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Gamexplore > Upcoming > Square Enix Plans to Use AI Tools for QA Testing, Debugging in Game Development by 2027 End
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Square Enix Plans to Use AI Tools for QA Testing, Debugging in Game Development by 2027 End

November 6, 2025 4 Min Read
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In its newest progress report on its medium-term marketing strategy, Sq. Enix has revealed that it plans to advertise the usage of AI-based applied sciences in Japan. This plan revolves across the firm teaming up with the Matsuo-Iwasawa Laboratory on the College of Tokyo with a view to partake in joint analysis. There’s additionally a deliberate company-wide enterprise concept contest at Sq. Enix with AI being the principle theme. Concepts shall be chosen from this contest to then be developed into tasks.

The objective of the joint analysis with the Matsuo-Iwasawa lab has said objective of automating 70 % of the work that goes into high quality assurance and debugging duties associated to recreation improvement by the tip of 2027. This, the corporate hopes, will occur by making use of automation know-how that can be leveraged to enhance the effectivity of QA operations. To participate on this analysis, a group of greater than 10 members comprised of engineers on the Matsuo-Iawasawa lab and engineers from Sq. Enix group will collaborate.

It’s value noting these plans to utilize AI instruments for the needs of QA and debugging in recreation improvement have been first talked about again in Might as a part of Sq. Enix’s “three yr reboot” plans. On the time, the corporate had famous that it wished to create a brand new analysis and improvement division that will work on AI-based improvement instruments, and had famous that this may begin paying off in round 3 years, which falls completely according to the said end-of-2027 deadline talked about within the new progress report.

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The three-year reboot plan additionally contains additional streamlining the sport improvement pipeline at Sq. Enix. The newer progress report famous that the corporate needs to realize a shift from amount of releases to high quality. By the tip of FY 2027, the corporate needs to “obtain steady launches of main titles centered on key IPs, following the three-year interval of the present medium-term marketing strategy.” A number of the video games famous as being a part of this three-year reboot plan embrace Octopath Traveler 0, Dragon Quest 7 Reimagined, and Ultimate Fantasy 7 Remake Intergrade on Nintendo Swap 2 and Xbox Sequence X/S, which all have launch dates of December 4, February 2 and January 22 respectively.

Together with these, the corporate has additionally talked about titles like Killer Inn and The Adventures of Elliot: The Millennium Tales, which don’t but have launch dates but. After these titles, and heading into FY 2028, Sq. Enix additionally needs to have launched a number of new titles throughout completely different platforms, in addition to “a number of” large-scale titles, which might finally result in “constant releases of large-scale titles.”

Sq. Enix additionally famous that it has “enlargement tasks for current titles” since March 2025 with regards to rising the fan base for these video games. A part of this was to develop the fan base for every of the titles, together with the current releases of Ultimate Fantasy Ways: The Ivalice Chronicles and Dragon Quest 1 and a pair of HD-2D Remake, in addition to the upcoming Dragon Quest 7 Reimagined.


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