Silent Hill f is undoubtedly slated to be Konami’s large return to the survival horror style after the success of the Silent Hill 2 remake final 12 months. In a current interview, author Ryukishi07—recognized for his work on seminal horror story Higurashi When They Cry—has described the supernatural and psychological parts of Silent Hill f as being “salad dressing”. At a panel alongside producer Motoi Okamoto and composer and sound designer Akira Yamaoka, Ryukishi07, based on Famitsu (through Automaton), stated that gamers could have hassle in telling the distinction between the psychological and supernatural horror motifs of the sport.
This, he famous, comes right down to the truth that he used a distinct methodology of writing than what he normally does. Moderately than having a number of totally different sorts of themes within the recreation’s story, Ryukishi07 as a substitute centered on a central theme round which the whole story would then be written. Increasing on his “salad dressing” metaphor, he defined that supernatural and psychological parts would act like distinct components of a salad dressing – like oil and vinegar. Whereas he didn’t go into too many particulars about what this may imply, his clarification indicated that gamers may find yourself having a tough time distinguishing between the supernatural parts of the sport from the varied sorts of psychological terror that’s probably additionally lurking behind darkish corners.
For some context, whereas many Silent Hill video games have featured supernatural parts, just like the presence of cults and evil deities in Silent Hill 1 and 3, Silent Hill 2, alternatively, centered purely on psychological horror. Most of the terrors confronted by protagonist James Sutherland in Silent Hill 2 had been primarily the city of Silent Hill forcing him to return to phrases along with his personal trauma; even the enemies of the sport had been designed primarily based on his personal psychoses. Ryukishi07’s “salad dressing” metaphor may point out that the sport’s story will mix each of those kinds of horror collectively to create much more uncertainty inside gamers’ minds.
Again in June, Ryukishi07 had stated that the central themes of the sport will likely be issues that the franchise has by no means tackled earlier than. On the identical occasion, NeoBards senior producer Albert Lee, together with sequence producer at Konami, Motoi Okamura, spoke about how there was a variety of time spent in developing with concepts to convey the sport’s setting of Showa Period city Ebisugaoka to life. The choice to set the city in Nineteen Sixties Japan was additionally a part of this back-and-forth, as a result of the studio needed to current gamers with an atmosphere that may really feel “acquainted but alien”.
Earlier this month, Konami had revealed the opening of Silent Hill f to attendees of Anime Expo 2025. The opening video, which was captured by these in attendance, showcased protagonist Hinako chatting with a doll. Her sister was additionally current within the opening, wearing a yukata. Fairly just a few issues in regards to the opening felt mysterious, nevertheless, together with the truth that the sister’s face was by no means proven.
Silent Hill f is coming to PC, PS5 and Xbox Sequence X/S on September 25. Those that decide up the Digital Deluxe Version will have the ability to play the video games three days earlier than its launch.