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Gamexplore > Reviews > The Outer Worlds 2 review
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The Outer Worlds 2 review

October 23, 2025 16 Min Read
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16 Min Read
The Outer Worlds 2 review
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The Outer Worlds 2 overview

Good should you’re within the temper for a enjoyable and finally somewhat forgettable Avowed-style RPG romp, however not fairly on New Vegas’ lofty degree.

  • Developer: Obsidian
  • Writer: Microsoft
  • Launch: October twenty ninth 2025
  • On: Home windows
  • From: Steam, Microsoft Retailer
  • Value: £60/€70/$70
  • Reviewed on: Intel Core i7-12700F, 16GB RAM, Nvidia RTX 3060 Ti, Home windows 11

I’m a child, floating by house. A decade or so passes whereas I’m frozen in a pod, useless to the world. Clearly, although, all will not be because it appears. Upon lastly being rescued and thawed out, I’m given grave information.

I’ve been recognized with consumerism.

You WHAT? I’ve solely been alive in The Outer Worlds 2 for ten non-frozen minutes and in that point have purchased precisely two gadgets from a single merchandising machine. Sorry, it’s consumerism, the popup field of flawed doomsaying reiterates. Promotions and gross sales have riddled your mind. I chortle in disbelief for about an hour. Then, I swiftly cobble collectively a headcanon about having spent all of my time adrift within the cosmos on the cellphone attempting to order a talkie toaster marketed someplace inside my coasting coffin.

Having accepted the flaw – certainly one of a number of everlasting adverse results you are supplied all through the sport – I used to be ready for a playthrough during which the renegade gunslinger I’d got down to play was pressured to reckon along with her acquisition-related affliction, a battle to wrench out the company hooks which had dug into her in any other case cynical and money-savvy persona. The fact was that I may purchase gadgets barely extra cheaply, promote for barely much less, and was given the form of generically dumb new dialogue choices you often get should you go for a straight-up low intelligence Fallout: New Vegas playthrough. Hardly ever have any of those quips actually been related to an dependancy to purchasing stuff. As an alternative, being a confessed client has appeared to render me simply plain silly in The Outer Worlds 2’s eyes.

That perplexing quirk is amongst a couple of disappointments Obsidian’s newest RPG has served up in what’s in any other case been a enjoyable time gallivanting round Arcadia. The Outer Worlds 2, very similar to its predecessor, pitches itself as a Saturday morning cartoon. It’s an pleasurable Saturday morning cartoon, with vibrant visuals serving to its galaxy really feel energetic, an everyday stream of gags and ironic humour flowing on the identical price as any severe chatter, and fights which usually pack a punchy stream aided by an arsenal of armaments which are as satisfying to make use of as the sport boasts they’re at one level.


Wandering across a scenic planet in The Outer Worlds 2.
Picture credit score: Obsidian / gamexplore Shotgun

Within the first of a sequence of broad similarities to Avowed, the fantasy RPG Obsidian put out earlier this yr, The Outer Worlds 2 casts you as an Earth Directorate agent. As with the Aedyran Envoy, you’re a morally gray consultant of a faraway faction, despatched to kind out some shit on the opposite facet of the galaxy, and given nearly sufficient rope that you could make any variety of roleplaying selections with out having to think about why your bosses aren’t on the cellphone demanding a proof. The world’s divided up into decently chunky hub areas on completely different planets that you simply progress between, every boasting a few factions clawing for management. The colorful creative selections are the place the factor actually sings. It by no means falls into the black gap of visible blandness {that a} extra NASA-pilled house journey (cough, Starfield) is perhaps sucked up by.

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Avowed isn’t actually the comparability Obsidian have embraced when hyping up The Outer Worlds 2, although. From what I’ve seen whereas attempting to keep away from adverts that includes a person I’m positive may be very humorous appropriating my first title and continuing to learn some traces which aren’t that humorous, the foremost speaking level is Fallout: New Vegas. I’m near as large a New Vegas advocate as you’ll get, and I preferred the primary Outer Worlds, however I’m not bought that its sequel fills these very large and beloved cowboy boots.

That mentioned, I believe a whole lot of that is all the way down to New Vegas and the Outer Worlds 2 merely being video games with contrasting outlooks and modus operandi. The latter’s three primary factions supply extra in the way in which of contrasting worldviews than the primary Outer Worlds and are brazenly at struggle with one another, however their battle finally serves as the most important subplot to the sport’s insistence that you simply save the world from a sciencey existential risk. The corpo-types of Auntie Cleo and Spacer’s Alternative have merged collectively by way of hostile takeover into Auntie’s Alternative, who wander round chattering about income and committing cartoonishly Scrooge McDucky crimes.


The player about to say something dumb in The Outer Worlds 2.
Picture credit score: Obsidian / gamexplore Shotgun

The Protectorate are the alternative facet of the coin, an authoritarian collectivist monarchy who management their residents’ lives with an iron fist and buckets of Orwellian propagandising. Doing sums someplace within the center are The Order, determinist nerds who imagine the universe runs to an equation, a doctrine which often results in some maths extremism from those that get a bit too enthusiastic about implementing the numbers. Lurking on the fringes are a few minor teams who assist flesh issues out a bit, within the type of shady smuggler-types Sub Rosa and a science anomaly obsessed band of cultists dubbed the Wonderful Daybreak. Solely Auntie’s Alternative, The Order, and Sub Rosa get the total status meter remedy. The Protectorate’s exclusion from that puzzled me, till it grew to become obvious that taking pictures up their amenities was going to be an unavoidable a part of the principle quest, with the sport content material to lean on them as generic baddies every time it wants some to face in the way in which of you pushing an vital button.

Because of this, they really feel somewhat one-dimensional regardless of makes an attempt to flesh them out and chip some cracks into the dogmatic face they challenge. That leaves the corporates and the nerds as your solely choices to facet with in the principle quest, with a 3rd approach of kinds being supplied in brokering an alliance between them. You’ll be able to sort of go the unbiased route by merely ignoring or refusing each, however there’s not a correct questline round doing so. Each have a little bit of attention-grabbing backstory to them should you care to roam their fiefdoms looking for facet quests, particularly Auntie, however I’d prefer to have seen a bit deeper examination of their doctrines to go along with the little bit of chat about how they acquired right here.

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There’s some dialogue alongside the traces of ‘we do that due to the X’ should you pry, however not one of the leaders I’ve handled in-depth appear prone to whip out their very own particular interpretation of a sure philosophy, and convincingly define how they see themselves as making use of it to the sport’s world. I don’t suppose each online game speaking head essentially wants to have the ability to pull an essay on Hegelian dialectics out of their bum to be compelling, a lot as I like Caesar, however the majority of these working The Outer Worlds’ factions wrestle to really feel like talismanic figures placing a memorably particular stamp on Arcadia.


A bartender refusing to dish corporate dirt in The Outer Worlds 2.
Picture credit score: Obsidian / gamexplore Shotgun

As with the primary recreation, there’s commentary available when it comes to these working the world being out of their depth or uncaringly laissez faire, however the New Vegas system runs on robust, seen characters whose shadows loom massive over the Mojave’s sands. That aspect turns into much more vital when the struggle they’re preventing is stretched throughout a number of planets, resulting in a more durable process getting throughout the gritty, knife-edge stress of a boiling pot world which may erupt at any time. I’ve additionally discovered the factions who do have status meters somewhat troublesome to piss off by quest selections, exterior of outright reneging on an settlement with them within the endgame.

Mass murdering their members and stealing also can do the trick, however even that appears to have a comparatively excessive forgiveness threshold. At one level I added a kleptomania flaw to a listing of quirks that ended up about 16 lengthy by the point the credit rolled. As of writing, it’s auto-nicked about a whole metropolis price of junk out within the open whereas I’ve been working round in cities. Solely as soon as has that resulted in bounty-inducing mass aggro, which runs a bit counter to the flaw notification’s stern warning that I’d be kissing goodbye to stress-free secure house wandering.

Usually talking, I’ve acquired a whole lot of time for the Outer Worlds’ flaw system, particularly now each comes with built-in pluses and minuses somewhat than simply awarding a perk level. They’re good elective twists mid-playthrough that may push you to change up the way you play when their execution matches the gross sales pitch, as is the case with the likes of the foot-in-mouth syndrome which provides a timer to dialogue selections as a punishment for skipping by chatter. The one which forces you to place a lot of the bits you earn straight right into a financial savings account, which step by step pays out as you degree up, can be nice, because it helps restrict your capacity to only purchase all the things immediately when you get in the direction of the mid to endgame.

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The player being diagnosed with the flawed flaw in The Outer Worlds 2.
Picture credit score: Obsidian / gamexplore Shotgun

The forged of companions, whereas a bit brazenly formulaic when it comes to being a six individual gang neatly break up into pairs of healers, ranged shooters, and melee brawlers, are likeable and have some enjoyable quests that enable you a little bit of affect over their personalities. Stern Protectorate Choose Dredd Tristan and recovering company soldier-drone Inez’s missions stand out when it comes to that final half, with the remainder lagging a bit behind, even when they’ve all acquired some good jokes to pepper lulls within the motion. Whereas your ship does step by step replenish with keepsakes out of your travels, I’ve discovered myself spending little or no time simply chilling on-board with my crew. Exterior of missions, they don’t appear to have a lot to say except for the same old ‘give your fast tackle how the story’s enjoying out’ or ‘say whether or not you want one of many different companions’.

When you can tinker with gear or unlock lockboxes, there aren’t any actions that may arrange camp chats and even cases of companions getting as much as attention-grabbing stuff you may take part on. Removed from a dealbreaker, however one thing that may have been cool. Then once more, they’re in all probability simply avoiding listening to me moan concerning the locking of additional weapon quick-switch holster and therapeutic primer slots to gear mods. It’s kind of of a ballache, particularly given the restricted slots most gear has compared to the variety of tweaks you may set up. Positive, it forces you to select and select somewhat than equipping all the things and reaching immediate godhood, hand in hand with the levelling system, however is standing in the way in which of me including a melee swatter to my common rotation of regular gun/power gun except I ditch a extra attention-grabbing capacity actually contributing a lot to the roleplaying?

Actually, a lot of the gripes I’ve had with the Outer Worlds 2 are alongside these traces. Issues that don’t essentially impede your enjoyment of the factor, as long as you’re keen to embrace the weather it does effectively as an incremental embiggening of its predecessor, however do cease it waltzing over the brink from plain and inoffensive good to nice. When it’s sticking to its strengths and serving you wittily-composed Order radio tunes about Fibonacci quantity sequences, it’s a enjoyable romp I’d haven’t any points recommending a mate decide up or give a go on Sport Move, had been they inclined to make use of the service given its present baggage.

In the meantime, should you float into Arcadia anticipating one thing as deeply crafted and eminently memorable as New Vegas, and even Obsidian’s medieval homicide thriller Pentiment, I’d say the expertise falls in need of these very lofty marks. Or, as The Outer Worlds 2 appears to suppose my advertising-addled mind would put it: me like Different Phrases too, however no new New Vargas.

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