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Gamexplore > Reviews > The Dark Queen Of Mortholme review
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The Dark Queen Of Mortholme review

August 21, 2025 11 Min Read
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11 Min Read
The Dark Queen Of Mortholme review
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The Darkish Queen Of Mortholme assessment

This “short-form, second-person indie” the place you play the ultimate boss tells a extra conventional and restrained story that its premise would possibly counsel, however it’s nonetheless a worthwhile and considerate micro-treatise on storytelling, curiosity, stagnation, and heroism.

  • Developer: Mosu
  • Writer: Monster Theater
  • Launch: Out now
  • On: Home windows
  • From: Steam/GOG/Itch.io
  • Worth: £5 /€6 /$6
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Home windows 11

There’s a wonderful, wordless second about ten minutes in to The Darkish Queen Of Mortholme. Because the titular queen, you’ve got simply casually mace-flattened the identical plucky interloper for the Nth time, then snapped their corpse out of existence in a wreath of electrical purple hearth with all of the ceremony of clearing toast crumbs from a bench.

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Every time, simply because the queen is about to plonk herself again down on her throne, the hero galumphs trumpetously again by the doorway for an additional pop. Here is our premise: each an inversion of Soulsian conventions and a wry tribute, in the best way all inversions are. And who hasn’t thought-about how maddeningly Sisyphean it should really feel to be on the receiving finish of such smug under-doggedness? “Battle within the face of overwhelming odds”. “Testomony to the persistence of the human spirit”. Mate. You’re fucking immortal.

We have felt the queen’s frustration develop, pressured to think about the toll imposed by folklorish infamy on the precise individual behind the parable (each time I attempt to let my hair down some wanker tries to climb up it, says Rapunzel). However on this event, one thing has modified. The hero is late. And there is an unmistakable trace of longing because the queen seems towards the door. It isn’t utterly clear if she’s beginning to, y’know, truly take pleasure in all this. However there may be each easy fact and stark tragedy in it: unchallenged dominance should really feel unbearably stagnant after the preliminary excessive wears off. You eat the identical soup day by day for many years, you would possibly end up oddly keen on the fly that decides to someday present up for swimming classes.

The hero stands utterly nonetheless throughout the first struggle, and so falls simply to a lazy, disdainful mace swipe. They quickly resolve that transferring might be a good suggestion. So, you get a number of new strikes: a gap-closing spike, and a devastating magic hearth that telegraphs its arrival, sportsmanlike as all supermoves ought to be.

The hero learns the advantages of basic mobility in The Dark Queen Of Mortholme.
Picture credit score: Mosu/gamexplore Shotgun

So, in fact, the hero works out the way to cope with every transfer in flip. Later, an achievement pops named “out of methods?” for utilizing every of the queen’s assaults. A trophy that looks like a admission of defeat – an ideal use of digital paraphernalia as storytelling machine I want was extra frequent. By way of these warnings of stagnation, glimpses of potential development current themselves; dialogue choices that supply curiosity or dismissiveness. We quickly study the queen would not even know the structure of her personal citadel. If she did, she may need carried out a greater job of hiding all these treasure chests.

However no, and so the hero returns with chainmail. Then a shortbow. Then a glowing sword and, for the primary time, removes the whole thing of one of many queen’s 4 well being bar segments. And I realise, then, that they will win ultimately. Bloodstains construct up till they coat the ground, however my strikes are the identical every time. The queen, unchallenged, has been given no cause to remain curious, and so has grow to be stagnant. And now, confronted for the primary time with one thing that may encourage her to depart and study some fancier footwork, she’s in all probability going to die right here. Bloody typical, actually: an actual cause to vary displaying up simply because it turns into too late to take action.

A boss struggle calls for a theme, and the music right here is all apocalyptic organ pipes, rasping with grandeur and nightmares. Someplace buried within the combine is a toybox melodica; deeply annoying in the best way its plastic honking calls for focus as quickly as I discover it. That is the hero, I resolve, and I believe that is the primary time I’ve discovered myself significantly desirous about boss themes; are they meant to have a good time the grandeur and spectacle of the boss, or the battle of the hero? The perfect, I believe, do each and neither. Odes to not people, however to the second. The dance.

Does it count as a villain monologue if it encourages healthy debate?
Picture credit score: Mosu/gamexplore Shotgun

That bastard melodica apart, I’ve two giant issues with The Darkish Queen Of Mortholme, an in any other case thumbs-up worthwhile distraction that wastes not a second of runtime in its crushingly inevitable set-up and and crescendo. The primary is a line from the queen about midway by. One thing to the tune of “in opposition to the would possibly of the established order, your actions do not matter”. Ending Defined, you dumb child! Much less on the nostril than “acquired your nostril”, actually.

And the opposite just isn’t truly within the recreation, however on the sport’s Steam web page. “Expertise a (macabre, short-form), second-person indie” – instantly relegating the queen to the standing of digital camera lens, of supporting function. You could discover that these two issues share a typical thread: they each insist on telling me how I am alleged to really feel a few story brief sufficient to supply ample time for self reflection on the common lunchbreak.

However, hey, I can respect it. It isn’t my story, in any case. Deeply unpopular take possibly, however an artist’s work belongs to them, I am simply visiting. I can not begrudge the nudges too exhausting, bumpy as they’re. Nonetheless, I am compelled to supply a learn within the type of a deeply self-indulgent anecdote. Though, if you need a fast verdict, solely fascinating video games encourage deeply self-indulgent anecdotes, sure.

Every day the same dream (The Dark Queen Of Mortholme).
Picture credit score: Mosu/gamexplore Shotgun

A author and individual I’ve an excessive amount of respect for on each counts as soon as advised me, over a plate of stone-cold fried calamari on a nice Los Angeles night I’d quickly make much less nice by a callow and egocentric acquiescence to my very own have to get embarrassingly obliterated in even essentially the most informal of social conditions (thus fulfilling my cliched vacationer understanding of the common manner an LA night unfolds), that that they had grow to be disillusioned with the ability of tales to enact significant change on the earth. I fell again on a pop-science factoid I am keen on – that of perceptual filling-in. A lot is blur and chaos. Dry and tangled, and we can not stay with out the artifice of beginnings, middles, and ends. The motivation and the obstacles. The explanations for going together with this chaotic mess within the first place.

Tales cannot lose their energy as a result of they’re the gas, the driving force. I can not bear in mind what they stated subsequent, as a result of I’m a ridiculous prick who typically forgets to hearken to different individuals when I’m too busy ready for his or her approval at my having stated one thing I imagine to be insightful. I’m satisfied to this present day that if I might have simply listened, I might have a extra extra nuanced view on these items that I at present do. Perhaps they might have disabused me of this notion utterly, however it’s one I nonetheless maintain: tales are all we have got, and good tales from elsewhere are the one factor highly effective sufficient to vary how we see the tales which are assigned to us.

No less than, that is the story I inform myself. The story the Darkish Queen Of Mortholme tells is one the place the hero nonetheless will get all the most effective strains. On this, it is fairly conventional, regardless of its novel framing. The queen’s actual tragedy, as with so many characters that threaten to interrupt conference, is that no matter she does, she’s nonetheless trapped in a narrative. And, both by goals or simply conference, it is another person’s story at that.

“Maybe it might be a mercy,” muses the queen on the opportunity of the hero’s defeat and give up. “To be relieved of the burden of making an attempt?”, the hero replies. “No thanks!” (Princess!)

Sounds good, proper? And I like it, actually. It made me really feel like combating. However god, if something may persuade you that, actually, there are not any new tales, then what higher than a recreation that presents itself as subversion, and results in precisely the identical place as all the pieces else.

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