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Gamexplore > PC Game > The melee-heavy Doom: The Dark Ages is extremely my thing — but it might not be yours
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The melee-heavy Doom: The Dark Ages is extremely my thing — but it might not be yours

May 9, 2025 7 Min Read
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7 Min Read
The melee-heavy Doom: The Dark Ages is extremely my thing — but it might not be yours
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Doom: The Darkish Ages goes to be a love-it-or-hate-it entry within the shooter sequence. I’ve solely been taking part in the sport for just a few hours thus far, however I already adore it. That stated, it’s very totally different from Doom Everlasting — and except you possibly can alter to a sport that feels very totally different to play, Darkish Ages will probably be a tricky grasp.

However when you’re me, Darkish Ages is a nonstop thrill. Whereas Doom Everlasting put an enormous emphasis on pace, the motto of Darkish Ages is “stand and struggle.” That’s as a result of the sport really revolves round parrying and meleeing, not working and gunning. So, when you like parrying and melee combating, aka in case you are me, that is the Doom for you.

The star of the present in Darkish Ages is the protect, a brand new addition to the Doom Slayer’s arsenal. Quickly after buying this round protect, you get a power-up for it that provides buzz noticed blades round its edge. Because of this if you throw your protect at a demon utilizing a Captain America-like frisbee toss, you possibly can depart them surprised and twitching on the battlefield; this received’t kill them, however it’s going to immobilize them, and you need to use that point to take them out or clear up small fries round them first. This affords you a whole lot of management over how fights play out.

The Doom Slayer from Doom: The Dark Ages, now armed with a shield alongside one of his huge guns, faces a demon riding on another demon mount

Picture: id Software program/Bethesda Softworks

Flinging a round buzz noticed across the battlefield feels nice, and the demon-splattering, bone-crunching sound results are supremely satisfying, however that’s not even the very best half. The massive promoting level of the protect is a shield-bash transfer that’s a brand new traversal mechanic; you goal at an enemy and use the shield-bash to zip in the direction of them immediately, bashing smaller demons to bits or dealing a hefty blow to the larger guys. This transfer is what makes the sport really feel fluid and quick, when you study the rhythm of it. As a result of the shield-bash includes this dashing transfer that may zip you throughout large distances, you don’t essentially want the super-fast run pace you had in Doom Everlasting.

That is why it’s additionally attention-grabbing to me that “stand and struggle” is that this sport’s advertising and marketing one-liner. I used to be spending a lot time zipping across the battlefield with the shield-bash that at no level did I actually really feel like the sport’s fight design had slowed me down. However there’s something else necessary to notice in regards to the mechanics right here that’s new and totally different: Your focus now’s on up-close-and-personal fight.

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I’ve all the time been a parry sicko and a melee-obsessive who tends to choose the heavy attacker in any sport the place I’ve that possibility, so I really like this side of the sport, too, however it’s going to make or break Darkish Ages for you relying on whether or not you possibly can stand it. Most individuals in all probability consider Doom as a sport the place you shoot at demons. And don’t fear — it nonetheless is.

Darkish Ages can also be a sport the place you possibly can parry sure incoming assaults and, in so doing, construct up fees for a three-part melee assault that does main harm. Is it bizarre to want to stack up fees in an effort to carry out a melee assault, slightly than simply being an infinite punch machine? Yeah, kinda. The weapons on this sport do usually really feel like they’ve infinite bullets, in spite of everything; ammo tends to be plentiful, except you’re taking part in on the toughest issue settings. And this isn’t like a Darkish Souls sport the place you should think about each transfer you make as a result of stamina is so arduous to return by. So it’d really feel bizarre to have a restrict on a vital sport mechanic.

However in Darkish Ages, the melee assault is so highly effective and so satisfying that I get why the sport’s designers didn’t need you to have the ability to carry out it each single second. If that they had let me do this, I’d by no means draw a rifle once more and can be punching my manner by the Hellspawn. Having to rebuild melee fees by utilizing the parry mechanics feels good, as a result of I’m already parrying with my new protect, anyway, so every time I actually need to land a trio of huge punches on a giant man, I’m prepared.

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A screenshot from Doom: The Dark Ages featuring a zoomed-out shot of a castle at nighttime

Picture: id Software program/Bethesda Softworks

All that stated, I’m just a few hours into Doom: The Darkish Ages. I’m nonetheless firstly of its story about how the Doom Slayer is beneath the thrall of some unusual non secular group that’s utilizing him in opposition to his will (though not less than the duty they’ve compelled him into is his standard fare, which is to say, brutally killing a shitload of demons). I don’t understand how the remainder of this sport goes to play out.

I do know one factor: The fight immediately clicked for me. And when you love the sound of it — and also you’re keen to let go of your whole Doom Everlasting muscle reminiscence — it’d simply click on for you too.

Doom: The Darkish Ages will probably be launched Could 15 on PlayStation 5, Home windows PC, and Xbox Sequence X. The sport was reviewed on PC utilizing a prerelease obtain code offered by Bethesda Softworks.

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