By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: ‘Star Citizen’ VR Support Isn’t Prime Time Yet, But It’s Getting There
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > VR News > ‘Star Citizen’ VR Support Isn’t Prime Time Yet, But It’s Getting There
VR News

‘Star Citizen’ VR Support Isn’t Prime Time Yet, But It’s Getting There

February 11, 2026 3 Min Read
Share
3 Min Read
‘Star Citizen’ VR Support Isn’t Prime Time Yet, But It’s Getting There
SHARE

Cloud Imperium Games (CIG) added experimental PC VR support to Star Citizen late last year, taking a first step in fulfilling a more than decade-old promise. Things are getting increasingly serious though after the release of its second post-VR update.

Update Alpha 4.5 initially brought a VR theater and full VR mode to the game in December, which lets users play the bulk of the game in PC VR headsets for the first time, including walking, flying, EVA, combat, and using menus.

Granted, it’s still a (very) experimental mode, which initially required some users to even add VR config lines to the game’s directory to get it working, done in addition to keeping track of keybinds to cycle through VR modes on the fly.

Now the studio has released Star Citizen 4.6, adding for the first time an official VR option in the settings menu, making managing and enabling VR mode at startup a much easier affair.

Image courtesy Ray’s Guide

Although 4.6 doesn’t radically expand VR features, it’s certainly a vote of confidence that VR support is not only still on track, but moving closer to the core of the game. Still, it’s polished a number of usability issues, such as better menus and a smoother overall experience.

That said, as mentioned in a recent ‘Ray’s Guide’ video, players still need to carefully tune OpenXR settings, upscaling options, and in-game VR stuff, such as UI scale, distance, and IPD alignment just to get comfortable results. Users also typically need to switch between full VR and theater mode constantly for inventory and kiosk interactions, which is a definite immersion breaker.

See also  The Best Puzzle Games On Quest In 2026

That, and it doesn’t include VR motion controller support yet, making control remapping almost mandatory at this point, with many users relying on a mix of controllers, keyboards, HOTAS, and voice command software to manage the game’s enormous number of bindings.

As Silvan-CIG says in the 4.5 update announce in December though, all of its done in the spirit of open development.

“This is not our full VR launch. When that day arrives, we will make plenty of noise about it. What we are rolling out today is an opportunity for some early hands-on time, very much in the spirit of Open Development, so you can jump in, see how things are shaping up, and help guide what comes next.”

That said, creating a VR-native out of a Star Citizen is a tall order. Looking ahead, CIG’s biggest challenges will probably be centered around balancing those ambitions with the rest of the game’s development, which is constantly growing in scope and graphical complexity.

You Might Also Like

Meta’s Language Learning App for Quest Combines Mixed Reality and AI

Meta Announces $50M ‘Horizon Worlds’ Content Fund as Some VR Studios Struggle to Make Ends Meet

Meta-Funded VR Space Sim Remnant Protocol Coming To Quest & Steam This Year

Balls To The Wall Merges A Match 3 Puzzler With A Mixed Reality Shooter On Quest

Forefront Reveals Early Access Release Date On Quest, PC VR & Pico

TAGGED:Virtual RealityVRVR Game
Share This Article
Facebook Twitter Copy Link
Previous Article No Man's Sky REMNANT Update Adds Gravity Gun & More No Man's Sky REMNANT Update Adds Gravity Gun & More
Next Article Forget Nvidia, RAM price increases are set to make memory manufacturers ludicrous amounts of money from AI Forget Nvidia, RAM price increases are set to make memory manufacturers ludicrous amounts of money from AI
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

visionOS 26.4 Released With VR Foveated Streaming & Improved Spatial Audio
visionOS 26.4 Released With VR Foveated Streaming & Improved Spatial Audio
VR News March 28, 2026
Kingdom Come: Deliverance 2 developer claims AI is replacing them
Kingdom Come: Deliverance 2 developer claims AI is replacing them
PC Game March 28, 2026
fatal frame 2 remake x silent hill f
Fatal Frame 2: Crimson Butterfly’s Free Silent Hill f Collaboration DLC is Out Now
PC Game March 28, 2026
AMD Ryzen 5 7500X3D review - peak frame rates for under $300
AMD Ryzen 5 7500X3D review – peak frame rates for under $300
Hardware March 28, 2026
Crimson Desert_05
Crimson Desert is Close to 5 Million Sales, R&D Begins on Switch 2 Port
Upcoming March 28, 2026
Beat 'Em Up TaVRn's Takedown Out Now On Quest & PC VR
Beat 'Em Up TaVRn's Takedown Out Now On Quest & PC VR
VR News March 28, 2026
Dragon Age 2 never played it safe — and that's what made it great
Dragon Age 2 never played it safe — and that's what made it great
PC Game March 28, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Mabinogi Mobile gets a March 27 release date for Korean fans on PC and mobile
New Meta Developer Tool Enables Third-parties to Bring Apps to its Smart Glasses for the First Time
Atomic Heart 2’s Expanded RPG Mechanics Will Focus on Player Choice and Consequences
Trump Exempts Electronics, Including Headsets, From His "Reciprocal" Tariffs

Trending News

Dying Light: The Beast Trailer Highlights Extensive Gore and Kyle’s Brute Strength
Painkiller Announced, Launches This Fall for Xbox Series X/S, PS5, and PC
RAGER Hits Up An Early Access Launch Next Week
Pokémon Go ‘Phantom Ruins’ event guide
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: ‘Star Citizen’ VR Support Isn’t Prime Time Yet, But It’s Getting There
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?