit potential, traits will outline participant experiences in profound methods. There are strategic trade-offs right here too: each participant will get a optimistic trait however a adverse trait is available in alternate for a subsequent optimistic trait. So, that important likelihood enhance could possibly be paired with a weak physique that’s vulnerable to damage.
Refined Flaws
Flaws return from The Outer Worlds, however like most issues on this sequel they’ve undergone a means of refinement moderately than reinvention. Flaws aren’t chosen throughout character creation like traits; as a substitute, they’re introduced to gamers as they progress. Most fascinating right here is they seem to dynamically replicate a participant’s in-game behaviour. For instance, if a participant habitually pulls the set off after their journal has depleted the sport will current it as a flaw. It’ll say, “hey, you retain letting your weapon run out of ammo so we’ll offer you a 50% enhance in capability, however should you let your journal run out once more we’ll scale back your injury potential for a short while”. Others give loud, cracking knees to silent, stealthy gamers in alternate for sooner crouch velocity, or each auto-healing and blurred imaginative and prescient when staring on the solar. Flaws, then, tweak gameplay in humorous methods. They’re optionally available however can’t be deactivated as soon as chosen, they usually’ll guarantee every playthrough has its personal distinctive id.
Expanded Perks
The quantity of perks obtainable in The Outer Worlds 2 has expanded considerably in comparison with the primary sport, they usually’re designed to extra meaningfully alter how a personality performs. For instance, there’re perks to spice up the therapeutic potential from foods and drinks, enhance melee energy, or enhance pickpocketing ability. With over ninety obtainable, there are considerably extra alternatives to create tailor-made builds with specialised playstyles then the unique sport.
Larger Emphasis on Abilities Over Stats
The abilities checklist in The Outer Worlds 2 has been refined, slimming the alternatives obtainable to depart the choices that matter most. Protecting every little thing from fight specialisation, explosives dealing with, and engineering functionality to scientific acumen and dialog ability, investing specifically expertise opens particular perk pathways, enabling gamers to really funnel their character in the direction of a particular construct. This newfound emphasis on expertise ensures each level earned makes a reputable distinction to the expertise, moderately than being a gradual course of akin to the primary sport.
Impactful Factions
Together with the already-mentioned Protectorate – the authoritarian authorities ruling Arcadia – there are three foremost factions vying for participant consideration in The Outer Worlds 2. Company superpower Auntie’s Alternative – a merging of two entities from the primary sport, Auntie Cleo and Spacer’s Alternative – and Order of the Ascendant even have vital presence on the planet. Their neon billboards, posters, and propaganda dominate the panorama, illustrating the rampant capitalism and geo-political battle defining Arcadia like a bandaid masking scars.
New Lineup of Companions
The Outer Worlds 2 comes suited with six new companions, followers with their very own views, opinions, and beliefs tied to the faction they characterize. There’s a fellow Earth Directorate Agent, a scientist related to the Order of the Ascendant, a floating robotic, a rifle-wielded member of Auntie’s Alternative, a cultish rogue, and a man from the Protectorate with a hammer. Typically, their intentions mysteriously align with the participant’s, and different instances they’ll stand in opposition; their responses probably rely upon how gamers select to progress, whether or not by way of diplomacy, subterfuge, or violence.
Improved Gunplay
One side a variety of effort has gone into is The Outer Worlds 2’s gunplay, and experiences point out weapons on this sequel really feel weightier and extra impactful, their actions are snappier, sound design is crisper, and animations for aiming, recoil, and reloading are all smoother and extra lifelike. The sport took inspiration from different FPS franchises, and the trouble seems to be to be paying off.
New weapons
Alongside enhancements to gunplay, the sequel can also be introducing new weapons and weapon sorts, lots of which lean into the collection’ model of quirky humour. For example, a Pop-Up gun fires promoting drones to distract enemies with playful jingles. The Spectrum Dance Saber grants bonuses if enemies are slashed in time to a musical beat, and – getting back from The Outer Worlds – is the Shrink Ray. This time, miniaturising enemies with the ray’s beam makes them completely tiny.
Throwables are Launched
Throwable weapons have been confirmed for the sequel, together with conventional grenades. Nonetheless, this being a sci-fi-come-art nouveau story, grenades will function in non-traditional guises: smoke grenades, sure, however shock grenades, and experimental science grenades that are certain so as to add a dose of chaos to fight encounters.
New Science-Kind Armour
Particulars are mild on all the brand new sorts of armour incoming to The Outer Worlds 2, however what has been confirmed is the arrival of science armour. The collection’ science weapons current uncommon prototypes with unusual results and odd visuals, so we’re anticipating science armour to shake up defence in peculiar methods. Rumours recommend that there’ll be “residing” armour, with gamers sporting an entity that’ll lash out at foes impartial of their actions.
Radio Stations
Retaining gamers firm all through their Arcadian mission are in-universe radio stations managed by every of the sport’s foremost factions. Between bursts of on-brand musical interludes, presenters will touch upon participant actions by way of the lens of their faction’s propaganda. Past offering in-game leisure, these radio stations will flesh out the identities of the overarching factions, giving them a presence on the planet past neon-lit visuals.