As we get nearer to the September 25 launch of survival horror recreation Silent Hill f, it has been clear that the title, whereas retaining to its conventional roots, will nonetheless be fairly a unique expertise from different video games within the franchise. In an interview with PCGamer, recreation director Al-Yang and sequence producer Motoi Okamoto spoke about how Silent Hill f can be extra action-focused than earlier titles, whereas nonetheless sustaining its horror themes.
Yang spoke about how the truth that the sport is extra motion centered additionally implies that it’s simpler to deliver a brand new viewers into the Silent Hill franchise who may not be followers of the sequence’ conventional clunky and gradual fight. The concentrate on fight has additionally given the builders at NeoBards extra room to regulate balancing and issue settings.
“This entry within the Silent Hill sequence is extra action-focused than earlier ones,” stated Yang. “However due to this, we tuned our issue to be extra appropriate for gamers from each traditional Silent Hill titles.”
With regards to issue choices, the demo for Silent Hill f at Gamescom 2025 seemingly supplied three, with Story being the simplest one, meant for newcomers to the franchise. By way of these choices, NeoBards desires to make the survival horror title extra accessible relying on what sort of issue gamers could be extra accustomed to.
“We wish to give previous followers, the traditional followers, sort of like, ‘Ah, that is what I got here right here for, a succulent Silent Hill meal,’ you understand,” defined Yang. “But in addition one thing for newer followers, or individuals who wish to strive one thing just a little bit completely different. We’re attempting to maintain the traditional Silent Hill vibes and environment, however change the gameplay just a little bit. We don’t need the whole lot to be the identical.”
With regards to going with a extra action-heavy title for the Silent Hill franchise, Okamoto defined the choice by Konami to group up with NeoBards for the sport, citing the truth that it has been teaming up with numerous studios for fairly just a few Silent Hill tasks, together with with Bloober Staff for final 12 months’s Silent Hill 2 remake. By way of these partnerships, Konami desires every Silent Hill venture to supply up its personal distinct flavours of survival horror.
“Silent Hill is a kind of sequence that we’ve been partnering with many various teams for,” Okamoto defined. “For the remake, we partnered with Bloober Staff. Future titles will in all probability carry their very own flavour, relying on who we can be working with.”
Okamoto had additionally spoken at size about how slapping the Soulslike label on Silent Hill f wasn’t simply deceptive, however disingenuous as nicely. In an interview, he spoke about how Silent Hill video games have at all times featured related types of fight, and the way Silent Hill 3 even had its personal stamina meter.
Silent Hill f is being developed for PC, PS5 and Xbox Sequence X/S. For extra particulars on the upcoming title, try the current trailer showcasing the sport’s tackle the franchise’s conventional Otherworld.