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Gamexplore > VR News > ‘Skydance’s BEHEMOTH’ Adds Over 700 Fixes in Second Major Patch, Now Live on All Platforms
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‘Skydance’s BEHEMOTH’ Adds Over 700 Fixes in Second Major Patch, Now Live on All Platforms

February 15, 2025 2 Min Read
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2 Min Read
‘Skydance’s BEHEMOTH’ Adds Over 700 Fixes in Second Major Patch, Now Live on All Platforms
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Skydance’s Behemoth (2024) didn’t launch with out its fair proportion of points late final yr, one thing developer Skydance Video games hopes to nail down in its newest patch, which is being addressed in over 700 community-sourced fixes.

The most recent replace, launched on February twelfth, is the sport’s second main patch, the primary of which launched again in December principally addressing fight balancing.

Now, the sport’s second main patch introduces high quality of life and different enhancements, which incorporates fixes for community-reported bugs, graphical glitches, audio issues, and game-breaking development blockers.

Enhancements embody higher animation transitions, enhanced hand grip mechanics, and refined enemy AI conduct, alongside quite a few fixes for VR-specific bugs throughout all supported platforms. From what we collect, gamers can anticipate a smoother, extra immersive expertise with fewer crashes, higher fight suggestions, and general improved recreation stability.

Whereas a few of these points offered considerably of a niggle in our authentic assessment, the place we gave Behemoth a convincing [8.5/10] at its December fifth launch, we didn’t encounter lots of them, and no game-breaking bugs as such. Nonetheless, it’s fared effectively throughout all supported platforms, which embody Quest 2/3/Professional, PSVR 2, and PC VR headsets by way of the Horizon Retailer (Meta solely) and Steam.

You may take a look at the total replace log from Skydance Video games, which incorporates particulars on patches affecting all platforms. Word: the replace log comprises some spoilers, so learn with warning for those who haven’t performed throughout but.

See also  Google’s First ‘Beam’ Videoconferencing Device is ‘HP Dimension’, Coming Late 2025 at $25,000

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