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Gamexplore > Reviews > The Alters review
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The Alters review

June 18, 2025 19 Min Read
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19 Min Read
The Alters review
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The Alters assessment
A unprecedented, unwieldy, high-concept administration recreation by which you develop a workforce from your individual psychological baggage.

  • Developer: 11 Bit Studios
  • Writer: 11 Bit Studios
  • Launch: June thirteenth 2025
  • On: Home windows
  • From: Steam, GOG, Epic Video games Retailer
  • Worth: $32/£27/€32
  • Reviewed on: Intel Core-i7 12700F, 16GB RAM, Nvidia RTX 3060, Home windows 11

11 Bit Studios have a factor for circles. Their 2018 hit Frostpunk had you plant rings of buildings round an enormous coal-fired generator in a frozen crater, choosing analysis paths to steer your totally overlapping class/temperature Venn diagram of a metropolis towards both fascism or theocracy. Frostpunk’s radial design is hypnotic, placing throughout the theme of humanity versus the engulfing chilly with claustrophobic symmetry, and 11-bit’s later colony sims have struggled to both evolve the motif or depart from it. Frostpunk 2, for example, shatters and smooshes the circle to kind a district-based frostland republic that will get misplaced in its personal chatter.

The Alters is weirder than Frostpunk 2, and extra profitable. It suggestions the circle on one aspect. The crater metropolis is now a wheel-shaped spacebase, strung with modular dwellings, which trundles throughout a panorama additionally, you will discover on foot. It is one style, the colony administration sim, bowled via one other, the third-person action-adventure. The sport additionally develops Frostpunk’s city faction dynamics right into a extra intimate, tortured mix of psychological allegory and office cleaning soap opera, with the quirk that each member of that office is technically one and the identical man.

On this winningly uncategorisable endeavour – equal elements Severance, Moon, Astroneer and The Sims – you play Jan Dolski, the solitary survivor of an interplanetary geological expedition. You’re marooned on a planet the place time is each managed and mined within the type of Rapidium, a magical substance that groans like a foghorn and can be utilized to speed up the temporality of creatures and objects.

As in Frostpunk, the apocalyptic rhythms of the planet itself are your biggest enemy. Whilst you look forward to rescue, you could preserve your spacebase rolling as a way to escape a devastating dawn, its proximity marketed at first of every in-game 24-hour cycle. The fast drawback is you could’t function the bottom alone. However your employers at Ally Company again on Earth have an answer: use Rapidium to flash-grow clones of your self, based mostly on the speculative alternate lifepaths mysteriously mapped out for Jan within the base’s Quantum Laptop.

Picture credit score: 11 Bit Studios / gamexplore Shotgun

The result’s a narrative-led technique expertise of two, fidgety halves. On the one hand, you want to increase the bottom utilizing assets extracted from the encompassing panorama, exploring mildly labyrinthine 3D maps in your spacesuit and organising drills and fast-travel pylons, whereas coping with hazards corresponding to radiation and billowing, clear anomalies. These maps have a contact of the metroidvania, in that exploration is sharply and, at instances, laboriously constrained by devices: you may want battery energy to your grappling gun, and expenses to your laser drill as a way to blast via partitions of rubble. They’re additionally plagued by drop pods containing Jan’s belongings, conveniently scattered throughout the marketing campaign path in the course of the crash touchdown.

Then again, it’s a must to supervise your rising workforce of roads-not-taken – every heroically voiced by the identical actor, Alex Jordan – whose emotions towards you predictably vary from grudging empathy to searing hatred. You might want to attend to their total dwelling necessities, slotting dormitories and leisure amenities into the wheel, whereas additionally fielding particular person requests, gifting them emotive relics (corresponding to college hoodies), and serving to them work out the sheer madness of their existence. You might want to preserve them alive in the course of the periodic magnetic storms that, as with Frostpunk’s blizzards, induce a gruelling marathon to remain on high of dwindling provides and deteriorating tools. And you want to preserve them chugging away on the useful resource deposits, analysis terminals and crafting stations in an effort to reconfigure the bottom and get it shifting earlier than daybreak.

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In amongst all this, you could bluff and barter together with your reptilian superiors again on Earth, who need you to vacuum up as a lot Rapidium as doable. Simply to make life a little bit zestier, one in every of them occurs to be Jan’s ex-wife. All this lasts 20-30 hours and is split into acts, every of which halts the bottom in a brand new area and arms you a contemporary main impediment to beat, whereas coping with any variety of competing, smaller-scale crises. Oh, and within the evenings again at base you possibly can play beer pong.

A first-person game of beer pong from The Alters
Picture credit score: 11 Bit Studios / gamexplore Shotgun

It is lots to digest, greater than many industrial online game publishers would think about “protected” in a market the place gamers cannot go 30 seconds with out checking their telephones. One of many nice pleasures of The Alters is solely the information that it obtained made, {that a} group of plucky devs bore this curious chimera all the best way to completion, {that a} crackpot idea corresponding to this dared the waters of triple-A photorealism. One other pleasure is realising that every one the majestic, hyper-nepotistic nonsense about literal “self-employment” is a platform for extra relatable conversations about crunch and morale, about persona conflicts, labour circumstances and ye olde capitalist alienation.

Above all, maybe, The Alters is an alternately daft and devious deconstruction of the center supervisor determine. It positions you because the interface between the execs, every a voice rising from a wall of static within the Communications Room, and your grumbling subalternates.

The bosses are varied flavours of untrustworthy. Maxwell, your total supervisor, is a suave and calculating massive dreamer, keen on Jobsian rhetoric however cautious to wind it in. Lucas, the Good One, is extra apparent and charming in his manipulations. Lena, your ex, is essentially the most sympathetic, however in some methods the least reliable, by advantage of your historical past. You have to broadly preserve all of them completely satisfied to make sure the arrival of a rescue ship, and you will want their assist for sure issues alongside the best way. However additionally, you will play methods on them: mendacity about your selections, mendacity about whether or not you are gathering the all-important Rapidium, even mendacity about which specific Jan they’re speaking to.

A player using a mounted laser drill to blast through some rock in The Alters
A holographic 3D map of an area in The Alters
A cutaway view of a space station kitchen from The Alters, with crew seated at a table or leaning against walls
A man with a moustache talking against a holographic tree backdrop in The Alters
Picture credit score: 11 Bit Studios / gamexplore Shotgun

Your alters, in the meantime, are each soulmates and uncanny aberrations that have to be deftly inserted into the workings of the bottom, although they’re fairly autonomous as soon as given assignments. One of many preliminary wrangles once they emerge from the spacebase “Womb” is a query of semantics that doubles as a query of sophistication: are they a model of you, or are you a model of them? Who will get to be Jan Prime, Ur-Jan, and who will get to be relegated to a Janist vocation corresponding to Jan Botanist or Jan Refiner?

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It is a dilemma with severe sensible import for 11 Bit’s designers. The sport wants the alters to be your derivatives, your existential inferiors, your NPCs, as a way to operate as a administration sim made up of generic staff with abilities that befit sure base duties. On the similar time, the story’s thrill lies with the truth that the alters do not see themselves as offcuts, significantly on condition that a few of them have been born from moments in Jan Prime’s life the place, from their perspective, he selected weak point they usually selected power. Why are you entitled to a Captain’s Cabin, once you’re the Jan who left his mom on their lonesome together with his abusive dad?

The Alters does entertain the potential for an precise rebellion, however it is a canned insta-fail occasion with no significant follow-through that I’ve found. Nonetheless, there’s ample room for battle and angst. The entire thing is an absolute headfuck for all involved. I cloned a miner to assist me collect the metals and minerals I wanted to bridge a lava river. Then I cloned a shrink to assist the miner take care of how deranged he feels about having his misplaced arm “develop again”. I ripped our winsome, whiny Jan Botanist from a timeline by which he was fortunately married, and reworked him right into a counsellor for managing relations with the lady who’s instantly his ex.

A clean shaven man in gardening overalls talking to you in The Alters
Picture credit score: 11 Bit Studios / gamexplore Shotgun

The dialogue captures all this beautiful properly, each effectively promoting you on the weird stresses and gently expressing the variations between Jans. Admittedly, a few of them do really feel like pantomime creations in wigs with goofy accents, however the variations in, say, vocabulary may be delicate.

I do know, for instance, that the model of Jan who stood as much as his dad is unlikely to make use of the phrase “absurd”. The soft-spoken Jan who turned a physician, in the meantime, is frightened by his clone physique’s comparatively undamaged arms. “They’re so… impeccable,” he breathes. The Jan who turned an elite scientist has expertise of Rapidium analysis from his “previous life”, and does loads of the emotional processing earlier than he is even gotten to his ft. Scientist Jan is powerfully boastful – “I am profitable as a result of I am the model of you that does not get discouraged by failure,” he tells you at one level – however he’s additionally fairly accommodating, in that he does not a lot care about sure particulars so long as there’s orderly development.

Miner Jan is a unique case completely: a craggy, terrified man who finds peace in opiates and infinite work. In my playthrough, he was the main target of the sport’s very relatable exploration of crunch. Whereas different Jans urge you to drive the Miner to take break day, Miner Jan finds the thought condescending, whilst he injures himself repeatedly on the job. “Cease being so noble and benefit from it like a correct boss,” he tells you at one level. Eesh.

At instances like these, you sense that 11 Bit are providing The Alters up as trade commentary. However that is no case research in the best way to be a caring supervisor, as a result of the self-cloning premise will not fairly enable it. You are speculated to take care of your employees, and there is a story ending which sees you siding with them in opposition to Ally Company, however these employees are additionally simply thought experiments and mirrors by which to hone away your failings. You stay the centre of this rolling circle. As you information every alter’s private storyline in direction of a Classes Realized reward that unlocks some customized dialogue, Jan Prime flowers underneath strain, each confronting his personal baggage and fleshing out his folks abilities in a means that’s without delay consoling and insidious. The additional the bottom travels, the extra full he turns into, and the increasingly he appears like Maxwell.

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A bearded doctor expressing amazement at the difference between space station crewmates, from The Alters
A scientist in glasses talking to you about something being emotionally problematic, from The Alters
Picture credit score: 11 Bit Studios / gamexplore Shotgun

Inevitably, the writing creaks in locations, without delay stretched by the multiversal premise and cramped by the sport’s typical, act-based marketing campaign and the rhythms of base administration, which regularly do not depart a lot time to trace disgruntled Alters down for a chat. Every day is a rush to assign the Alters to duties, plug in new rooms, capitalise on analysis that grants entry to new areas, and be certain that you are pulling in all of the assets you want. Amid all that, the story would danger feeling slightly drawn-out in the event you needed to clarify the Rapidium cloning factor to each contemporary Jan in full. 11 Bit’s answer is the repeated onboarding instruction “learn the mission logs”, which seemingly advances each Alter via their private subplot to roughly the identical level because the others.

There are additionally traces of Frostpunk’s considerably clunky ethical dilemmas, variations on the previous “is that this sufficient of an emergency to warrant youngster labour” gambit, however they’re higher dealt with right here as a result of these implicated are correct personalities with branching dialogue. And there are just a few bonding moments which are simply tacky, significantly once they go hand-in-glove with Simmish “morale enchancment” mechanics corresponding to watching motion pictures together with your Alters within the Social Room. Certain, I sprouted your complete thoughts and physique from the litany of my regrets as a way to assist me pull a lever, however on the brighter aspect, let’s all have a jar and catch a romcom, eh?

I have been referring to The Alters as a style hybrid all through, and maybe unfairly: slightly than defining this as a jigsaw puzzle, we must always painting it as a singular fable that has adopted acquainted constructions as wanted. However I do cling to the thought of incompletely meshing style elements, of wheels tumbling and grinding via worlds, as a result of the tensions between these genres are evocative, illustrative.

The sport’s have to be a fairly performant piece of administration software program signifies that it will possibly’t fairly be a fluid and plausible third-person motion recreation. The spacebase is form of a glorified menu (although there are correct menus as properly) and menus have to be responsive, so the elevator whips you between ranges with what should be bone-rupturing pace. The lesser Jans must be scraping Jan Prime off the ceiling each time he makes use of it, and the truth that this does not occur appears acceptable to a narrative that may’t decide whether or not you are a human being or one amongst many grades of mass-produced screwdriver.

A character using a scanning tool to investigate a mysterious spacetime distortion in The Alters
Picture credit score: 11 Bit Studios / gamexplore Shotgun

On an identical notice, the sport takes a realistic strategy to time even earlier than you begin playing around with Rapidium. If you maintain a button to carry out a job, Jan lurches into fast-forward, spinning via the hours with the shriek of a boiling kettle, until the standardised onset of “exhaustion” at 11pm sharp slams his blurring physique to a halt. This shortcutting is a crucial comfort for the administration sim participant who does not wish to spend minutes watching a dude wield a drill. However once more, it has thematic resonance. A lot… velocity visited upon the flesh of 1 man, and none of it’s sufficient, so again we go to the Womb.

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TAGGED:11 bit studiosAction AdventureReviewsSimulationThe AltersWot I Think
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