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Gamexplore > Reviews > Tactical Breach Wizards review: humour, heart, smarts and playfulness conjure up an instant genre classic
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Tactical Breach Wizards review: humour, heart, smarts and playfulness conjure up an instant genre classic

February 13, 2025 14 Min Read
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14 Min Read
Tactical Breach Wizards review: humour, heart, smarts and playfulness conjure up an instant genre classic
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Tactical Breach Wizards evaluate
Layered challenges, unhinged talents, and beneficiant instruments to assist wild experimentation mix with good, laugh-out-loud humorous writing. A techniques sport that’s as welcoming to newcomers as it’s rewarding for style aficionados. What an absolute deal with.

  • Developer: Suspicious Developments Inc
  • Writer: Suspicious Developments
  • Launch: August twenty second 2024
  • On: Home windows
  • From: Steam
  • Worth: £TBC /€TBC/$20
  • Reviewed on: Intel Core i5-8600K, 16GB RAM, Nvidia RTX 2070, Home windows 10

Tactical Breach Wizards is a techniques sport for those that don’t like techniques video games. Magically, it’s additionally a techniques sport for individuals who love them like nothing else. It’s permissive and demanding; playful and tense. Its globe-spanning plot covers conspiracies, PMCs, and brutal theocratic dictatorships. It additionally incorporates a traffic-summoning warlock named Steve carrying a hi-vis gown. It’s discovering that one completely, completely ridiculous XCOM flip, each flip…and on the similar time figuring out it’s completely, completely high-quality for those who don’t. Briefly: it’s one of the vital gratifying techniques video games I’ve ever performed, and the one techniques sport with a pyromancer so garbage he depends on making his enemies move out from heatstroke.

As all crucial operations should, Tactical Breach Wizard’s story begins with a door getting blasted open. Some unhealthy dudes have a hostage, and Navy Seer are right here to extract. The Druid Mafia’s shrublord is carrying a ghillie go well with. That’s regardless of him – as chrono-crumpling Liv Kennedy factors out to single-second soothsayer Zan Vesker – already being a tree. He’s additionally robust, so Zan’s rifle isn’t sufficient to take him down a single flip. Liv’s left broad open, so Zan’ll need to scry the result to be taught whether or not she will be able to dodge the shot. In the identical manner, you’ll have the ability to foresee the implications of each motion earlier than committing to it. And for those who determine later it was a horrible mistake, you possibly can rewind – one transfer at a time – to the beginning of the flip.

See also  Caves Of Qud review: an obscenely rich roguelike realm you could get lost in for months

Picture credit score: Suspicious Developments

Zan saves the hostage, however issues get sophisticated for Liv, and we’re whisked away from the scene to satisfy storm witch and personal investigator Jen Kellen, getting chewed out for butting in on police enterprise. It doesn’t take lengthy earlier than the workplace all of a sudden catches hearth – a reality Jen brings as much as the cop the identical manner you may inform somebody their pasta’s boiling over. A scrap with the inept pyromancer results in a Jen and Zan reunion, a police shootout, and finally a conspiratorial rabbit gap that takes them to the opposite facet of the planet.

I lack these rewind powers I discussed, so I’ll first need to come clean with a mistake I made calling TeeBeeDubs missions “eminently solvable, room-by-room discrete puzzles” after I wrote in regards to the demo. It’s best to nonetheless learn it, as a result of I used up all my finest window gags there, however that isn’t actually how issues work. There are nonetheless non-compulsory challenges and facet tales that hew nearer to set puzzles with an excellent – if not sole – resolution. However, when you’ve expanded your group and unlocked just a few talents, issues grow to be far more improvisational. Have Zan seize some intel for a mana increase, chuck just a few extra-action grenades at Jen, and you’ll work out how she’s going to spend them as soon as she’s already ridden her broom to the far window to seal a reinforcement door. A completed mission means the sensation of getting stumble on only one excellent end result amongst many. And, even then, having clambered as much as that time by way of your personal private chain of joyous, spur-of-the-moment spell-slinging nonsense.

Zan and Jen at a bar in Tactical Breach Wizards.

Picture credit score: Suspicious Developments

Crucially, this permissive playfulness remains to be anchored by satisfying, difficult targets and the necessity to juggle a number of precedence threats every flip. You’re an untangler, actually. Jen completely must blast that heavy by a window earlier than he takes out Zan, as a result of Zan can’t keep in cowl when that different baddie has a magic-nullifying beam bead on Rion, who wants to remodel right into a canine so he can chew that second heavy, making him rabid so he assaults the shotgunner, whose an enormous menace to… and so forth. By no means have so many proverbial micro-USB cords been so gratifying to select unfastened from their medusa-hair jail.

That is all supported by non-compulsory goals. End in three turns. Defenestrate (verb: yeet from window) 4 enemies. Deal eight knockback. The specific reward is a useful resource named confidence you need to use to purchase new outfits to your group. The flashier your wizards act throughout missions, the swankier outfits they’ll pull off. They’re offered as voluntary challenges, described as “supposed for gamers discovering fundamental completion too straightforward”. However I’d say that is the sport promoting itself quick. What they are surely is artistic writing prompts, within the John Wickensian sense of pencil utilization; little inspirational thrives I’d use to clue myself into what was doable. As soon as a single-turn victory is theoretically doable, your mind begins reverse engineering scenes for crimes so cool they do not even have names for them but.

An optional challenge mission in Tactical Breach Wizards.

There are many non-compulsory problem maps for whenever you’re achieved with the 15 hour marketing campaign, or simply need to brush up in your spellcasting. | Picture credit score: Suspicious Developments.

And sure, this does all imply that TeeBeeDubs isn’t a troublesome technique sport to progress by, however the even the flexibility to skip ranges completely is apart from the purpose. Such a bulging bag of rule-shattering wiz-tricks imply you’ll doubtless by no means even be tempted. It’s wizard 101: you’re already dangerously highly effective sufficient to whisk up tempests, the sport is to harness it with sufficient finesse to make soufflé.

That’s to not say the basic pleasure of stretching every motion level so far as doable is absent, simply that there’s at all times room to get bizarre for the sake of exhibiting off. Similar to these outfits, it’s about self expression. It employs the rule of cool to make you need to provide you with the cleanest, most elaborately environment friendly performs doable. This fashion, it incentivises you to make use of your complete toolset with out counting on punishing issue. Usually, for a sport to make me need to dig this deep into my bag of methods would require huge stress. A sacrificial Into The Breach play. Being swarmed by a seemingly insurmountable drive in XCOM 2. Right here, 9 out of ten corners I felt backed into have been corners I gladly teleported to myself. Largely, I simply felt let unfastened in a toy store.

The perk selection screen in Tactical Breach Wizards. It's got potions in it!

Picture credit score: Suspicious Developments

For context, I’m not at all times tempted by intrinsic bits, particularly if I’m on the evaluate embargo clock. Right here, I discovered myself replaying turns simply because I figured my rizzed-up wizzes would favor to not get hit even as soon as, if they might assist it. You may finish a mission along with your group bruised and battered with no consequence for a majority of the maps, and you will nonetheless begin the following healed up. Nonetheless, even when contorting itself to supply absurd flexibility, the sport by no means places its spine out, nor breaks its backbone altogether. The problem escalates by new wrinkles like alarms, locked doorways, enemies which might be hardly ever simply ‘this man once more however killier’, and people that may typically break the foundations as powerfully as you. An evil priest that retaliates every time you assault his allies, however will not defend himself. A medic that may revive the useless. A riot-shielded heavy with a gasmask that immunises them towards your particular knockback juice. If the core guidelines of the sport are its language, the talents of you and your foes are poetics and pun-stuffed punchlines each.

After we discuss video games feeling ‘human’, it’s normally an try to seize one thing resonant or fearless or in any other case genuine in regards to the tales they inform. Tactical Breach Wizards nails this, by the best way. The writing rapidly evolves from “that is humorous” to “no, however that is really actually humorous”. Then it evolves once more from “I’m genuinely getting a kick out of spending time with these weirdos” to “is anyone throwing onions out of home windows in right here?”. Every teammate even has an non-compulsory nervousness dream missions the place, say, Jen groups up together with her personal unconscious to hash out her insecurities. However really I discovered TeeBeeDubs’s hidden profundity in, of all issues, a menu display.


Every of the 5 wizzes you’ll finally rope in to your get together of wildly competent failures has an extremely distinct skillset, and as they acquire expertise by missions, you’ll unlock perks that increase their normal talents. A couple of perks are extra mundane, though even an additional level of injury for Zan’s shot finally ends up being transformative. By and enormous although, reader: this shit is wild. I’d gaze on the perk display, joyfully paralysed, attempting to check all of the ridiculous eventualities that, say, Zan’s spectral clone now with the ability to work together with panels and doorways may lead to. You may refund perk factors everytime you really feel prefer it, however this conundrum is my expertise with the sport distilled. A pre-emptive concern of missed alternatives, made candy by a grinning, glazed-over sense of thrilling prospects. Like being alive. With higher hats.

It’s not freed from points. Necro-surgeon Dessa Banks has a capability that’s so universally helpful I ended up anchoring my performs with it for a very good stretch, and it wasn’t even the one the place she will be able to resurrect folks by taking pictures them. The ending missions prioritise story setpieces over the ultimate examination gauntlet I hoped for, and I discovered myself drifting towards autopilot even just a few missions earlier than these. There’s most likely one too many fats smears of frosting within the conspiratorial layercake plot to comfortably preserve monitor of your first time by. However the reality I’m even excited a few second playthrough of a 15 hour sport I performed for work ought to hopefully convey one thing. This very second, I preserve diving again in to verify particulars and seize screens, and find yourself replaying complete missions. There’s extra! Survival maps. Non-compulsory puzzles. The identical stage editor the developer has, with the choice to share your maps with others on-line. Arduous mode. Is that this all window dressing? Possibly. However man, what an absolute deal with of a window. Do say “hello” in your manner down.


This evaluate relies on a evaluate construct of the sport supplied by the developer. Suspicious Developments’ Tom Francis has written for RPS.

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Reading: Tactical Breach Wizards review: humour, heart, smarts and playfulness conjure up an instant genre classic
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