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Gamexplore > PC Game > Skate has the tricks down, now it just needs the attitude
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Skate has the tricks down, now it just needs the attitude

August 28, 2025 11 Min Read
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11 Min Read
Skate has the tricks down, now it just needs the attitude
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Making a brand new Skate recreation is a type of duties that seems like a straightforward win on paper, however it’s a fragile balancing act in actuality. Followers of the cult skateboarding collection have been calling for a brand new installment for properly over a decade, a lot in order that it turned its personal meme. Whereas meaning there’s a built-in viewers desperate to return to the collection, ardour is usually a burden. For those who don’t convey the collection again good, you’re sure to piss off the very individuals who you’re attempting to cater to.

That’s the tough state of affairs that EA’s new Skate might want to grind over if it’s going to be a hit. Launching into early entry on Sept. 16, the reboot is each a triumphant return for the collection and a radical departure. Whereas signatures like flick-it controls return, these staples are positioned inside the context of a full-on live-service recreation full with every day missions, a battle move, and microtransactions. It’s a complete new world for Skate – and one which developer Full Circle is taking an enormous threat with by releasing it in an early state.

Forward of its launch subsequent month, I’ve had vital hands-on time with a pre-release construct of Skate. My hours spent skating round San Vansterdam reveal a robust core basis, however one which’s nonetheless surrounded by scaffolding. That’s certain to come back down piece by piece as Full Circle shapes the expertise with its neighborhood, however the on-line reimagining goes to want a full perspective adjustment if it’s going to slot in with the cool youngsters.

A skater grinds on a rail in a church in Skate. Picture: EA

It doesn’t take lengthy for me to get my sea (or avenue) legs in Skate. That’s due to the return of the collection’ signature management scheme, which has gamers performing methods by twisting the precise joystick into shapes somewhat than hammering a controller’s face buttons. That has all the time been what units Skate aside from Tony Hawk’s Professional Skater and it’s a tactile pleasure to return to right here. The core skating stays as fluid as ever, letting me trick across the metropolis naturally.

There are many alternatives to place that management scheme to good use too. This model of Skate drops gamers into a real open world, divided into 4 quadrants that unlock by means of the primary story. The overall movement of all of it is that I bounce round between set story missions that tutorialize totally different items of the sport, from studying how one can grind to dropping customized components on the fly. In between these, I’m free to trace down challenges scattered across the metropolis, every one containing a number of sub-objectives. Finishing these will ultimately unlock new areas of the town, however they’ll additionally award me in-game forex that I can use to unlock clothes and customization choices.

It’s a wise movement, one that nearly feels indebted to The Legend of Zelda: Breath of the Wild as a lot as earlier Skate video games. It has that very same pull the place your eye is of course guided from problem to problem. The comparability might sound like a stretch at first, however it begins to really feel extra smart once I discover ways to get off my skateboard completely and parkour across the metropolis. With that energy, I’m in a position to scale tall buildings like Nathan Drake and search out excessive factors I can caveman off of. Between that and my capability to fast drop skating obstacles anyplace, it seems like no piece of San Vansterdam is off limits.

However that parkour addition is the primary indication that gamers ought to actually take the “early” in early entry significantly. In comparison with the fluidity of skating, motion feels stilted at current. That’s very true for diving, one in all Skate’s oddest additions. A type of slapstick riff on Murderer’s Creed’s leaps of religion, I can hop off a constructing and into an exaggerated nosedive. If I execute it good, I can glide just a bit bit to present me some further mobility. I think about that the actual level of it’s to allow extra correct drop-ins from excessive up, however it all feels a bit too stiff in the intervening time. As an alternative of feeling like a helpful trick, it makes Skate really feel like Goat Simulator as I dive right into a dumpster and watch my ragdolling physique bounce again into the air. These physics led to numerous cases the place my rubbery physique twisted right into a balloon animal upon hitting a rail the improper manner.

A skater skydives in Skate. Picture: EA

Even the soundtrack seems like a piece in progress. It options loads of cool cuts from the likes of Sunny Day Actual Property and Cloud Nothings, however it’s additionally overloaded with boring unlicensed songs that make it onerous to clock the perspective of it like you may in any given Tony Hawk recreation. The closest parallel is listening to a school radio station stuffed with weblog rock songs which can be simply sanded down sufficient to make the airwaves. If there’s something I must see in future updates, it’s the flexibility to create customized music playlists so I can curate my very own sound. That appears to be the place Full Circle is heading for with its first eclectic array of genres and bands on provide. Extra songs will probably be added with every season, and I can solely hope that rising swimming pools helps drown out the filler.

Regardless of the vibe is, it’s actually not punk – and I’m not simply speaking in regards to the music.

That feeling begins with the visuals, which look a bit lifeless at current. All the things is brightly lit and devoid of grit, a serious departure from the edgy really feel of the primary two video games particularly. Full Circle says that the visuals are as topic to alter as something by means of early entry, however I don’t think about we’ll see a radical overhaul. In any case, the sterilized look is smart with the story Skate tells, as San Vansterdam is a former skating paradise that’s been taken over by a soulless company — after all you’d have a squeaky-clean “metropolis of the longer term” sort of vibe. It additionally is smart that I’d interface with robotic NPCs (some fairly actually within the case of the drone companion that guides me to story missions), however it does go away the world devoid of persona because it stands.

A skater grinds on a rail in Skate. Picture: EA

I might get down with Skate as a piece of company satire if I felt like Full Circle had a protracted recreation in thoughts right here that may reveal itself throughout seasons. However proper now, it feels a bit just like the studio is attempting to have its cake and eat it too. It each desires to lampoon megacorporations that co-opt skate tradition, however it additionally exists as a live-service recreation that options beauty “Product Packing containers.” The skating challenges really feel like they exist as a method to get me extra clothes; it’s much less like I’m on the skate park and extra like I’m buying at Zumiez.

That’s the half that has me extra inquisitive about how Skate will sit with followers. Positive, it brings again the core dual-stick skating expertise, and it hasn’t missed a step in doing so. Its 150-player servers and seamless multiplayer integration that lets me teleport straight to anybody give it critical social potential. And the park modifying instruments appear highly effective, letting gamers flip a vanilla metropolis right into a clean canvas to put jumps and rails upon. However the counterculture perspective that makes skating so cool is absent in a squeaky-clean, free-to-play recreation constructed to alienate as few individuals as potential. The one manner it’s going to outrage mother and father is that if their youngsters are spending an excessive amount of cash in it.

All of this comes with a reasonably large early entry caveat, and I get the sense that Full Circle will lean on that closely out of the gate. It’s all a piece in progress and every little thing — proper right down to the perspective — is topic to alter. For now, Skate has the fundamentals locked down. That’s sufficient of a proof of idea to promote the collection’ return. But when it’s going to work as a live-service recreation, it’s going to want some new methods down the road.

Skate launches into early entry on Sept. 16 for PlayStation 4, PlayStation 5, Home windows PC, Xbox One, and Xbox Collection X.

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