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Gamexplore > Reviews > SteamWorld Heist 2 review: a tactical trick shot across the bow of lesser strategy games
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SteamWorld Heist 2 review: a tactical trick shot across the bow of lesser strategy games

February 13, 2025 16 Min Read
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16 Min Read
SteamWorld Heist 2 review: a tactical trick shot across the bow of lesser strategy games
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SteamWorld Heist 2 evaluation

The infinite vitality of the SteamWorld collection powers on with a tidy turn-based ways sport.

  • Developer:Thunderful
  • Writer: Thunderful
  • Launch: Out now
  • On: Home windows
  • From: Epic Video games, Steam
  • Value: £25/$30/€30
  • Reviewed on: Intel Core-i7-11700F, 16GB RAM, Nvidia GeForce RTX 3060, Home windows 10

I’ve but to find a SteamWorld sport I do not like. Whether or not plundering the earth in SteamWorld Dig 2 or mucking about with magic in SteamWorld Quest, these are strong and approachable adventures that enthusiastically embrace no matter theme the builders have determined upon. Cowboys? Certain. Wizards? Why not. It barely issues, so long as it ends in some good puns. As a studio, Thunderful have a fame for hopping from one model of sport to the subsequent, boiling total genres right down to their essence, and reconstituting them with competence and magnificence to exist inside a now-familiar steampunk world of vibrant buddies and Saturday morning cartoon jokes. The studio is a perpetual notion machine. Sure, with SteamWorld Heist 2, they’re revisiting the sci-fi bullet-bouncing of their 2016 ways sport SteamWorld Heist, however they’re additionally introducing important adjustments to create a compulsive XCOM-like stuffed with sea-faring submariners that could be their greatest work but, even towards a again catalogue of blinders.

As with different SteamWorld video games, it is framed in a light-weight, family-friendly story that includes dastardly dieselbots and mildly troubled heroes. You might be Captain Leeway, commander of a pirate submarine bobbing inside a “sea” which is known as a planet-sized bowl of water floating in area. Sadly, the water goes dangerous, making the clear H2O required for steambot engines scarce. Our heroes are out to find what’s behind this water disaster.

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The characters are easy however genial. The one-armed Captain resides within the shadow of his infamous mom. Stiff-upper-lipped grenadier Wesley seeks an honourable demise, whereas sniper Daisy is simply completely happy to be within the stomach of a submarine notorious for bothering the enemy Navy. You unlock extra crew members as you cease in bars, every chattering away with non-obligatory dialogue as the story goes on. My favorite is the mercenary “Crowbar” who squawks with each line of dialogue and who seemingly values a paycheck above all else. Loads of enjoyable Naval antagonists present up too, indulging in higher class chit-chat and sporting pseudo-British names like Babblesthrop and Krinkleswiffer.

Structurally, it is slightly completely different to the primary sport, which noticed you navigating a easy community of stellar stopovers, utilizing a spacey map much like one thing you would possibly discover in FTL. Right here you management the submarine instantly as an alternative, crusing round a lush world map of tropical waters, the clouds parting and revealing extra of the map as you discover. Ultimately, you may be avoiding submerged mines, diving under the floor, and rising to fireside broadsides at Navy vessels. It’s kind of like taking part in an arcadey twin stick shooter between the meatier tactical missions. Besides the ship will do the taking pictures for you mechanically – you simply must level it in the proper course.

Picture credit score: gamexplore Shotgun / Thunderful

The early blue waters provide a restricted smattering of missions (little outposts promising a “star” score on completion) plus secret areas that require you to spice up your means upstream into hidden lagoons, the place you would possibly discover some flotsam containing a brand new weapon or a couple of Gallons (the sport’s main forex). However these are mere paddling swimming pools to the later seas, such because the maze of arctic waters that allow you to sail wilier waters earlier than you decide to the heavier and more durable jobs.

It’s in such missions the place the actually compulsive tactical stuff shines. These are battles stuffed with bouncing bullets, XCOM-like motion, and moreish decision-making. The arms of your bots are unsteady, swaying gently as they intention. Some weapons, just like the Sniper rifle, come outfitted with a useful aiming laser, however others, just like the SMG, do not have such a information, which means that pictures aren’t at all times a positive factor. And that is very true when these pot pictures attempt to reap the benefits of the ricocheting qualities of the sport’s billiard-like gunplay. You typically take a chance by pulling the set off not understanding precisely how issues will go, which delivers a tiny thrill that occurs not less than as soon as each struggle.

The mech of a Navy dieselbot prepares to attack the crew.

Picture credit score: gamexplore Shotgun / Thunderful

Some characters, just like the Sniper, can unlock expertise that regular the sway and lengthen the attain of their laser pointers. Different lessons, just like the machine-gunning Reaper, will get an additional flip after touchdown a killing blow. The Flanker can take an motion after sprinting (usually not allowed) which can remind any XCOM participant of all of the shotgun-wielding Assault troopers who saved many a day (or obtained vaporised for charging into the incorrect place).

At this level Heist 2 may have left the lessons alone, like some other turn-based technique sport. As a substitute, it pushes issues slightly additional. Right here, you need to use a restricted useful resource referred to as “cogs” to combine and match the talents of every class (up to some extent). An Engineer, who can create a chunk of canopy at will, would possibly spend a cog to get the “sidestep” capacity of a Flanker, permitting them to flee in moments when they’re trapped on both aspect by clobbering enemies. A born Reaper would possibly covet the Sniper’s capacity to throw down a smoke bomb that makes him invisible for a flip. Ah, demise from the shadows. Scrumptious.

There’s a catch, in fact. In order for you a personality to unlock these expertise, they’ve to coach with that class’ weapon and degree up the onerous means. At first it seems like this can be a gradual means of making multiclass characters. However actually it’s a technique of eliminating class altogether (#KarlMarx), since any character can use any weapon and change into, in idea, a superpowered generalist. Every character additionally comes with their very own innate skills: Wesley can lob grenades as a free motion, for instance, whereas veteran buccaneer Judy can disgrace her enemies from throughout the map, giving them a tonguelashing so fierce it utterly ignores armour.

The crew are in the middle of fighting rival bots.

The submarine's loadout menu includes machine guns and torpedoes.

Captain Leeway looks out over a tropical landscape.

A map of the icy Arctica region in SteamWorld Heist 2.

Picture credit score: gamexplore Shotgun / Thunderful

It may be slightly cumbersome relating to selecting substances for every bot’s stew of expertise, maybe a results of the simplified loadout screens. However I would fairly have a clear set of packing containers that required some additional clicks than a multitude of menus. I did additionally discover myself investing way more in some lessons than others. The explosives-obsessed Boomer has well being will increase which are universally helpful, for instance, whereas the Reaper’s focus on crucial hits, whereas intriguing, simply did not really feel as adaptable or needed. In reality, exterior of the primary character who fulfills the position of Reaper, I mainly deserted that class. Although I am sure there may be some brutal construct you may make by combining these expertise with that of the Flanker, who’s nippy motion may end in robotic massacres.

Not that I sympathise with the enemies an excessive amount of. Navy commanders can challenge “edicts”, buffs that enhance the armour and firepower of their fellow tin can males. The Rattlers, in the meantime, are outdated bots who’ve “changed all their steel with bones” as a part of a excessive seas cult. This lets you fireplace rounds proper by way of them, which is a blessing in ranges the place the scamps type a neat line to be blasted. And a curse in later ranges the place an ice block might stand behind your goal, containing one more enemy, frozen strong till a stray bullet wakes them up and provides to your troubles.

There are some entertaining boss battles too, corresponding to an admiral who reveals off with unbelievable trick pictures, his glowing bullet boinging across the degree for a comedic period of time, as you attempt to determine who he’s even aiming at. It at all times appears to be like like he has fluffed his shot, till that final bounce sends it instantly at your Brawler’s noggin. Then there may be Huge Steve. Ah, Huge Steve.

A dieselbot with a silly hat shouts his own name:

Picture credit score: gamexplore Shotgun / Thunderful

There’s typically the standard XCOM drawback of working right into a room and activating a complete different group of enemies. Which may make opening some doorways really feel like an immediate problem multiplier, a sometimes-irrecoverable misstep. On the plus aspect, there are not any penalties for failing a mission in any respect. Even a complete staff wipe ends in nothing however some misplaced time. Aborting a mission partway by way of is likewise no massive deal. The spirit of forgiveness runs so deep that you’re prompted with the choice to vary the sport’s problem mode earlier than each single mission, permitting you to tailor the problem as you go alongside.

Nonetheless, every bot in your get together can solely abdomen one mission per day earlier than they want a relaxation, at which level you’ll be able to dock on the nearest bar to finish the day and money in some “bounty” chips for additional goodies. Apart from being hubs the place you should buy objects and recruit new members to your squad of clanky misfits, these floating pubs host a number of the sport’s shanty-adjacent musical numbers. I am a fan of diegetic songs in online game hubzones (shout out to the band in Countless Dungeon’s saloon), so I discover these upbeat sea-songs give the lopsided bars a way of breezy homeliness. Although I may see some individuals instantly turning the music off within the choices. My pals, why do you not welcome the earworm’s embrace? There’s peace right here, in listening to crooning sailors as you attempt to sleep.

A steambot band plays music in a bar as a crowd of other bots wish Captain Leeway farewell.

Picture credit score: gamexplore Shotgun / Thunderful

I’ve spent lots of time right here describing the actions and cogwheels of the sport, and never a lot the emotions it elicits. However that is possibly as a result of the actual pleasure of SteamWorld video games is so easy and pure. From a designer’s standpoint, they’re little steel marvels, proof of a long-practised craft. However from a participant’s perspective they’re video games the place the pleasure is so plain to really feel that I barely wish to even talk about it. I haven’t got to elucidate why I like the sensation of a cat’s fur, or the style of chocolate. I do not really feel a compulsion to look at why Lego feels satisfying to click on collectively, or to debate what is sweet a couple of sunny day. This stuff are easy totems of happiness. SteamWorld feels this manner for me. The worst you’ll be able to say of them is that they play secure. And but a secure harbour is one thing each participant of video games can use.

As soon as once more, I’ve but to play a SteamWorld sport I did not like. SteamWorld Heist 2 just isn’t bucking that development. After 15 hours I nonetheless have not completed it, however my endgame sense is tingling and I am desirous to see it by way of. If I used to be requested to call probably the most reliably entertaining franchise in video video games right now, I might maybe level to Thunderful’s toybox and say merely: “Them ‘uns”. These video games know what they’re doing, they convey it succinctly, and most significantly, they let the participant fortunately transfer on when the sport is completed. These are usually not video games of “infinite replayability”, they’re toys of endful playability, of conclusiveness, closure and clemency. If switching off after reaching an “ending” in a chunk of Future 2 DLC is like ending a McDonalds but feeling hungry once more two hours later, then watching the credit roll on a SteamWorld sport is like ending a good residence cooked meal and strolling away stuffed with unthinking contentment. I am eager to maintain crusing north, discover a homey pub on the horizon, and eat that ultimate dish.

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TAGGED:Action AdventureBestest BestsIndienintendo switchpcReviewsSteamWorld Heist 2Strategy: Turn-Based StrategyThunderfulThunderful PublishingWot I Think
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