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Gamexplore > Upcoming > The Outer Worlds 2 Studio Looked to its Own History Because “Players Want Deeper RPGs”
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The Outer Worlds 2 Studio Looked to its Own History Because “Players Want Deeper RPGs”

October 13, 2025 5 Min Read
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As we get nearer to the October 29 launch date for The Outer Worlds 2, the builders behind the upcoming RPG have been revealing extra particulars about it. In a brand new interview with Danny Peña, sport director Brandon Adler has spoken about how the design of The Outer Worlds 2 revolves round fulfilling a need available in the market for “deeper RPGs”. To attain this, Adler famous that Obsidian appeared to at its personal historical past of critically-acclaimed RPGs.

“I might say that the largest factor for me is that gamers need deeper RPGs,” stated Adler. “I feel a whole lot of time there’s the thought simply being on this business for thus lengthy, being in RPGs for thus lengthy, it looks like in lots of instances we’ve tried to clean down the tough edges and streamline issues a little bit bit. And that’s advantageous for some video games, but additionally gamers simply actually need to have the ability to get in there.”

“They wish to simply be capable of get the crunchy quantity stuff, but additionally simply make all of the various kinds of builds they’ll. They need the entire RPG choices that a whole lot of occasions we’ve been type of slowly eradicating or streamlining and slimming down. So I feel, once more, that the large lesson from the primary sport to the second is let’s give the gamers these choices. Let’s give them that stuff to work together with, and I feel that they’ll be appreciative of that.”

As for the way the studio needs to realize this, Adler spoke about having beforehand labored on DLC for Pillars of Eternity 2: Deadfire, and the way trying again to Obsidian’s personal historical past of engaged on RPGs helped the studio develop The Outer Worlds 2. He stated that the studio needs to deliver again Obsidian’s traditional fashion of video games, whereas additionally modernising the sport however nonetheless sustaining “these sensibilities of a extremely sturdy RPG”.

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“The Outer Worlds 2 is the primary time I’ve been a sport director on a serious venture,” he defined. “I’ve performed sport route earlier than on DLCs, specifically for Pillars of Eternity: Deadfire. I used to be engaged on these, however that is the primary time I’ve had a bigger venture to work on.”

“For me, it’s been, once more, I feel trying again towards outdated Obsidian video games and the fashion of sport we used to do lots and type of simply, all proper, properly, how can we deliver that again to the forefront, modernize a little bit bit, however actually get again to these sensibilities of a extremely sturdy RPG that actually focuses on participant company and participant alternative and the results of these issues and simply ensuring that every one of our content material actually leans into that like that. That’s been the factor that’s been a whole lot of enjoyable for me.”

Inventive lead Leonard Boyarsky had beforehand spoken about The Outer Worlds 2 being a extra formidable title than its predecessor, noting that it could be each greater in addition to deeper than what The Outer Worlds needed to supply.

“We established the world, however we had a a lot smaller slice of it,” stated Boyarsky in regards to the unique The Outer Worlds. “That was at all times my plan, if we had been lucky to make a sequel: go a lot greater and deeper. As a result of it was a lot smaller and our time and sources had been a lot extra restricted, we needed to make a whole lot of selections the place we had been making issues shorter and simpler to digest. In a whole lot of methods, The Outer Worlds 2 delivers on the fantasy we had after we began the primary sport.”

See also  Silent Hill f Would Have Been Set in Shizuoka Prefecture if it Weren’t for Mount Fuji – Writer

The Outer Worlds 2 is coming to PC, PS5 and Xbox Sequence X/S. PC and Xbox gamers also can begin pre-loading the title.


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Reading: The Outer Worlds 2 Studio Looked to its Own History Because “Players Want Deeper RPGs”
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