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Gamexplore > Reviews > South Of Midnight review
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South Of Midnight review

April 10, 2025 19 Min Read
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19 Min Read
South Of Midnight review
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South Of Midnight assessment

The wall climbing and fight of this third-person motion journey are plain and unambitious, but it surely homes an attractive folkloric story about understanding the roots of trauma, together with some haunting musical numbers.

  • Developer: Compulsion Video games
  • Writer: Xbox Recreation Studios
  • Launch: April eighth, 2025
  • On: Home windows
  • From: Steam, Microsoft Retailer
  • Value: £35/$40/€40
  • Reviewed on: Intel Core-i7-11700F, 16GB RAM, Nvidia GeForce RTX 3060, Home windows 10

Within the boss fights of South Of Midnight, you have to discover a pulsing wound on the physique of the monster and strike it to cleanse the enormous beast of its “stigma”. In fact, these creatures are analogues for human characters, typically individuals who have actually remodeled into beasts, stricken by a thorny curse that drives them into horrifying states of rage or panic. This can be a sport about festering trauma – historical past as a painful wound you have to poke in an effort to finally heal. Strip again the scales and feathers of people allegory and these are human tales of disgrace, starvation, neglect, and abuse, some more practical than others. It is a attractive sport with a killer method to music, if typically hobbled by the ropey trappings of its motion journey style.

You play Hazel, a observe runner of the US south. A hurricane is coming and he or she’s packing up her household’s belongings to flee. However her house is quickly washed away within the storm, along with her mom inside, and Hazel units off to seek out it, discovering alongside the best way that she has the magical powers of a “weaver” – somebody who can mend the corruptive stigma that’s rising in harsh brambles across the swamps and forests of her homeland. In fact, that is an motion sport, so those self same powers additionally let her batter shadowy “haints” who seem with claws and fists and bloated flies to combat her.

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It is a sport of glamorous attractiveness. People with deep, expressive faces and fanciful costumes meet big catfish with ornate whiskers and glittering eyeballs. Foxes and rabbits scurry about as you run by way of the foresty corridors, herons take off handsomely into the sky, dragonflies buzz, alligator snapping turtles grunt by the water’s edge. A cease movement impact closely marketed in trailers does not really feel as transformative as it would within the animated Spider-Man films, largely as a result of it isn’t utilized to the sport in a very constant approach, and even a little bit of hanging could make it appear like your graphics card is having framerate points as an alternative of it being an intentional fashion alternative. However even placing that visible gimmick apart, it is nonetheless an typically gorgeous factor to take a look at.

The sport actually has a factor for bushes and tree bark – you will see. | Picture credit score: gamexplore Shotgun / Xbox Recreation Studios

It is also sonically off the charts. There are temporary haunting hymns that sound with each use of your weaver skills – double jumps and dashes have not often sounded so good – and most chapters characteristic a musical quantity that rises from choral chants to a full-blown folks tune as you uncover extra concerning the characters concerned in no matter folks story you are at the moment fight-healing your approach by way of. Truthfully, the music and sound design right here will in all probability win awards, if the folks accountable for such issues have any ounce of style.

You may sense a “however” coming. You are proper. The sights and sounds, and its trendy sense of magic, are sufficient to advocate it. However my fingers aren’t half as impressed as my eyes and ears with what’s in any other case a really plain third-person motion journey. The imaginative method to character design, musical rating, and narrative theme is not matched by the actions you will be performing all through the sport, that are largely an undemanding assortment of third-person runalong mainstays.

The Uncharted-style wall clambering feels notably dated, as does the squeezing by way of small gaps, the apparent fight arenas, the overlong Prince Of Persia fashion escape sequences, the easy box-pushing puzzles… It’s miles from the one sport responsible of following in well-worn footsteps, however I nonetheless spent a whole lot of time with South Of Midnight feeling that, for all its visible and aural splendour, I’ve seen a whole lot of this executed earlier than and executed higher. It is a sport that’s eye-catching and, importantly, deeply emotionally literate, but I discovered it unambitious and undemanding in a whole lot of its step-by-step actions.

Hazel prepares to run along a line of quilts.

Hazel looks out over a forest at sunset.

Hazels looks up at a whale skeleton suspended from the ceiling of a cave.

Hazel walks on collapsing brick streets flowing in a void.

As fascinating because the environments are, transferring by way of them is just not vastly difficult. | Picture credit score: gamexplore Shotgun / Xbox Recreation Studios

There’s additionally a sense prefer it has little belief in you as a participant, comparable to when it wrests the digicam from you to deal with one thing within the distance, or snaps throwable objects straight to destructible hazards as an alternative of letting you goal your self. It typically has the identical dearth of belief in you as a reader, in moments the place it spells issues out in daring or explains the complete stage you have simply performed in loading display screen storytime sequences (to be truthful, these are skippable).

Hazel additionally loves speaking to herself in that protagonist-with-no-filter sort of approach, stating options and subsequent steps earlier than you have even had a possibility to go searching. “You possibly can squeeze into small areas I can not!” she exclaims when assembly a small companion who will grow to be a usable talent. It is as if Hazel is a participant too, and has entry to the sport design doc. There are tons extra of those distracting “participant path” strains of dialogue muddying in any other case compelling chats between characters. Each second when this puppet companion must be used, the directions will flash on display screen anyway, additional proof that the sport desires to shepherd you thru its world slightly than allow you to discover it by yourself phrases.

Hazel in combat faces two enemy

There are several types of haints to combat, and you’ll regain well being by cleaning their defeated corpses. | Picture credit score: gamexplore Shotgun / Xbox Recreation Studios

Fight may really feel slightly stiff. It is largely a case of locking onto an enemy and slashing them together with your weaving instruments, then dodging away simply as they strike to ship an enormous blast of power that stuns them. However that dodge can really feel slightly sticky and unresponsive, in all probability since you may solely dodge-cancel out of sure strikes. You get particular assaults that yank an enemy nearer, or push them away, however the comparatively lengthy cooldowns for these powers imply that you would be able to’t use these extra satisfying techniques various occasions every combat, a minimum of till you unlock the means to quicken stated cooldowns.

I’ve different fighty nitpicks. Hazel’s restoration time after being knocked down typically feels painfully gradual, the gossamer swishes of enemy assaults could make busier brawls unclear, and I want you would lock onto an enemy sooner as they spawn in, as an alternative of ready for them to completely materialise. As online game smash ‘n’ slash fight goes, it is serviceable however stodgy and, as with a lot of the sport, it turns into repetitious in a approach that may very well be cured if there was merely much less of it. And as significant as it’s to have every boss’ trauma manifest as a particular wound, I discovered the method of really combating these bosses a plainly patterned going-through-of-the-motions.

A flashback shows two ghostly figures talking, one of them holding a gator on a leash.

Many fights reward you with a flashback from a personality’s previous, revealing extra about what brought about them to accrue painful “stigma”. | Picture credit score: gamexplore Shotgun / Xbox Recreation Studios

And that is all housed inside a repetitive construction that reoccurs each chapter. You enter a stage, cleanse roughly 4 arenas of enemies, do an escape sequence from a fog chasing you, then (typically) combat a boss. Chapters not often deviate from that rhythm, and the sense of repetition is worsened by heavy use of exploding mushrooms and urchin-like expando-thorns that litter the degrees, each of that are employed in abundance, nearly proper up till the tip of the sport. South Of Midnight is in no way lengthy, at 10-15 hours to finish, but I felt a lot of it may very well be safely lower away to lead to a leaner sport. For me, its repeating hazards and patterns of storytelling began to really feel overworked by the midway level.

That is a whole lot of my curmudgeonly muttering out of the best way. Not one of the above issues could matter to anybody who desires to stay it onto story mode and play a chapter each evening like they’re indulging an episode of a TV present about big spiders with a style for townsfolk. As I typically level out, having to rinse by way of a sport for assessment warps your notion of its pacing considerably. I am glad to report one vital factor did not buckle below that stress: the power of its major character.

Hazel is solely an honest human. She’s right down to earth however educated concerning the historical past of her homeland, its roots as a sugar cane plantation, and the tremors of slavery that also linger (typically as literal ghosts) within the forgotten ruins she stumbles upon. Her observe runner angle and manner manifest in some enjoyable methods, as when she stretches her hamstrings after a combat, or shakes off her legs when idle. She is mouthy but refreshingly non-judgmental. She makes loads of jibes at wealthy folks however when confronted with flashes of different folks’s backstory (a swamp man’s previous or her personal granny’s troubled period of motherhood) she shows honest understanding and empathy. Her heat extends even to individuals who’ve executed terrible issues. There’s one thing comforting about controlling an individual this open-hearted. Even homicide, neglect, and betrayal don’t ruffle her feathers, and her feelings solely really boil over in terms of the well being of her personal mom.

A denizen of the swamp looks worried as he speaks to Hazel on his porch.

A “type” character typically dangers being boring, however Hazel has sufficient edge and humour to maintain you curious about her destiny. | Picture credit score: gamexplore Shotgun / Xbox Recreation Studios

Granted, typically that empathic story and the sport’s platformy motion really feel at odds. Moments of tonal whiplash between story and motion, as exemplified when one notably darkish flashback of a childhood trauma is straight away adopted by a Crash Bandicoot chase throughout thorny platforms. It isn’t sufficient to fully undermine the ability of the second (one other instance of the cankered roots of historical past rotting beneath residing reminiscence) however it may be slightly distracting to study a horrible reality, then immediately be dodging spikes to jaunty music.

Once more, that appears like the results of the motion journey format. I complained earlier that the sport typically lacks belief. However within the storytelling, a minimum of, there may be some religion within the participant. It does not bombard you with the inspirations behind its folks tales, for instance (however you may all the time look them up). The quilts that you just typically magically wallrun throughout are based mostly on tales of coded blankets used within the underground railroad, a folks historical past it additionally does not plain-facedly clarify. And there are deeper crimes towards some characters that it doesn’t identify explicitly however which it does mercifully belief you to grasp.

A giant gator snaps his jaws at Hazel as she flies away.

A giant catfish speaks to Hazel from the shoreline of a river.

Hazel prepares to face the Rougarou, a winged beast of Cajun myth.

Hazel watches as two monsters meet in a swamp.

Even when boss fights are plain to play by way of, the creatures themselves are fantastically designed. | Picture credit score: gamexplore Shotgun / Xbox Recreation Studios

It is right here, when the sport lets these options exist with out overtly commenting on them, that it retains most energy. As a white Irish lad, I am not the very best geared up to speak about the way it handles themes of race and sophistication in the US, or the echoes of intergenerational trauma upon black folks down by way of layers of US historical past, however in case you are on the lookout for a sport which is literate in these themes – whereas not shying away from the clear inference that wealthy, white persons are behind a lot of that reverberating ache – then know that South Of Midnight does so with a whole lot of confidence. Its closing scenes really feel like a robust cocktail of understanding and accountability, coolly served by a practiced mixologist of fable.

Hazel's stuffed toy sidekick Crouton meets two rabbits underground.

Your stuffed toy sidekick Crouton can examine burrower holes, the place you typically discover wildlife sitting right down to tea. | Picture credit score: gamexplore Shotgun / Xbox Recreation Studios

I’ll finish with one factor I’ve beloved about it: the limitless use of wildlife as symbolism and set dressing alike. As I’ve stated, foxes and opossums will think about you from afar and scurry away as you method, however this is not all the time mere animatronic ornament. They may typically lead you to hidden corners the place you may slurp up power to improve your powers. Crows are consistently used as feathery signposts to indicate you the proper path. Within the burrowing holes that your comfortable toy sidekick can discover, rabbits and raccoons will silently peer at you thru roots, as if by way of the home windows of their subterranean properties, with small chairs and tables adorning these dens, like in Wes Anderson’s Improbable Mr Fox.

Not solely are animals woven into the harm of humanity as symbolic spiders, mistreated gators, and tortured birds, however the closing photographs of many chapters will see peculiar and silent forest creatures watching in quiet contemplation as Hazel drifts away on the again of her catfish pal. In direction of the tip of the sport, these animals – the smallest unit of animated environmental storytelling – collect round Hazel in a approach that alerts assist from a kingdom past her ken. It is among the sport’s quieter options: we’re a part of a better nature, and when that world is wounded, by storm or by human fingers, we grow to be wounded ourselves.

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