Baldurs Gate 3 has 12 courses so that you can select from whenever you create your character. The Barbarian is a melee class that emphasizes intuition, physicality, and rage.
Barbarians are all about hitting issues. Arduous. A Barbarian’s main stat is, unsurprisingly, their Energy. Barbarians are usually a frontline melee character.
There’s no single greatest class in Baldur’s Gate 3, and the sport provides you as many alternatives for artistic drawback fixing because it does for punching. Discovering the perfect class actually simply boils all the way down to the way you wish to play. Even when enjoying solo, you’ll nonetheless handle the remainder of your get together, so that you’ll get to experiment with a number of courses directly.
Learn on to search out out every thing you have to know concerning the Barbarian class in Baldur’s Gate 3, and study all about the perfect Barbarian subclass, feats, and construct.
Replace (April 15): Added particulars of the brand new subclass launched in Patch 8, which additionally provides cross-play help and a photograph mode.
Is Barbarian the perfect class for you in BG3?

Picture: Larian Studios by way of gamexplore
Barbarians are like Fighters in that they’re (nearly) solely melee-focused, in order that they’re an incredible selection whenever you’re first beginning out. They’re the definition of tank — you don’t need to handle spells and even plan forward, actually. You simply need to hit issues. Arduous. And repeatedly. Throughout the Rage motion, you’ll even get to disregard some injury whilst you’re doing it.
- Hit Cube — 1d12 per Barbarian degree
- Hit Factors at 1st Degree — 12 + your Structure modifier
- Hit Factors at greater ranges — 7 + your Structure modifer per Barbarian degree after 1st
Barbarians have the Rage motion that will increase their Energy, injury, and resistance to break and likewise grants Benefit on Energy Checks and Saving Throws. They begin with 1 cost of Rage per Lengthy Relaxation.
Barbarians achieve Unarmored Protection that provides your Structure modifier to your AC when not sporting armor.
- Weapons — Easy Weapons, Martial Weapons, Battleaxes, Handaxes, Mild Hammers, Warhammers
- Armor — Mild Armor, Medium Armor, Shields
- Expertise — Athletics, Perception, Notion, Faith
- Saving Throws — Energy, Structure
Barbarians have 4 subclasses obtainable.
Wildheart Barbarians attune to nature and beasts. (That is the Path of the Totem Warrior in pen-and-paper D&D.) When you choose your subclass at degree 3, they achieve the Communicate with Animals spell and select a Bestial Coronary heart that impacts your Rage:
- Bear Coronary heart — achieve Unrelenting Ferocity (1d8+2 therapeutic), resistance to all injury besides Psychic
- Eagle Coronary heart — achieve Diving Strike (knock foes inclined), foes have drawback on alternative assaults, and use Sprint as a bonus motion
- Elk Coronary heart — achieve Primal Stampede (cost ahead 30 toes attacking any enemies in the best way), motion pace will increase by 15 toes
- Tiger Coronary heart — achieve Tiger’s Bloodlust (assault 3 enemies directly), leap distance will increase by 15 toes
- Wolf Coronary heart — achieve Inciting Howl (allies achieve 10 toes of motion on subsequent flip), allies have Benefit on melee assault rolls inside 7 toes of you
Berserker Barbarians are all concerning the glory of fight. If you select the Berserker subclass, your Rage turns into a Frenzy as an alternative. You get Frenzied Strike (make a second melee assault as a bonus motion as soon as per flip) and Enraged Throw (throw an merchandise or creature for injury and to knock it inclined).
Wild Magic Barbarians are infused with arcane energy. Going right into a Rage causes a random magical impact. You additionally achieve Magical Consciousness that permits anybody inside 10 toes of you so as to add their Proficiency Bonus to Saving Throws towards spells.
Including in April 2025’s Patch 8, this subclass goes all in with added power. The headline is the Large’s Rage passive, which will increase power and dimension to provide Throw assaults a injury enhance. There’s additionally one other helpful profit obtainable within the type of elevated carry capability.
Greatest Barbarian subclass and construct in BG3

Picture: Larian Studios by way of gamexplore
Baldur’s Gate 3 races don’t actually have any direct influence in your class, however sure races and subraces include options that play nicely with sure courses like further motion or proficiency with sure weapons. For Barbarians, it’s greatest to concentrate on attending to enemies shortly and getting access to the hardest-hitting weapons:
- Wooden Elves and Wooden Half-Elves have an additional 5 ft of motion
- Githyanki get proficiency with longswords and greatswords from Martial Prodigy
- Gold Dwarves’ Dwarven Toughness will get you an additional hit level every degree
- Half-Orcs get Relentless Endurance that provides you one free hit level whenever you’re downed (one time per lengthy relaxation), and their Savage Assaults means you roll an additional injury die whenever you land a important hit.
If you’re creating and leveling up your Barbarian, Energy (for hitting issues) is your most essential stat adopted carefully by Structure (for getting hit by issues). Make Energy your highest stat and Structure your second highest. Structure gives you further HP at every degree, however, extra importantly, Barbarians’ Unarmored Protection characteristic means your Structure will increase translate into a rise to your AC as nicely.
At degree 3, you’ll select your Barbarian subclass. Should you’re simply beginning out, Berserker is the perfect subclass for you. It’s probably the most easy and performs right into a Barbarian’s strengths of, nicely, Energy.
Greatest Barbarian Feats in BG3
Each 4 ranges, you’ll get the choice to both improve your stats or select a Feat. Feats are particular skills that add options to your character. Should you’re blissful along with your stats and begin taking Feats, Barbarians can profit from:
- Athlete. Your Energy or Dexterity will increase by 1, to a most of 20. If you find yourself Inclined, standing up makes use of considerably much less motion. Your Bounce distance additionally will increase by 50%.
- Charger. You achieve Charger: Weapon Assault and Charger: Shove.
- Sturdy. Your Structure will increase by 1, to a most of 20. You regain full hit factors every time you’re taking a Quick Relaxation.
- Nice Weapon Grasp. If you land a Important Hit or kill a goal with a melee weapon assault, you can also make one other melee weapon assault as a bonus motion that flip. Assaults with Heavy melee weapons you’re Proficient with, can deal a further 10 injury at the price of a -5 Assault Roll Penalty. (You may toggle this on and off.)
- Cellular. Your motion pace will increase, and troublesome terrain doesn’t sluggish you down whenever you Sprint. Should you transfer after making a melee assault, you don’t provoke Alternative Assaults out of your goal.
- Savage Attacker. When making weapon assaults, you roll your injury cube twice and use the best end result.
- Robust. Your hit level most will increase by 2 for each degree you have got gained.
For extra info on the courses in Baldur’s Gate 3, seek the advice of our overviews on the Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard courses. Should you’re stumped by the selection, seek the advice of our information on what class to begin with.

Why it issuesBaldur’s Gate 3 is nearly singlehandedly liable for reviving the pc RPG style. Set on the earth of Dungeons and Dragons, it’s additionally helped bridge the hole between video avid gamers and tabletop avid gamers.
— Ryan Gilliam, Service Author