The Invisible Hours’ co-creator hopes to remaster the VR homicide thriller recreation for contemporary headsets, and we interviewed Rob Yescombe to study extra.
It has been practically eight years since The Invisible Hours first appeared on the scene, offering a detective thriller fairly in contrast to something we might beforehand seen on SteamVR or PlayStation VR. Set in an island mansion throughout a storm and impressed by the works of Agatha Christie, our 2017 assessment thought-about it a “genuinely enthralling homicide thriller” with “close to faultless” character drama.
Flatscreen variations later arrived on each Steam and consoles, a Quest model was confirmed in 2020 however finally by no means materialized, and we have seen little else of it since. Nevertheless, final yr noticed developer Tequila Works file for insolvency, and an public sale then adopted again in April with the rights to the studio’s IP catalog. It is right here the place Yescombe discovered a chance.
“I thought, when am I as an artist ever getting an opportunity like this once more? To personal one thing that I made,” Yescombe tells me over a latest video name.
Yescombe’s historical past throughout VR started with Tilt Brush, later engaged on PlayStation VR unique Farpoint after being proven a vertical slice demo. His work has since prolonged to Twilight Zone VR and Arizona Sunshine 2, alongside numerous movie and flatscreen gaming initiatives, although The Invisible Hours is one in every of his earlier efforts in VR.
Working as its unique co-creator, author, and narrative director, The Invisible Hours’ improvement began when VR {hardware} hadn’t really established itself, however the expertise was on the best way. Tequila Works and Yescombe started exploring what you would do in VR that you just would not do as actively in flatscreen video games.
“The reply to that was, go searching. That was the one factor that everyone might do. Even when your grandmother places on a VR headset, she is aware of she will be able to look left and proper. She understands that. So we thought, let’s construct one thing that is about remark. That was the nucleus we began to develop from.”
Aiming for one thing structurally totally different from what you’d usually see in a recreation narrative, The Invisible Hours helps you to discover totally different threads whereas arriving at a hard and fast level. As an alternative of making totally different narratives relying on a choose alternative, the workforce aimed to inform a narrative extra like actual life, the place all of the unfolding tales are completely synchronized.
What you witness depends upon your location at a particular second. You’ll be able to technically clear the story in an hour, although the mansion has seven suspects to analyze. This implies there are seven hours of a concurrent narrative occurring inside this single hour, and no directions on whom you need to comply with. Spending time in a single place means lacking occasions some other place, providing you with totally different opinions on what precisely occurred.
In the end, the unique launch did not promote in addition to the studio hoped, with PlayStation VR headset adoption not matching their expectations.
“After we began planning and budgeting for it, a 3rd occasion whose job it was to foretell {hardware} gross sales information projected the PSVR would do 5 to 6 million items in This autumn that yr. It solely did half one million. So it meant that though the sport was critically very nicely reviewed, though gamers reviewed it very extremely, there wasn’t a marketplace for it to promote into.”
He factors out that the VR market has modified significantly since then, stating headset gross sales have elevated since then by tens of hundreds of thousands of items. Pointing to The Invisible Hours’ important success and the truth that the sport’s already made, he is seeking to discover a writer keen to convey this to a brand new viewers as soon as extra.
“The imaginative and prescient is we need to remaster this factor. For the broader viewers, that’s basically a brand new product for them. And for a writer who buys into that, they’re getting all of the manufacturing spend basically for the value of a remaster.”
Alongside a direct remaster, Yescombe is exploring a display adaptation. Which begs the query, how do you adapt such an unconventional narrative construction for a extra linear format reminiscent of movie or TV?
“The Invisible Hours is, before everything, written in a method that you would be able to expertise it linearly. You are still getting numerous revelations and plot twists for those who comply with it in a straight line right through, after which comply with one other character. So in that sense, you would do a straight adaptation. There may be, after all, the opposite mind-set about it, which is, I am not saying that is essentially what we might do, however for instance. You can do it as a miniseries. Each episode is a distinct character’s perspective, and it is a miniseries the place you get to observe the episodes in no matter order you want.”

One of many construction’s early inspirations is a Reddit thread the place new dad and mom have been determining the very best order to indicate their child the Star Wars films. He factors to how your perspective of who Darth Vader is modifications once you watch the prequel trilogy earlier than the unique trilogy and vice versa.
For the display adaptation, Yescombe says it isn’t about numerous interactivity however, “having one thing that permits folks to finesse their expertise with a small and really occasional alternative of, which episode do I watch?”
A lot of the deliberate remaster’s specifics will doubtless be publisher-dependent, so it is too early to verify something extra there, although it is unlikely we’ll see an expanded story. That additionally means Yescombe cannot affirm platforms simply but, although he is eager to see The Invisible Hours attain Quest.
“I might like to see this lastly come to Quest. I additionally suppose it is a pure for PS VR2, and we must also speak about Steam as nicely. However for me personally, as somebody who makes use of Quest 3 each day and only for my very own private comfort, it could be nice to have it there.”
What comes subsequent for this multimedia mission stays to be seen, however we’ll be holding an in depth eye on additional developments. Till then, The Invisible Hours stays out there on PC VR and PlayStation VR.