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Gamexplore > PC Game > Steel Hunters Early Access Review – Middle of the Food Chain
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Steel Hunters Early Access Review – Middle of the Food Chain

April 7, 2025 12 Min Read
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12 Min Read
Steel Hunters Early Access Review – Middle of the Food Chain
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When you consider WarGaming, video games like World of Tanks, World of Warships, and whatnot come to thoughts. So, what precisely impressed the studio to create Metal Hunters? Was it a need to ship aggressive multiplayer with life like mechs? Huge fight situations on various scales the place two armies may battle it out, finishing numerous aims a la Battlefield? Possibly it wished to go the MechWarrior route and provide a aggressive shooter with intensive customization,

When you study what Metal Hunters truly is – a PvEvP extraction third-person shooter the place the mechs are akin to heroes – the thrill dulls. The gameplay stream is comprehensible and straightforward to get into, however this melting level of genres is equal to visiting the 4 Corners Monument. You’re not getting one of the best expertise every may provide, and the intersection itself isn’t all that fancy.

“The general variety of gamers doesn’t provide a lot room for chaos, and although the danger of being third-partied is sort of non-existent, there have to be a happier medium than this.”

The “premise” is {that a} catastrophic occasion has altered the Earth and brought about the emergence of Starfall. This useful resource is efficacious for some cause, and numerous factions emerge to collect it, utilizing big mechs referred to as Hunters. Granted, it’s seemingly little greater than a cause to clarify away the variance in Hunter design, like why one faction has largely bog-standard human-like mechs with workhorse kits or why one other consists solely of quadrupedal beast machines that may give the Maximals a run for his or her cash. I’m okay with this, however in case you’re anticipating one thing deeper or actually any semblance of lore, you’ll have to attend.

That being mentioned, I’ve some gripes on how the premise elements into the general stream of matches. After finishing Fundamental Coaching, two modes open up – Final Stand and Skirmish. The previous sees 12 gamers battling with numerous AI combatants on the map, whereas the latter solely options PvE threats, seemingly to assist familiarize gamers with totally different aims. It definitely can’t be to study extra about coping with the AI foes as a result of there’s presently just one sort – drones – and their solely different assault is looking down a missile strike.

Thus, the 12-player Final Stand is the place you’ll spend most of your time. When you land, the impetus is on taking out drones, gathering Vitality to stage up your Hunter to enhance its stats and unlock different skills, and discovering Modules to enhance your harm, shields and base well being. Greater-rarity modules equal larger will increase.

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Sadly, Final Stand solely facilitates two-player squads with 12 gamers in complete, which ends up in some battles feeling fairly tame. The general variety of gamers doesn’t provide a lot room for chaos, and although the danger of being third-partied is sort of non-existent, there have to be a happier medium than this.

Steel Hunters

“It’s not an extraction shooter the place you collect loot, exit the map, and curate a loadout earlier than leaping again in.”

Even then, matches rapidly whittle down to 3 surviving squads. If half of these are bots – and based mostly on their goal and total harm output, they could be – then it feels extra like 2v2v2. This implies a number of downtime and a number of taking pictures comparatively innocent drones.

Since Modules solely provide straight will increase to your stats (and no random perks or something worthwhile), it’s higher to disregard the small fry and Unusual Provide Pods from stage 2 onwards and deal with the Guard Drones, Rogue Drones or Legendary Scouts to get extra XP and probably larger rarities. There are particular consumables which give advantages like lowering the cooldown on skills and remodeling you into a large Colossus mech, however the latter felt so uncommon in matches that it wasn’t price pursuing.

As a result of the match stream is so fast, it’s not lengthy earlier than you’re level-capped with sufficient high-rarity modules. There’s nothing left to do afterwards however rush to the extraction zone, seize it and anticipate the timer to tick down whereas the only real surviving workforce (or two) makes an attempt to cease you. Whereas it’s initially thrilling to roll up on a duo and attempt to take them out, particularly when drones are within the combine, these duels rapidly change into one-note.

This raises one other drawback with the general construction of Metal Hunters. It’s not an extraction shooter the place you collect loot, exit the map, and curate a loadout earlier than leaping again in. There aren’t zones with larger risk ranges or more durable enemies that would incentivize this, nor are there different means to extract. Extraction is solely a way to pressure PvP towards the final remaining squad. Whether or not you are available in first or second doesn’t actually matter both.

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Steel Hunters_02

“It’s additionally price mentioning that the whole roster isn’t out there to unlock from the beginning – finishing the introductory missions offers Constructs (sure, one other foreign money) for unlocking two further Hunters.”

What about Starfall, the explanation that each one these factions are combating? You’re awarded Starfall Shards on the finish of a match, which may be transformed into Starfall with Platinum. You’ll be able to then spend this to improve your Hunter’s stage and unlock Factors, which can be utilized to unlock sure passives of their Talent Tree. Sure upgrades require Credit, additionally earned from matches and the outstanding Battle Cross.

Why this complicated system? Nicely, Platinum can also be used to improve the free Battle Cross into Professional and Premium tiers. There aren’t any microtransactions, but when Platinum turns into the default premium foreign money, then I’m undecided how I really feel about utilizing it to basically enhance your Hunter’s stage, particularly because you unlock entry to stat will increase and skill upgrades at larger ranges. Final Stand matches in response to a spread of Hunter ranges, which ought to stage the beginning subject considerably.

Nonetheless, you continue to get Talent Factors from leveling a Hunter, which might go into upgrades within the present tier. Due to the matchmaking vary, the probabilities of a really stage begin that’s dependent in your map data and talent could be very low, if non-existent. And in addition to, combating over Starfall, when everybody – which can as nicely be two different groups – obtains Shards whatever the outcomes, causes the entire premise to disintegrate.

It’s additionally price mentioning that the whole roster isn’t out there to unlock from the beginning – finishing the introductory missions offers Constructs (sure, one other foreign money) for unlocking two further Hunters. You’ll be able to earn extra Constructs by leveling your account, which is all nicely and good proper now, however I’m nonetheless skeptical about probably monetizing this as nicely.

I’ve gone on in regards to the development and total match stream, however what in regards to the Hunters themselves? Although they’re slower than, say, the mechs in Titanfall and even Mecha Break, I form of like the general weight of their actions.

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“However, I’m nonetheless perplexed about WarGaming’s long-term purpose with Metal Hunters. Possibly it felt {that a} typical hero shooter wouldn’t have a lot room to outlive within the present market (which is comprehensible).”

Tying soar and sprint to the identical prices felt annoying at first, however You’re not leaping in the course of fight as a result of the latter are too useful for avoiding harm, so it’s largely for traversal. In that case, why do all of the Hunters have such measly, pathetic jumps that hardly ever surmount a lot of the terrain?

Skill-wise, there’s nothing that you just haven’t seen earlier than, however credit score the place it’s due for making every Hunter really feel totally different, even among the many identical faction. The Ursus performs like an up-close brawler with its short-range cannon and armor, whereas the Fenris makes use of extra hit-and-run ways, probably closing the hole to melee a weak enemy. The mod choice for altering their skills is fairly restricted proper now, however no less than they guarantee a bit extra selection on your play type. I didn’t really feel all that a lot synergy between totally different heroes (like in your common hero shooter), however given the stream, it’s unsurprising.

Metal Hunters doesn’t provide a lot content material presently. Nonetheless, it’s free-to-play, so nothing is stopping you from giving it a whirl. The general aesthetic of the mechs offers Transformers vibes (extra Michael Bay than Hasbro), however it works, and the quips from every Hunter present a bit extra persona with out feeling overdone. Sound design can also be on level, reinforcing the heft and weight of those machines.

However, I’m nonetheless perplexed about WarGaming’s long-term purpose with Metal Hunters. Possibly it felt {that a} typical hero shooter wouldn’t have a lot room to outlive within the present market (which is comprehensible). Nonetheless, it may do way more with the premise, mechanics, and Hunters than merely a superlite extraction shooter with dollops of confounding development. The present plan is to stay in early entry for 4 to 6 months whereas including new modes, Hunters, development paths and maps. Hopefully, it lives as much as its potential and ups the chaos past this surface-level hodgepodge of genres.

This sport was reviewed on PC.


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