Larian Studios has delivered what was arguably the biggest reveal of The Game Awards 2025 showcase. The Hellstone, the mysterious monolith in the desert that’s been generating a lot of speculation in the lead-up to the show was indeed teasing the studio’s next game.
The Belgian developer is returning to the series it created with Divinity, a non-numbered sequel that’s designed for new and veteran players alike. The announcement was entirely cinematic, setting the tone for what looks to be the next big thing in the space.
Larian calls Divinity its most ambitious title ever, with the studio striving for a level of depth and breadth we’ve not seen before. This is the next project from the Baldur’s Gate 3 team, after all, so there’s understandably immense anticipation for it.
Divinity is a standalone RPG, and does not require you to have played Divinity: Original Sin, or Divinity: Original Sin 2. If you did, however, you’re going to find the journey extra special because of the continuity it offers.
“We’re ready to bring everything we’ve done previously into one place,” said founder and game director, Swen Vincke.
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“This marks the beginning of something with more breadth, depth, and intimacy than anything we’ve created before. We’ve been building toward this moment ever since we took our fate into our own hands. This is the Divinity we’ve always wanted to make and you’re going to have loads of fun with it.”
Beyond that, there’s precious little that’s been revealed for Divinity so far. We don’t know what platforms it’s going to be coming to, nor do we even have a release target. We do know it’s an RPG, so you can very much expect something similar to earlier games in the series, and, of course, Baldur’s Gate 3.

