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Gamexplore > PC Game > Silent Hill 2 – Bloober Team’s History With Horror Games Made it The Right Studio For the Remake – Producer
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Silent Hill 2 – Bloober Team’s History With Horror Games Made it The Right Studio For the Remake – Producer

February 27, 2025 26 Min Read
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26 Min Read
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Silent Hill 2‘s remake has been fairly profitable for each Konami in addition to developer Bloober Staff. In a collection of posts on X, producer Motoi Okamoto spoke about Konami’s resolution to go along with the studio behind video games like Layers of Worry and The Medium for the Silent Hill 2 remake.

In his submit, Okamoto spoke about how Bloober Staff had loads of expertise with the horror style, and the way essential this facet was for Konami. He mentions that this, greater than having common data about sport design, was what drove the selection for Konami.

He brings up the concept, no matter how good a studio is likely to be at its sport design concepts, you wouldn’t go along with such a studio to make a preventing sport, for instance, in the event that they didn’t have expertise in making video games of that style. Horror has related necessities, and Konami didn’t wish to work with a studio that didn’t have expertise with the style, and must begin from scratch.

“Regardless of how broad a sport design professional’s data is, they received’t be employed to work on a preventing sport in the event that they haven’t any expertise creating preventing video games,” wrote Okamoto on X (translation by way of Automaton Media). “The identical goes for horror. However then, with firms requiring such genre-specific expertise, you understand that everybody has to start out out as a novice for the given style in some unspecified time in the future. These days, indie growth has change into the best way to beat that.”

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Okamoto continued by saying that, whereas Bloober Staff’s previous expertise with horror didn’t account for the motion sport necessities that Silent Hill 2 had, Konami was nonetheless assured that the studio might pull it off.

“In trendy occasions, whatever the style, if there’s ardour, one ought to be creating one thing, and by correctly evaluating that, it ought to be doable to discern whether or not somebody can tackle style fiction,” wrote Okatmoto (translation by way of X).

Konami had revealed in its earnings reviews earlier this month that, because of the Silent Hill 2 remake, it had achieved elevated gross sales and working earnings. Konami’s different video games had additionally accomplished nicely, with Skilled Baseball Spirits 2024-2025 and eBaseball: MLB PRO SPIRIT additionally getting shout-outs.

Silent Hill 2, however, has reportedly offered greater than 2 million copies as of January 2025 throughout PC and PS5. These gross sales figures account for worldwide shipments, in addition to digital gross sales on each platforms.

Silent Hill 2 has been positively acquired in each business and demanding phrases. Even our personal evaluation of the sport was extremely optimistic, giving it a rating of 10 out of 10. Silent Hill 2 additionally went on to change into our sport of the 12 months for 2024. You may learn extra about that right here.

Earlier this week, Konami had additionally confirmed that it could proceed its partnership with Bloober Staff on future tasks. The studio cited the success of the Silent Hill 2 remake as being the “basis for signing one other settlement for a brand new challenge.”

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Silent Hill 2‘s remake is on the market on PC and PS5.

それで言えば、SILENT HILL2の開発をBloober Teamに任せたのは、彼らがインディーでLayers of Fearなどの数々のホラー作品を手掛けてきたジャンルフィクションの「経験値」を買ったからだし、アクションゲームの経験が不足しているという「課題」は乗り越えられるとジャッジした、という話。…

— 岡本基 (@obakemogura) February 26, 2025


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